############################################################################### Star Ocean: The Second Story Walkthrough Crawd's ScenarioĘ Version 1.1 (5/19/99) ############################################################################### By Ian Kelley: email ikelley@mail.sas.upenn.edu The most recent version of this Walkthrough can be found at: http://www.sas.upenn.edu/~ikelley/SFC.html http://www.gamefaqs.com/ CONTENTS: ========= NOTES TERMINOLOGY THE GAME Chapter 1: The beginning Chapter 2: The Treasure Hunter, Celine Chapter 3: The Fate of Clik Chapter 4: Dias and the Kidnapping Chapter 5: The Unlucky Warrior Chapter 6: Racool's Tournament Chapter 7: Opera Chapter 8: Keith, the Translator Chapter 9: The Energy Stone Chapter 10: Invasion Chapter 11: The Ten Sages Chapter 12: NedŽ Chapter 13: Catching a Sainard Chapter 14: The Field of Knowledge Chapter 15: The Field of Power Chapter 16: The Field of Courage Chapter 17: The Field of Love Chapter 18: Confrontation Chapter 19: The Monsho Weapon Research Facility Chapter 20: The Sages' Counterattack Chapter 21: The Final Battle Chapter 22: The Trial Cavern IMPORTANT NOTES: READ THIS!!! ############################################################################### First and most importantly, the content of this walkthrough is ONLY a walkthrough of the story. No game system or mechanics of the game are covered in this walkthrough. For such information, read my Star Ocean: The Second Story FAQ at http://www.sas.upenn.edu/~ikelley/SFC.html. So as not to make this FAQ 200+ pages long I have separated the two. *MAKE SURE TO GET THIS FAQ IN ADDITION TO THIS WALKTHROUGH!* I will not answer any questions mailed to me about the game system that are covered in the FAQ, so if you only have this walkthrough and have questions about the game system, get the FAQ and check there first before emailing me. Second, like the other FAQs I've written, I've included detailed story information within this walkthrough to aid those that may not understand Japanese yet still have the game. If you DO understand Japanese, I apologize for all the inbetween plot summaries, but then again you probably won't need this walkthrough anyway. :) Similarly, I have primarily used the original Japanese terminology within the game. I have also provided English translations where necessary (or possible) the first time each term appears in this walkthrough to aid those that want to know what they've picked up. The Pickpocketing information in this walkthrough is by no means complete. Because of the constantly changing makeup of the towns (especially Racool) the items available to Pickpocket will similarly change. I also haven't included any Private Action Pickpocket information from your own characters. Also, there are some items that are only pickpocketable in Rena's Scenario and vice versa; the items listed here are a combination of both. Basically, if I stole anything at any time in a certain town, I grouped it all together in one list. Making a list of what items are stealable from whom at what time would be a separate FAQ in itself so I'm not going to even try. Sorry. :) While the content of each scenario is enough to warrant a separate FAQ, you may note that a lot of the content here is the same as the Rena walkthrough. I actually wrote both walkthroughs side-by-side but I wrote the Rena one first so a lot of text here is cut-and-pasted. I edited most of it to fit Crawd's scenario, but there may be a couple of places I missed, where Rena says something that Crawd really said and vice versa. Other than that there should be no problems. Also note that all Private Actions are listed at the end of the walkthrough, since they vary too much to put in the main bulk of the text. I *highly* recommend you take time to use the Private Action guide at the end of this walkthrough periodically as you do the Private Actions in the game. Do not ignore Private Actions; while optional they are an integral part of the game, and there are many events, items, and party members you will never see without doing them. And I know that this going to make some people angry, but...(deep breath) It has come to my attention that Star Ocean: The Second Story will be released in the US. I am just going to note here that I have no intention of making a separate walkthrough for that version at this time. This is primarily because my PSX does not play US games, and I don't want to invest the money it would cost me to alter my PSX/get a new one, plus get the US version. Not to mention that I'd have to play through the US version six times like it took me to do this FAQ. And, for obvious reasons, I don't want anyone to go in and alter this FAQ for me to fit the US version. I am trying to figure out a way to get around this. Most likely it will be in the form of a "terminology differences" FAQ. Through buying any "official SO2 guides" whenever they come out, and emails from those who wish to contribute, I will try to compile a list of differences to help those playing the US version of this game. TERMINOLOGY ############################################################################### Here is a list of common abbreviations and terms used in this FAQ: Aijodo/AJD: "Love feeling Level" The variable that measures a character's romantic feelings toward another character. Determines pairings of opposite-sex characters in endings. Kanjodo/KJD: "Emotional Level" The variables that store each character's attitude toward the others in his/her party. Encompasses Aijodo and Yujodo. Zokusei: The type of attack/defense an item/equipment/spell has, ie Fire, Water, Earth, Electricity, etc. Hissatsuwaza/Waza: "Certain Kill Technique, lit." Refers to a special technique in a specific fighting style. "Moves" in fighting games are examples of Hissatsuwaza. These are the fighter-character's equivalent of "spells" in this game. "Waza" (technique) for short. Monsho: This is the equivalent of magic in the Star Ocean world. It literally means something like "Crest" but is used in the sense of "Magic Power" in the game. Yujodo/YJD: "Camaraderie Level" The variable that determines how good a friend one character is with another. Determines pairings of same-sex characters in endings. THE GAME: ############################################################################### Chapter 1 The beginning Note: This translation is probably not perfect, because there were some parts in the intro when the music/sound effects were too loud for me to make out what was being said. But the differences should only be a few words at best. :) "The vast expanse of the universe caught the imagination of 10 billion people, and presented an unlimitedĘnumber of possibilities to them. From these were born an uncountable number of dreams and aspirations. Of course, some of them are evil. That fact was confirmed in Sector Gamma when intelligent life forms from Planet Rezonia started a war with the Earth Federation and drew them into a violent series of battles. Universal Year 342. In that year, a man on the battleship Calnus led the way to victory against the Rezonia forces. In Universal Year 342, he went to the undeveloped planet Roak, solved an incident involving a mysterious virus, and stopped the leader of Planet Fargett, Jie Revorse, who was controlling Rezonia behind the scenes. In reward for his merits, at the young age of 38, he was promoted to Admiral. I respected my father for that more than anybody. I grew up believing that being an officer of the Federation was a wonderful thing to do. But I am myself. I am not just a puppet of the Federation as the son of Admiral Ronixis J. Kenny. But, here I am now..." The game opens up with Ronixis, Crawd, and several crew members investigating a planet, Mirokinia.ĘThey are investigating a strange energy field on the planet, which is absorbing all the sensor rays that their ship, Calnus, is giving out.ĘAfter telling a crew member to analyze the electromagnetic waves the field is giving off,Ęhe talks to Crawd and gives you the Hissatsuwaza Phase Gun. Ronixis asks Crawd if he's nervous, and Crawd says no. Then the crew member Ronixis sent away came back and says the test failed because the waves are different than everything in their database, so Ronixis decides to move ahead toward the large dome nearby. Upon reaching the dome, the entire team splits up to look for a way to open the door. Go over to the blinking panel and examine it. Crawd notices it and calls Ronixis. Ronixis congratulates Crawd and the other team members say nothing. The science officer fails on the first attempt to operate it correctly, but the second attempt succeeds. Ronixis orders the team to enter but be careful. Inside the dome, there is a damaged device with electric sparks. Walk towards it and Ronixis will tell you not to get close since nobody knows what it does yet. Crawd says it's OK and ignores the order, getting closer to check it out. Upon closer inspection the device seems to be a pod of some sort. Nothing happens so Crawd calls back to the others that it seems to be safe. The machine then beeps a bunch of coordinates and says "Opening gate." Crawd gets sucked into the pod and gets absorbed by an energy field. The device explodes. Ronixis and the science officer run up to the now-crater, and Ronixis talks about how "this is all my fault." Crawd wakes up in a big forest. He calls around for the others but there's no response, so he pulls out his communicator and tries to call them, but there's still no response. Crawd realizes he should figure out where he is so takes a few steps and looks around. Judging from his surroundings he surmises that he may be on an "undeveloped" (i.e. no technology) planet. He spots a person being chased by a big ape monster, but she doesn't realize it's behind her, so he calls out to her. The ape charges her, and Crawd runs forward to attack it. "Boss" Gark HP: 2000 No strengths/Weaknesses You can't do any damage to the Gark with a normal attack, so kill him with the Phase Gun. It might take a while if you're playing on Galaxy or Universe, where the Gark can block the bolts and/or has more HP, but you basically can't get killed unless you really screw up. After killing the Gark, Crawd realizes he used his Phase Gun and starts to worry about whether he might have broken the "Undeveloped Planet Protection Treaty." The girl stammers a few words, and Crawd asks if she's OK. He starts to ask her a question and steps toward her, and she runs away. Chase after her. She will be waiting for you in the next room. She apologizes for running, saying she was just surprised since it was so sudden. She introduces herself as Rena Lanford, and Crawd introduces himself. Crawd then asks her where he is. Rena is confused. On the way back to the town, Rena asks if Crawd is a traveler, and he says "sort of." Rena asks where he's from and he says "Earth." Rena asks where that is. Crawd realizes that there's no way that she would know. He just says it's very far away. After entering the town, Rena tells him it is named Arlia. Crawd says it's been a while since he breathed air that fresh, and Rena asks if there's such thing as dirty air. Rena says she's going to make a quick trip to her house and asks you to take a walk around the town. Items in Arlia: Resurrect Bottle, 200V, Leather Armor, Ichigo Jam, (Strawberry Jam) Blueberry, Rose Hip, Blackberry Pickpocket Info: Blackberry, 10V, Rainbow Diamond, Sour Syrup, 100V, Blueberry, 24V, Ishikoro (stone), Ichigo Jam Resurrect Bottle, MedamaYaki (Fried Eggs), Yasai (Vegetables), Necklace, 100V, Silver Cross, 120V, Idaten Ship. Not much is going on in Arlia. Nobody there knows anything about Mirokinia, machinery, spaceships, or anything else Crawd asks about. Collect the items you can and explore the town until you make your way to Rena's house. Rena is talking to her mother when you enter. Rena asks what's wrong, and Crawd says that he just sort of ended up there during his walk. Crawd asks if he's intruding and Rena says no. Rena introduces you to her mother, Westa, who says hello and thanks you for saving her, then goes on about how she told Rena not to go to the Shingo Forest. Rena then offers to give you a tour of the town. After leaving the house Rena apologizes for having a noisy mother and Crawd says it's OK since his mother is the same. Go into the various houses in the village and Rena will explain each of them to you. Then go back to Rena's house. Westa will have prepared a huge meal. After dinner, Rena talks to Crawd about how her mother served too much, then goes downstairs to help with the cleaning. Crawd thinks for a bit about finding a way to get home, then realizes that Rena is taking a while. Walk around for a while and Westa will come upstairs. She asks if the dinner was OK, and Crawd says it was great. She asks a couple more times and Crawd tells her that it was good. She says she's glad since she was worried about not pleasing "the hero." Crawd asks what she means, and Westa starts sweating. You hear Rena say "I'm home" and Westa runs downstairs. From upstairs, you hear that Westa is very upset, because she accidentally talked about "the hero" to you. Crawd wonders what's going on and goes downstairs. There's another man there telling West to calm down. He introduces himself as Regis, the elder of the town. They sit down at the table, and Regis thanks Crawd for saving Rena. Then he asks Crawd where he's heading in his journey. Crawd doesn't say anything, and Regis says he's an "unusual" traveler not to know where he's going. Regis suggests that Crawd is lying, that he is not really a traveler, but the Legendary Hero from another world, just posing as one. Crawd is very surprised, and asks how he reached that conclusion, and Regis tells about a town legend about "a hero wearing foreign clothes and carrying the Sword of Light coming to save the world." Crawd insists that he doesn't have anything like that, and Rena mentions the weapon that Crawd used to kill the troll that attacked her. Crawd says that he does have a weapon like that, but it's not a sword of light, and says that he thinks that this is a misunderstanding. Crawd insists that he's not a hero and doesn't even have a clue what's going on. Regis then goes on to explain that three months earlier, a large meteorite hit down on the continent of Ell to the northeast, and since it hit, strange things started happening; monsters started to appear like never before and earthquakes came. He says that it isn't a normal meteorite, but a magical rock, and thus became known as the "Sorcery Globe." He says that due to Crawd's timing, he thought that it would be only natural for Crawd to be the Hero. Crawd still insists that he isn't, and says there's no way he could stop something like that. Regis asks Crawd where he's going then. Crawd says he can't explain well, but can only really say that he didn't come here of his own will, but came here by accident, and only wants to return to where he came from. Regis says that if Crawd denies it so strongly, that he really isn't the Hero. Crawd apologizes for breaking their expectations, and the others say it isn't hisĘ fault. Rena leaves, very disappointed. Regis tells Crawd to leave her alone for a while. Then he asks Crawd to be careful on his journey from now on not to use his "Sword of Light" because with people as uneasy as they are about the Sorcery Globe, they are likely to make the same misunderstanding Rena did. Crawd says he will and Regis says that for the time being, Crawd can stay at his house. The next day, Regis recommends that you go to Salba if you can't find any good information on how to get home in Arlia. He then gives you a Longsword, and tells you that you can rest upstairs in the bed whenever you want. Before you leave the town you should stop by the Shingo Forest first though. Rena will be waiting in the spot you first "beamed into." When Crawd greets her, she apologizes for starting the trouble the day before, and Crawd apologizes for not being the Hero. Rena says it's all right and says that she hopes Crawd can return to where he was before soon. Then she asks Crawd to leave her alone for a while, so do. As you leave, the boy by the gate will warn you that if you stray off the road you will get fought by monsters. So if you don't want to get into any fights before visiting Salba, stick to the road. SALBA Items in Salba: Shozoga B, (Portrait B) Heavy Ring. Pickpocket Info: Spectacles, Pet no Esa (Pet Food), Resurrect Bottle x 2, Dummy Doll, Gold Idol, 24V, Sanbai-zojo-sake (Triple overfermented sake), Liquor Bottle, Gold, Ruby, Magical Clay, 5V, 12V, Ringo Jam (Apple Jam), Mental Pot, Iron Greave, Silver Idol, 500V, Pinboke Shasshin (Blurry photo), Wine, Artemis Leaf, Silver, Trikabut, Resurrect Bottle, Urachobo (Falsified Account book), Paralyze Check x 2, Idaten Ship, Crystal, Orgol What's going on in Salba: Salba is a mining town which mines ores to sell around the continent. Currently though, the mine is closed; because of the recent numbers of earthquakes, it has been deemed not safe to enter. The mayor of the town, Burns, is the head of the mine, but is on a journey and in his absence, his son Allen is in charge. People have mixed feelings about Allen...lots of people say he's been acting strangely. One man in the bar even says that the mine closed on his order, not because of the earthquakes. In any case, walk around and talk to the townspeople. Stop by the weapon shop and buy some boots and a helmet as well. Once you leave Allen's house, Crawd will mumble about the planet being completely undeveloped, with no feasible way for him to return to Kalnas easily. Since there's nothing in Salba for you to do, go back to Arlia. When you return to Arlia, Westa, Regis, and the town priest are by the entrance to the town running about in a frenzy. Crawd asks what's wrong, and Regis asks if you know about the son of the mayor of Salba. (IOW Allen) Crawd says yes, and Regis says that Allen came to Arlia with a troop of soldiers and forcefully abducted Rena. Crawd asks where Allen took her, and Regis says that since he liked Rena, he probably brought her back to his mansion. Crawd asks them why they're just standing around, and the priest tells them that if they try to break into Allen's mansion in the neighboring town they might be counterattacked, and the soldiers he brought with them were too strong anyway. Regis says there's nothing that anyone can do, and Crawd offers to go after her. Since he's not from Arlia there's no worry of any backlash to the town. Regis says that he shouldn't go and Crawd tells him not to worry, since he has the "Sword of Light." Head back to Salba. Everyone there is talking about how Allen abducted Rena. Go up to Allen's mansion, and you'll find the door is locked. So Crawd steps back and blasts it open with the Phase Gun. Then he realizes that the Phase Gun is low on juice and he "won't be able to use it for a while." (This "while" consequently lasts the rest of the game) Once inside, Rena is nowhere to be found. Enter the room on the right on the first floor. You will find Rena's hairpin on the ground. Pick it up, then move the statue in the corner of the room to reveal a secret passageway. Inside the passageway, you will find a wounded man. Crawd will stop to see if the man is OK, and he tells you that Rena went down into the mine. The man tells you that he was hired by Allen to make a strange altar, and that's probably where Allen took her. Go into the mine. Items in Salba Mine: Rose Hip, Blackberry, 2 x Blueberry, Silver, Iron, 2xGold, Spectacles If you're a low level in this mine (under 5) a lot of the enemies will be able to hit you before you can get your sword out in time to slash them. If this is the case, try to hit them from behind or use Kuhazan to strike them from far away. The Lizard Axes will often drop Blueberries so you can use them to heal yourself in case you get into a bind. This is a short dungeon so it shouldn't be too much of a problem. When you get through the mind, you will find Rena tied down to an altar in a strange room. Allen will be there and will tell you not to get any closer. Crawd tells Allen to let Rena go, but Allen says he's in the middle of the ceremony and refuses. Rena asks Crawd to help her. Crawd tells Allen that weddings that only one side wants aren't real. (or something like that, kinda tough to translate without making it sound stupid) Allen hears this and starts to act strangely. Crawd frees Rena in the meantime, and Allen sends out a shockwave, knocking them back. His stone transforms him into a monster, and you have to fight him. BOSS: Allen Tacks HP 400 Strong to Darkness, Weak to Light Allen is an easy fight. If you have full MP at level 6 you can sometimes kill him using only Kuhazans without him even getting close enough to hit you. Don't let him get close to Rena because he will often kill her in one hit. (definitely if you're playing the harder difficulty levels) If you switch control to Rena and successfully sandwich him between the two of you and keep attacking, you can kill him very quickly. (Make sure to have Rena attack from the rear if you're trying this pattern) After defeating Allen Crawd asks if Rena's OK, and she says yes. Crawd asks what happened to Allen, and Rena says that she doesn't know, that he was just acting as if he was obsessed with something. Crawd wonders how a human could take the form that Allen did. Rena is sad and says that Allen was a kind person. But then they realize that Allen is still breathing; Rena casts a heal spell on him and Allen wakes up. Allen has no idea what is going on, and says his head hurts and it's been like he's been watching a long dream. Crawd says that it's probably because the stone got destroyed. The three of them then return to Salba. After explaining what happened, Allen can't believe what he did, but can't remember anything. He asks about how the altar was made and Bossman (the man who was wounded in the mine) says that he built it at Allen's request two weeks ago. Allen says all he remembers is that as soon as he saw the stone it gave him a rush and a feeling that he couldn't do anything wrong, and after that instant can't remember anything. Allen apologizes profusely, and Crawd + Rena return to Arlia. Back at his house, Regis thanks Crawd again, and asks what was behind Allen's activity. Crawd explains about the rock. Rena notes that the stone is much like the Sorcery Globe in that it runs people/animals into monsters. Regis mentions that Salba is in an uproar, both about Allen and about "the hero." Crawd apologizes for using the Phase Gun, and Regis says it's OK, but it spread the rumor even more. Regis then asks Crawd if he will go and investigate the Sorcery Globe. Crawd is surprised, but Regis says that he thinks that Crawd would be best to investigate it since he was able to help Allen. Crawd thinks that the Sorcery Globe is not just an ordinary meteorite, so investigating it might help him as well. Crawd agrees to investigate, but tells Regis not to expect him to be able to do anything about it. Rena then asks if Crawd will take her as well, because she could guide him around the continent since he doesn't know about it. Crawd is opposed to the idea, and asks Regis to back him up, but Regis thinks it would be a good idea to take her. Crawd says OK, but says that he will only take Rena along with him if her mother thinks it's all right. Rena agrees, and then goes home. Go back into the house, and Regis will ask to talk to you before you go to sleep. Regis tells Crawd that he was actually expecting Rena to want to go. Regis asks if you were healed by Rena. If Rena healed Crawd in the battle with Allen, he says yes, otherwise he talks about how Rena healed Allen. Regis mentions that most people from Expel don't have that power. Regis then tells Crawd that Rena is not Westa's real daughter. He tells Crawd that Rena was found abandoned in the Shingo Forest when she was about 2 years old. Westa found Rena, and since she couldn't have children of her own, adopted her. Crawd asks if Rena knows, and Regis says that nobody has told her yet. He goes on to say that the only thing she really could say when she was found was that her name was Rena, but nobody knows anything else; why she was abandoned, and why she has the healing magic she does. Crawd asks if there's any hints to point to anything, and Regis says that the only thing they have is the pendant she was wearing when she was found. Then Regis says it's getting late and shows you to your room. When in his room, Crawd hears something hit the window. Go out to the balcony, and Rena will be outside the house. She says she wants to talk to you and asks you to come down. Go outside. (Regis will be mysteriously gone from the house on your way down) Go over to the bridge near the church and Rena will be there. Crawd asks what the problem is, and Rena says that her mother was really surprised when she asked to go. Crawd asks if she said it wasn't OK, and Rena says that Regis came in before she could say anything. Rena then tells Crawd that she has another reason for wanting to go with him; she says that Westa is not her real mother. (Crawd is surprised she knows) Rena goes into detail about how she found out; the game shifts to flashback to when Rena's father died. She overhears a conversation between Westa and Regis downstairs. Westa is distraught over her husband's death and Regis is telling her to calm down for Rena's sake too. Westa says that if her husband isn't with her, then she'll have to tell Rena that she's not her real daughter by herself. She says that she wish she threw Rena's pendant away, because without that she would have no evidence of NOT being her real daughter. Crawd asks if Rena wants to search for her real mother. Rena says she doesn't know, but since she was given the pendant before being abandoned, thinks that her real mother probably cared for her. Crawd says "what about Westa" and Rena says that in her mind Westa is her "real" mother, but she still wants to know where she came from, why she can use healing magic, etc. which is why she wants to find her real mother. Rena then goes home. The next day, before leaving, Regis says that Crawd and Rena should go meet the king of Cross, so they can get a letter of permission to go to Ell and get the most recent information. Leave the town and go north. When you stop off at Salba, go to talk to Allen. Rena will tell him about going to investigate the Sorcery Globe. Talk to him again, and he will give you a Shiawase no Yubiwa. (Happiness Ring) Other than that there's not much to do here, so head north to Cross. Chapter 2 The Treasure Hunter, Celine Once you arrive at Cross, it will be reasonably late. Rena recommends you go to the inn to rest before going to the castle the next day. Go to the inn; it is on the first screen in town to the northwest. When you enter, the innkeeper Rachel will greet Rena and ask how she is doing. She notices Crawd and asks if he's her boyfriend. Rena gets upset and vehemently denies it. Crawd is somewhat insulted. Rachel says that she has a room open and as a favor will let you stay there free. Rena asks if it's OK, and Rachel says it's so they can have "a great night together." Rena gets angry again and Crawd is insulted again. On your way to the room, Rachel mentions that two weeks ago, "Flac" stopped by. Rena is surprised and asks about him. Rachel says he left soon after stopping, and Rena seems slightly disappointed. Once inside, Crawd asks Rena who "Flac" is, and Rena tells him that Dias Flac was someone who used to live in Arlia, but after a traumatic experience left the village. Crawd says he won't pry any deeper. Then he asks if Rena would address him less formally than she is at the time. (language nuance) She agrees. The next day you can travel around Cross more freely. Items in Cross town and Castle: Wood Shield, Leather Helm, 500V Pickpocket Items: Paralyze Oil, 20V, Hosomi no Tsurugi, Orihalcon, Iron, Pet no Esa, Hen na Katamari (Weird Lump), Spectacles, Cure Poison, Aquaberry, Leather Armor, Vol Up Card, Specatcles, Hakkiyoke, 200V, Osashimi, Youri no Comporte (Pear Comporte), Long Sword, Blueberry, Kokuryuu "Sekidenya", 50V, Pinboke Shasshin, Paralyze Oil, Leather Helm, Leather Greave, Magical Film, Sweet Syrup, 200V, 200V, Anklet, Kudamono (Fruit), Cure Paralyze, 50V, Hen na Ningyo, 500V, Silk Robe, 100V, 80V, Banded Mail, 200V, Stink Gel, Hane Pen, Aloe Jam, Beer, Blackberry, Banded Helm, Magical Camera What's going on in Cross: There are 4 topics of information that are useful to know that the townspeople tell you: first, that the King is looking for adventurers to investigate the Sorcery Globe. Second, it is rumored the prince has run away from the castle. Third, there is a palace on top of a mountain nearby that can only be entered with the King's permission. Lastly, there is talk of a demon bird that lives on top of the mountain west of the castle. Go to the castle and register your name for an audience at the receptionist's desk. The receptionist will tell you to explore the castle while you wait your turn. You can talk to the people in the castle, who don't say anything interesting except rumors about the prince running away from the castle. Talking to enough people, then to one of the soldiers guarding the king's chamber will trigger the guards downstairs to letting you in to see the king. After exchanging a few pleasantries, the king will ask what your business is, and Rena will talk about your trip to investigate the Sorcery Globe, and asks the king will ask you what you'd like to know. You get 3 choices: A) Ask about the strange changes that are occurring B) Ask about the status of the country of Ell C) Ask what the Sorcery Globe is. A) The king will tell you that the changes include erupting volcanoes, earthquakes, and similar natural disasters. He says that there's no proof that it's because of the Sorcery Globe but it shouldn't be ruled out. B) The king tells you that Ell is in the middle of battle with monsters, but details on the status or range of casualties is not known. Rena asks if ships are going to Ell, and the king says they're being limited. C) The king basically says that "we know nothing" and mentions that none of the teams sent out to investigate have returned. Once you ask all three, the king tells you that the country is deciding to hire adventurers to investigate the Globe. The king recommends you to think about not going, but Rena says that it's OK since Crawd is coming. The king says you should be better equipped, so gives you a pass and a stipend of 600 Vol for the trip. The king tells you that if you're going to Ell, you should go via boat at Clik. Crawd and Rena leave the audience hall. When you return to center square, you will find a crowd gathering around a fight brewing in the park in the middle of town between a man and a woman in mage robes. They are fighting over a map that the woman bought in an auction; the man is accusing her of using dirty handed tactics to get it. The man threatens to kill her, and Crawd runs in to try to break up the fight. The man gets angry and starts to advance on her, and the mage woman tells him to pick on someone his own size. The man jumps back and starts to gather a magic bolt to fire at the woman, but she casts a fire spell that causes his spell to blow up in his face. The man runs away. After he runs, the woman compliments you for trying to break up the fight. Then she asks if you were the ones having an audience with the king. Crawd asks how she knew about that and the woman says that she heard a rumor at the castle about a pair of people who got their audience especially advanced. Crawd asks how she knew that they were the pair in question, and the woman says that she was actually watching them during their audience. Rena makes a sarcastic remark. The woman talks about the map she bought at the auction which supposedly leads to hidden treasure, and asks if you will come with her to search for it. Rena says that you don't have the time to go off on a treasure hunt, and the woman suggests that you might find a hint that will help you as well. You then have a choice: A) Sure, let's investigate B) No, it's OK. It doesn't matter what you say here; if you say no the woman will pretend not to have heard you. Once you agree she thanks you and introduces herself as Celine Jules. She shows the map to you and says that the treasure is nearby in Cross Cave. Rena asks if she's talking about the famous natural cavern, and Celine says yes. Rena says that she thought it had been thoroughly explored. Celine says that the map provides additional new information on the cave that indicates a section that hasn't been found. After briefing you and Rena, Celine picks up the map, and Rena makes a comment about how she seems suspicious, but she doesn't hear. Now that Celine is in your party, head over to Cross Cavern. CROSS CAVERN: Items in Cross Cavern: Blueberry, Sweet Syrup x 2, Artemis Leaf, Cure Poison x 2, Lavender x 2, ?Mineral (Ishikoro, Rock), ?Jewelry (Reverse Doll), Stink Gel, Hane Pen (Feather Pen), 600V, Resurrect mist, ?Item (Aquaberry), Blackberry x 2, Tri-ball, Magic Canvas, Iron, Green Beryl, 700V, Kokoro no Shoheki, (Limits of the Mind) Kobunsho (ancient parchment) In terms of enemy strength Cross Cave is pretty easy. Unless you have Celine and/or Rena actively participating in the battle you're unlikely to see anyone die. The only things to be careful of here are that you don't get lost and that Celine/Rena don't waste their MP. There are also a few hidden passageways and chests so check thoroughly. At the northeast end of the cave, it's a dead end. Celine says that it's odd because the map shows an extra room off the dead end you're at. Crawd suggests the map is a fake. Celine asks Rena about her healing magic, and says that there are no healing Monsho to use for Monshojutsu. Crawd asks to look at the map, and notices some very faint lettering. They are instructions on how to get into the room. Celine tests it out, and opens a door to the right with more treasure. One of the boxes has the Kobunsho in it. However, it is written in another language and nobody can read it. Crawd suggests taking it to a translator. The top box contains the "boss" to the cave. They'll only attack if you open it, so you don't have to fight them. BOSS: 2 Gargoyles HP 1500 each Strong to Darkness, Weak to Light. If one of the Gargoyles latches onto you and starts biting you, it will hit multiple times and drain your HP very quickly. Since neither Rena nor Celine will be good enough in hand-to-hand, you'll have to fight in close with Crawd. Just be careful not to be trapped between both of them, and have Rena heal when necessary. Ryuseisho is a good technique to use. Also, since they are weak to light, Celine's Ray spell works very well against them. On your way out of the cave, Celine will thank you for your help and start to leave. Crawd will mention not finding any hints on the Sorcery Globe, and Celine asks if that is where you are going. You'll ask Celine if she wants to come, and Celine asks if it's OK. You then have two choices: a) Please come with us b) On second thought, let's not Pick a) and Celine will join you permanently. Pick b) and she will leave permanently. Basically, if you want Celine in your party for good, this is your choice to keep her or not. I suggest you take her with you, because unless you are planning to have both Opera and Ernest join you, you will not be able to fill up your party to a full 8 members if you don't. Whether or not Celine joins you, your next destination will be the town of Clik, at the north end of the continent. Chapter 3 Clik's fate Items in Clik: Lyre, Gyokarui (fish products), Kokumotsu (grain), YasaiĘ Pickpocket Info: 800V, 500V, Soyokaze no Pierce (Breeze Earrings), Kyo no Ippin, (Today's Menu) Flash Pot, Aquaberry, Graneshezo, Artemis Leaf, 100V, Dummy Doll, Gatagata Knuckle, (Wrecked Knuckle) Beer, Yasai, Hotcake, Extend Card, Discovery Card, Feat Symbol, Kokuryu "Ishidaya", Herbal Oil, Senchuyasaku, Berserk Ring, Ringo no Crepe (Apple Crepe), 50V, Silver Cross, Ruby, Orange Sherbet, Silver Charm, Batlayer Ring, Tamago Sand (Egg Sandwich), 500V, Kimyo na Fuku (Weird Clothing), Robe, Magical Clay, Mandrake, Sapphire, Anklet, Iron, Mannenpitsu (Fountain Pen) I highly suggest you do a Private Action in Clik *before* you explore the town as a group; there is an important Private Action you will want to see. Note that you can steal some really good items from the people here; if you want to steal any of them, you have to steal them now. Normally, you won't have the Pickpocket tokugi or the Tozoku Tebukuro (Thief Gloves) yet, but if you have the patience to build your Vol to 41,800, you can buy the gloves and the skill at Harley, the town furthest to the east. It's definitely not necessary though. Anyhow, head to the captain of the ship. You will give him the pass the King gave you, and he will be impressed that you know the king. He says that as soon as all the freight is loaded the ship will leave, and tell you to wander around town until it's time, so do so. Upon entering center square, Crawd decides to sit on a bench, and gets knocked over by a child. After getting his bearings, Crawd realizes that the child pickpocketed him. Crawd didn't get a good look at him so asks the others what he looked at; they tell him that he had blue hair. So search the town for him. If you talk to the children on the dock, they will tell you that the pickpocket is by the bar. At the bar, Crawd walks up to the child and grabs him. The kid tells him to let go, and Crawd says "not until you give us our wallet back first." The child plays dumb, and Crawd gets angry. Rena talks to the boy and asks if he's seen it, since they can't continue their journey without money. The boy says "You were on a journey with just that!?" He realizes his slip-up and Crawd gets really angry. Rena tells him to calm down and asks what he wanted with your money. The boy says that if he wanted anything, his parents would buy it for him, and that he just wanted to show everyone that he's not just a spoiled rich kid and can be bad too. That way the other kids will play with him. He gives Crawd back his wallet, and Crawd says he'll forgive him if he gives the party a tour of Clik. He agrees, and introduces himself as Ketil. You can have Ketil show you around the town now, and there are several events you can see: 1) Enter Ketil's house and he will try to sneak up on the servant. (and fail) Ketil will introduce you, and his mother comes in. She suspects you are trying to kidnap Ketil since there is "no other reason to be with her child." Another servant comes in and tells her that preparations to leave are done, and she leaves, telling Ketil not to do anything to tarnish the family name. 2) After feeling a slight rumble, Ketil asks you if you know that you are by the fountain square. You can either say yes or fake that you don't know. If you fake that you don't know, Ketil will tell you about all the stores on the square. 3) Inside the restaurant, the cook allows you to try a sample for free. You can try either Tomuyankun, Kusaya, or Natto.Ę(all 3 are Japanese dishes not well translatable) 4) At the ice cream shop or the crepe shop, you can buy Ketil an orange sherbet or a banana crepe. 5) At the boutique, Ketil will ask one of your characters to try on some clothes. (you pick which one) No matter who you choose, they look silly and all the other characters laugh at him/her. Once you're done touring, go and talk to the children on the dock. Ketil will run away, but Rena calls him back and Crawd asks the children if they will play with him. They don't want to since he's a rich kid and their parents told them not to play with him. Eventually Crawd talks them into letting Ketil play with them. He thanks you, and they all run off. Go back and check with the captain now. The captain will tell you that he's ready to set sail, but has to load one more thing on and tells you to make a last-minute check to buy the things you need. Once you enter the center square, a huge earthquake hits the town. The party retreats to higher ground. Once on the peninsula to the north of town, talk to the captain. He says the rest of the crew died except for the Monshotsukai first mate. He tells you that even though his ship got destroyed, you can get to Ell by traveling to Racool continent and then catching a ship from there to Ell. He gives you back the pass and tells you to go to Harley, the town at the east end of Cross Continent. He tells you that since you can't stay at Clik any more, you should rest at Mars, a village on the way there. Climb the stairs to the end of the peninsula, and you will see a tidal wave coming. It hits Clik and levels what was left of the town. Go up to the top and you will find that Ketil is safe. Crawd asks if his mother is all right, and their servant says that she was leaving Clik before the earthquake hit so should be all right. You can talk to the rest of the survivors, but now that there's nothing left of the town, head to Mars. Chapter 4 Dias and The Kidnapping Head East to Mars. MARS Items in Mars: Silk Robe, Sour Syrup, Purple Mist, Silence Card Pickpocket Data: Robe, 120V, 200V, Kanashimi no Yubiwa (Ring of Sorrow), Boots, Fairy Glass, Ruby Wand, Magic Rock, Kokumotsu, Silence Card, Motogyunyu (Rotten Milk), Tamatebako [a box from legend], Rose Hip, Wine, Tenshi no Zo (Angel Satue), Silk Robe, Herbal Oil, Magical Hat Enter the house to the northeast, and Celine's mother, RabŽ, will notice her. (If Celine is not in your party, she is in the room to start with.) Celine asks what's going on, and tells Crawd and Rena that Mars is her home town. The party goes over and sits down. Celine asks the elder what is going on. Celine's father, Egras, explains that the night before, all the children of the town disappeared. When they started to search for them, a Monshotsukai from the Monsho Forest came with a message. The Monshotsukai tells you that he was training in the Monsho Forest when some bandits appeared. They told him that they were holding the children for ransom, and that they wanted 50,000V and the town's "Mitsuin no Sho." (Book of Secret Seal) Crawd asks what that is, andĘthe elder says that it is a book of spells that is never supposed to leave the town. Egras says that it was a shock that the bandits were able to enter the forest, since it was protected by a magic barrier; if they could break that barrier then they must be very strong. They tell you that the bandits are holding the children hostage in the Monsho Forest, and that as it's the training ground for Monshotsukai, it is like a natural fortress. The townspeople think they can defeat the bandits, but are afraid to try because they fear for the children. They know where the hideout is, so what they want is someone strong to save the children; therefore they asked a traveling swordsman stopping by to save them. Rena looks at the swordsman and asks "Dias?" Egras is surprised she knows him, and says that he is a famous swordsman so they can rely on him. Rena says that Dias is better than anybody, so he can easily free the children. Egras says that Dias agreed to take on the job since he is training for the Racool Bugu Taikai, (Weapons & Armor Tournament) but the Monshotsukai is opposed to letting Dias do the job since they don't know how good he is. Rena insists Dias is the best but he is not convinced. Egras feels bad about asking an outsider to do it, so Celine suggests that you do it. Dias says that if you take the job that he's going to leave, and "if this arrogant bitch screws up don't blame me." Celine gets really angry, and Dias says that she's the one being rude since she just came in and changed the plan. He leaves and returns to the inn. The game shifts to Crawd and Celine waiting outside the elder's house, waiting for Rena, who went to talk to Dias. Celine makes a comment about how long she is taking, and wonders if Dias really intends to go alone. Crawd says he seemed like he had a lot of confidence in his ability so probably is. Celine is angry at the elder for asking Dias and tells Crawd that you should defeat the bandits before Dias gets a chance to to show you're good too. At this point, Rena comes back. Rena asks the others to let Dias join. She tells you that she got him to promise to join you, and pleads with you to let him join, saying he is a top- notch swordsman and could really help. Celine asks Crawd what he thinks, and Crawd says "He said he'd do it by himself, so there's no need for us to go with him." Rena gets angry and asks why Crawd would say that. Crawd says "I'm not lying; besides, we don't need him anyway." Rena then says that she will go with Dias and not with Crawd, saying "You may not need him, but I do," and runs away. Celine is irritated, but tells Crawd that you should prepare and then return to the Elder's house to stay before going after the bandits. "What, doesn't she need me then!?" Crawd thinks. Go to the store and buy what you need (buy 20 Blueberries, you will need them, but not a Flame Blade because you will find one in the forest) and then return to the elder's house. The next day, before leaving, the elder tells you that the children's safety is the most important. The Monshotsukai says that "we will take care of the town's defenses." Celine talks to Crawd, but he is off in another world. Crawd finally realizes Celine is talking to him, and Egras worries, wondering if you shouldn't have gone with the others. Celine notes that they went off first without waiting for you, suggesting they wanted to kill the bandits first and brag about it. The Elder reminds her that this is not a competition, and tells you to cooperate with them if you run into them. The elder then gives you a pair ofĘDorokutsu (Mud Boots) and tells you that if you don't wear them there are some places you won't be able to cross. On the way to the forest, Celine asks Crawd if he's been worrying about what Rena said. He says nothing and the enter the forest. Items in the forest: ?Herb (Rose Hip), Amber Robe, Kizuke Kusuri (Wakeup Medicine), Dummy Doll, Flame Blade, Mandrake Early into the forest you will come across a group of Bandits. Each one has 500 HP, and unless your level is pretty high you will have trouble getting in a shot at them without them hitting you first. And without Rena in your party to heal you, you are going to need lots of Blueberries. If she has it, Celine's Energy Arrow will be very useful. Try to keep the Bandits away from you by shooting Kuhazans at them. This forest is one of the toughest spots in the game for Crawd's scenario; you can only rely on items for healing and the enemies are strong. On Galaxy and Universe levels it is even worse. Most random encounters in this forest are not as tough as the Bandits, but they will still be pretty difficult. The Stingrays are especially irritating; until you learn Crawd's Kabutowari technique, it is difficult to hit them. If you run into a battle with multiple Magiuses, have Celine cast Ray immediately; several of them will often cast Star Light at the same time, creating a spell fusion which will either kill everyone outright or bring them to near-death status. You may want to go back to town to the inn a couple of times. After the second group of bandits, you learn that Rena and Dias have been killing bandits in the forest too. Celine asks Crawd if Rena and Dias' relationship bothers him after defeating them, but he vehemently denies it. The third group of bandits is REALLY angry, and accuses you of causing lots of trouble. Celine tells them you just got here, and the bandits say "so it's your allies, no difference!" Crawd responds by saying "We have no allies!" After defeating them, Celine says "What could Rena and Dias have done to make them so mad?" Crawd says he doesn't care. As you are leaving one area, the Monshotsukai comes in from the room behind you. He says he was looking for you, and Celine asks if it's all right for him not to be defending the Elder's house. "I cleaned up the problem, so I came to the forest" he says. Celine asks if he found the children, and Crawd says "Rena beat us..." Celine asks if the bandits were all defeated, and the Monshotsukai says "No, they're doing great." Celine asks what he means and the Monshotsukai says "The one I killed was your father." The Monshotsukai shows himself as Vermillion, the boss of the bandits. He says that you trust your friends too much, and by transforming into an ally it was easy for him to steal the Missho. Crawd says he trusts the people of Mars, and Rena too. Vermillion attacks before he can say anything more. BOSS: Vermillion HP 3000 Weak to Fire, Light, Strong to Dark. If you are above level 15 or so, Vermillion shouldn't be a problem. If you are any lower, attacking him head-on will be difficult, so use Crawd's Kabutowari technique against him. Cast Ray with Celine as well. After defeating Vermillion, Crawd suggests you return to the village. Celine says that finding the children is more important. She says that it's too dangerous to leave them be. At this point, Rena and Dias enter. Rena asks what Vermillion is, and Crawd explains about him being the Monshotsukai. Rena realizes that he must have been the boss. Crawd asks why Rena is there, and Rena tells him that she and Dias saved the children. Dias asks Crawd if he defeated the monster, and he says yes. Dias says "Then I guess what Rena was saying might have been true." Crawd is confused, and Dias goes on to say that the day where the two will fight against each other may be soon. He then leaves. Crawd asks what Dias was talking about but Rena does not respond. At Celine's house, Crawd wonders if Egras is all right, and the elder tells him that he has several heavy wounds from Monsho being cast, and that it would be a miracle if he woke up. Crawd says that Rena's healing magic will probably help. The elder is amazed to hear of healing magic. At this point Rena comes in and says that Egras is fine and just needs some rest. The Elder leaves to go see for himself. Rena tells Crawd she was surprised that the Monshotsukai was behind the plan all along. Crawd says that it was tough to tell, seeing as how he changed himself into what seemed to be a victim. Rena says it was amazing how Crawd was able to defeat the boss all by himself. Crawd says that he wasn't alone and that Celine was with him. Rena goes on to say that it was a big deal to be congratulated by Dias as well. Crawd says that Dias must be really skilled; for him to congratulate him like that he must be much better. He goes on to say he sees why Rena likes him. Rena tells him not to get the wrong idea and that Dias is like a brother to her. Crawd starts to tell Rena something about the stone that Allen had, then stops and tells her he hopes she finds her mother. Leave the town, and Celine will chase after you. Crawd suggests it might be better for her to stay with her father, and Celine says that he'll be all right. Celine asks you to stay at her house in thanks. Rena asks if it's OK, and Celine says that you are the heroes of the hour and deserve it. Rena asks if Dias said where he was going, and Celine says no, but that you'll probably meet him again. Inside Celine's house, Egras talks to you and mentions that you are on your way to Harley, and Rena explains about how you are headed to Ell. Crawd asks Egras what he thinks about the Sorcery Globe, and he says that although it's only mere speculation, he thinks it's some kind of energy that has an effect on all life around it, changing everything into monsters. Egras says it's either that, or just a normal meteorite, though that wouldn't explain what's going on. He says that he can't support your going straight to Ell as well. Celine comes in and asks why, and Egras says that you don't have enough information. He tells you to gather more information first, and that there's a fine line between courage and recklessness. Later, Egras talks to Crawd, and mentions the hero legend again, and tells Crawd that he thinks he is the one. Crawd says that he doesn't think he is, and that he is only working hard because Celine and Rena are too. "Don't you mean just Rena?" Egras asks. Egras says Crawd is remarkable because he doesn't value Rena for only her power. Then he leaves to go to bed. On the way out the next day, Crawd asks where you should go first at Racool. Egras tells you to go to the castle town, since the newest information and weapons should be there. Celine adds that you should stop by Ringa to try and get the book you found translated; if she is not in your party she gives it to you to bring to him. You ask what Ringa is and Celine tells you that it is a town famous for its scholars. Egras tells you to go to Racool castle first. Leave, and head east to Harley. Chapter 5 The Unlucky Warrior If you want Opera to join your party, or don't want Ashton to join your party, then once you reach Harley go straight to Racool by boat and skip this chapter, or at least only go as far as when you meet Ashton. Otherwise, read on. When you enter Hilton, talk to the two men right by the entrance. They will tell you that a two-headed dragon has shown up at Salba. They say there was a rumor about it for a while, but it turned out to be true. Rena asks "After Allen, what next?" Celine (if she's with you) asks who Allen is. Crawd asks the men for details, and they tell you that Salba is looking for people to defeat the dragon, but several warriors have already gone so it might already be taken care of. They tell you to stay away from Salba Mine. Don't though; go back to Salba. When you return to the mine, a soldier tells you the mine is off limits. Crawd says you're here to defeat the dragon, and although the soldier doesn't think you can handle it, lets you enter. He tells you that another warrior already went in, and tells you not to get in his way. Rena wonders if it's Dias that entered. You can now enter the section of the mine you couldn't formerly. The monsters are tougher, so be careful. Items in the new section of the mine: Maple Syrup, Brigandy, Iron, Aquaberry, Gold Pierce, Cinderella Glass, Diamond, Star Ruby. Upon going further into the mine, you will see rather lost man in a dark blue robe. Crawd asks who it is and Rena says it must be the warrior. Rena notes that the guard told you to help him, so follow him. When you get further into the cave, you will find the man fighting the dragon. Rena ask if there's any way you should help him. Crawd says the passage is too narrow for everyone to fight, so you sit and cheer him on. The man turns around, and asks you to be a little quieter. With his back turned the dragon sneaks up on him and there is a huge flash of light. When the light clears, the man is nowhere to be seen. He comes running in, but with the two dragons attached to his back! He looks around, saying "Where's the dragon?" He asks you if you know, and you tell him they're on his back. The dragons make noise, and the man notices them. Rena says "It's good, you're OK." The man says "It's NOT good, what's with these dragons!?" He realizes they're grafted into his back, and blames you since you made him turn around. He tells you to take responsibility for the dragons. Rena asks what you can do, and the man tells you to come with him toĘsearch for a way to get the dragons off. You then have a choice to a) Take responsibility, or b) don't. If you want Ashton to join your party, select A. Otherwise select B. A) The man is surprised and thanks you for understanding. He introduces himself as Ashton Anchors, and joins your party. B) Rena says she thinks it's not your fault, since it was the man who turned around. He asks "so you think it's all my fault?" Crawd says "Well, possibly..." The dragons start fighting, and Crawd says "Let's run for it, Rena!" You run away, and afterwards Crawd feels slightly bad for the man. Rena mentions that you don't have the time to help him with his dragons. Now leave the mine. If you go back, the man will introduce himself as Ashton and forcibly join your party. (Of course, if you've changed your mind and want him in your party, then you might want to go back) Assuming he joined you, once you leave the town, Crawd asks Ashton how you'd figure out a way to get rid of the dragons. Ashton says he doesn't know. One of the dragons makes a noise, and Crawd says "What?" Ashton says the dragon is saying "You're too dumb to figure out how!" Crawd gets angry, but Rena says that the dragons are kind of cute. Rena says that the red one's eyes are "Gyoro" and the blue one's eyes are "Uru-uru" and cute. (These are adjectives describing the way that the eyes move/stare which has no English equivalent really) Crawd mentions that that's not what's important here, and Rena asks if she can name the dragons. She names the blue one Ururun and the red one Gyoro after their eyes. Ashton asks again what you should do, and Rena suggests you look it up in a book. She says that there are a lot of books in the Elder's house in Mars and there might be some hint there. At this point, you can either go straight to Racool and continue your quest or do some side quests to try to find a way to remove Ashton's dragons. The side quests are completely optional, but you can find several useful items and fight special enemies if you go on them. If you decide to go on the quests, go to Mars. When you investigate the Elder's books, you will find three books: "The Source of Monshojutsu," "Mars' folk tales," and "Book of detachment." You want to look at the last one. It is a book on detaching foreign objects fused to one's body. Crawd reads it. It says that the methods differ depending on the type of demon fused, so Crawd reads the section on "Mamonoryu." (Monster Dragon) It says that in order to detach dragons, you need to have a "tear of the flying King" in the "holy silver goblet." Crawd reads that the Silver Goblet sleeps near the face of water inside the body of a mother. Ashton says maybe that means the ocean or a lake. Celine suggests that it might be Coll Lake at the northwest end of Cross. On the "inside the body of the mother" part, Rena suggests that it might refer to the Mountain Palace by the lake. Crawd reads on to say that to get the "King's Tear" you need to climb a mountain and face a duel. He suggests maybe it's referring to a bird that lives on top of a mountain. Celine says that it is said a demon bird lives on top of Lasgus mountain west of Cross Castle. Crawd continues, saying that once you have the tear, you just have to recite the incantation listed in the book. Ashton is happy to hear it's possible, and Crawd reads on to say that when the incantation is finished, the dragons will be "cleansed off the face of the earth." Celine asks if it's necessary to go as far as to kill Gyoro and Ururun. Crawd and Rena agree with her, and Ashton is not pleased. He insists on continuing the plan, so Crawd suggests you go to the Mountain Palace. The Mountain Palace is just south of where Clik was. Climb up the mountain, and be careful of boulders if you get into a battle. Once you get to the Mountain Palace, there is a guard standing there who will not let anyone in without permission of the King. So return to Cross Castle. Talk to the king and explain the situation, and he will give you permission and 3000V. Return to the Mountain Palace and you will be able to enter. Items in the Mountain Palace: Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce, Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon) The monsters here are reasonably tough, but you can always go back to the guard and talk to him to rest like you were at an inn. The Slime Pools are especially hardy, but Crawd's close-up Ryuseisho works great against them. Be careful against them too--they can paralyze you, and it's unlikely that you'll have a lot of Liquor Bottles or Cure Paralyzes at this point in the game. The Archers have a tendency to attack you from behind so be careful. Once you find the Silver Cup, Ashton says "One more step to my freedom." Gyoro and Ururun are not happy, and the rest of the party chastises Ashton for saying that in front of them. At this point, a demon drops down and attacks you. BOSS: Nightmare HP 9000 No strengths or weaknesses The Nightmare is fast, powerful, and will cast Tetanus Wind if you give it the chance, so don't let up in your attack. Ashton's Leaf Slash is a good technique to use early on because it will bring him right up to the Nightmare before she gets a chance to cast Tetanus Wind. Since she is very fast, try to keep her from running by sandwiching her between Ashton and Crawd. Once you do this, Crawd's Ryuseisho and Ashton's Cross slash/Twin Stab should make fairly short work of her. After defeating the boss, Crawd asks Gyoro and Ururun if they hold a grudge against you for trying to find a way to get them off. Ashton says that they say that they don't really know, but they understand how Ashton is in an awkward position. Crawd remarks that they understand pretty well. Once you leave, the party discusses places that the King of the Air could be. It comes to general consensus that it must be Lasgus Mountain west of Cross, so go there. Lasgus Mountain is a short dungeon but the battles are difficult. The Pylesherries can cast Blood Scylla so you should kill them first. Also be careful of the Shouts; they can't hurt you but will drain your MP, and you will probably need it for the upcoming fight. Climb to the top of the mountain and you will find a huge nest. Nothing is there though. Ashton says "There should be someone with the King's Tear here somewhere..." At this point, the owner of the nest, a gigantic demon-bird, will fly on screen. Ashton steps forward and says "Long time no see, JinŽ." The party is confused as to how Ashton knows the bird. JinŽ says "Since when have you fallen to being stuck onto the back of this human? What happened to your old magnificent form?" Ashton says that times have changed and that in order to survive he had to do what was needed. At this point, the party realizes that it's not Ashton that is speaking, but Gyoro and Ururun who are talking through him. JinŽ tells Gyoro and Ururun that they can't bring out their true power while attached to Ashton, then goes on to say even if they could they still couldn't beat him. Ashton challenges JinŽ, and JinŽ laughs but accepts the challenge. BOSS: JinŽ HP 20000 Strong to fire and wind JinŽ is a very difficult boss. If you are playing on Galaxy or Universe, you are going to have to be a pretty high level to even think about beating him. If you don't have Cure All yet for Rena, don't even attempt to fight him. He can cast Light Cross, which will do significant damage to your party, but his biggest threat is in his Master Attack, a charge that will heavily damage any character that gets hit if not kill them outright. If you see JinŽ gather wind under him with his wings either get out of the way or hit him quickly because that is a sign he is going to use his Master Attack. The technique of choice for Crawd is definitely Kabutowari, but he will run out of MP long before JinŽ is defeated. The fact that he's a flying enemy will make hitting him difficult so have Celine cast Energy Arrow on him. Also have her cast Reflection on everybody, Ashton and Crawd first. Most importantly, make sure that Rena's MP stay high. Use Blackberries on her when her MP runs out. After JinŽ is defeated, he berates Gyoro and Ururun for fusing with Ashton. They reply (through Ashton) by saying that they were always alone before, but for the first time they know what it is like to have a friend. JinŽ says he is wishes he could be like them, but it is impossible for him to be in the same position they are. He flies away, dropping the Matori no Namida. (Demon-Bird's Tear) At this point Ashton "comes to" and asks the rest of the party where the bird went. The rest of the party huddles, and says that JinŽ must have been jealous of Gyoro and Ururun, and that the tear he dropped may have been a real one. Ashton is confused. Rena asks Ashton if he really intends to get rid of Gyoro and Ururun, and Ashton responds "yes" hesitantly. So you tell him that you have to return to Salba mine, since the ceremony can only be held where the fusion was done in the first place. Return to where Ashton joined you. You tell him that all he needs to do now is chant the incantation. Ashton hesitantly starts, and Ururun starts to make noise. Celine or Rena tells him to be quiet. Ashton continues the incantation, and this time Gyoro starts making noise. Crawd tells him to be quiet. Ashton recites another line, and this time both dragons complain. All of your party members tell them to be quiet. Then Ashton stops the chant, and says that he can't do it. He says he doesn't have the heart to get rid of Gyoro and Ururun, but removing them was the only excuse he had to travel with you. He says that the dragons didn't want to leave the party either. Ashton says that he was worried you wouldn't want to travel with him, and Celine (probably someone else if she's not there) points out there were many points that you could have just left him behind. Rena tells Ashton to come along with you, and he joins you for good. Now that this subquest is done, head to Hilton and catch a ship to Racool continent. Chapter 6 Racool's Tournament Once you're ready, head to Harley. HARLEY Items in Harley: Ring Mail, Sinclair, 1200V, Leather Boots Pickpocket Info: Rose Hip, Nikuman, Silence Guard, Bijobu "Usunigori," 200V, Kokuryu "Ishidaya," Senchuyasaku, 120V, Shozoga B, Round Shield, Silk Robe, Coconut Milk, Mix Syrup, Care Tablet, Mekkin Tebukuro (Sanitized Gloves), Kanashimi no Yubiwa, Sanbai- zojo-sake, Toro, Nisesatsu (Counterfeit Money),ĘGizo Kogitte (Fake Check), Moto GyunyuĘ(Ex-milk), Suede Boots, Buckler, Tozoku Tebukuro, Mannenpitsu, Seimei Hoken (Life Insurance), Shiawase no Yubiwa, Purple Mist, Ruby Pierce, Umeboshi (Dried Plum), Tokkoyaku (Special Medicine), Idaten, Kawa no Muchi (Leather Whip), Twin Sword, Ebi Gratin (Shrimp Gratin) What's going on in Harley: Nothing of any particular interest to your quest. There is talk of the local crime boss Sand, and a lot of his underlings hanging around. Also there are a large number of refugees from Clik here, but other than that not much is going on here. Once you've finished your shopping at Harley, get on a boat and cross over to Hilton on Racool Continent. HILTON Pickpocket Data: Yasai, Umeboshi, 500V, Tozoku Tebukuro, Silver Idol, 25V, Idaten, Sweet Syrup, Kudamono (Fruit), Magical Clay, Smoke Mist, Tamago/Nyuseihin (Eggs/Dairy Products), Spectacles, Magic Canvas, 150V, Super Ball, Hyper Ball, 200V, Beer, Sanbai-jozo-sake, Ebi Shumai (Shrimp Shumai), Senkiyoke, Paralyze Check, Gyokarui, Leather Boots, Blackberry, Lavender, Pretty Idol, Hane Pen (Feather Pen) Plate Mail, Plate Greave, Buckler, Plate Helm, Idaten Ship. What's going on in Hilton: Most of the talk here is about the up-and-coming Racool Bugu Taikai, (Weapons and Armor Tournament) and a lot of warriors are assembled to participate. A few are worried though, because it is rumored that Dias is going to enter the competition. While you're here, stop at the inn. You will see cut-scene where Crawd goes outside in the middle of the night. Rena will follow him. Crawd pulls out his communicator and tries to use it again, but it says "Out of range" and picks up only static. Crawd looks up at the stars and wonders if one of them is Earth, then says even if he knew, he couldn't communicate. He wonders what his parents are doing, and starts to return. Rena runs inside and hides, then waits for Crawd to leave before returning. Finish whatever shopping you need to do, then head over to Racool Castle. There, either Rena or Celine will suggest going to the castle, and Crawd suggests you go on to your next destination quickly. Everyone will be surprised, and Crawd says "Never mind." RACOOL: Items in Racool: Star Ruby Pickpocket Data: Extend Card, Kamikuzu, Bile Tear, Tonyu (Soybean Milk), Orangeade, 500V, Fairy Tear, Aqua ring, Rasberry Jam, Blueberry, Yasai, Silver Ring, Carrot Juice, Aquaberry, 600V, 555V, Cure Paralyze, 500V, Attack Pierce, Gold Ring, Sandal, 20V, Lavender, First Pierce, 120V, Blackberry, Cinderella Glass, 12V, Kokumotsu, Kudamono, Green Beryl, Crystal, 100V, Aquaberry, Smith Hammer, Damascus, Rakugaki (Scribble), Nikurui, Oriental Blade, Sinclair, Cestas, Bows Shaver, 500V, Dulfolbiban, Yaegaki "Mu" Shizuku Shibori, Beer, Blueberry, 200V, Beer, Blackberry, 100V, Gold, Iron, Baselard, Herohero SwordĘ(Broken Sword), Flame Blade, Hard Knuckle, Trikabut, Shokuzai Erabi (Picking ingredients), Tamago/Nyuseihin, Magical Clay, Magic Canvas, Magical Film, Leather Greave, 500V, 300V, Kudamono, Ushihireniku no Steak (Cow filet Steak), Magical Clay, Hamburger, Anman, Round SHield, Banded Mail, Blueberry, Sinclair, Princess Ring, Anklet, Cestas, 50V, Gyokarui, Daifuku, Poison Check, Boots, Buckler, Cure Poison, Spectacles, 100V, Tozoku Tebukuro, Shikibo, Vanilla Ice, Joshitsugami (Top Quality Paper), Cinderella Glass, Blueberry, Heppo na Kazari (Tacky Adornment), 400V, Hosomi no Ken, (Thin Sword), 150V, Hen na katamari (Weird Lump), Hosomi no Ken, Blueberry, Long Sword, Crown, Omotai Yubiwa (Heavy Ring), Twin Edge, Ruby, 150V, 500V, Iron, Pet no Esa, Orihalcon, Smith Hammer, Ichigo Jam (Strawberry Jam), Mannenpitsu, Mannenpitsu, Mortarial Card, Pictorial Card, Paralyze Check, Blackberry, 800V, Aquaberry, Blueberry, 70V, Maple Syrup, Sour Syrup, Joshitsugami, Hane Pen, Reverse Doll, Sapphire, Silver Baretta, 50V, Silver, Blackberry, Care Tablet, Fresh Syrup, Silver, Care Tablet, Fresh Syrup, Sour Syrup, Triakbut, Mandrake, Crown, Sankaku Furasuko (Triangle Flask), Mandrake, Trikabut, Resurrect Bottle, Blueberry, 200V, Boots, Leather Helm, Kamikuzu, Blackberry, Mannenpitsu, Twin Sword, Rot Bracelet, 300V, Blueberry, Wood Shield, Hosomi no Ken, Cinderella Glass, Leather Armor, Cinderella Glass, Hane Pen, 600V, Gold Ring, Harmonica, Shikkoku no Pierce (Pitch-black Earrings), Round Shiled, 600V, Cure Poison, Kaeru (Frog), Necklace, Heppo na Kazari, 150V, 200V, 50V, High Heel, Artemis Leaf, Tama no Hikari "Yukiyocho", Orangeade, Blackberry, 200V, Choco Crepe, Long Sword, Aquaberry, Nigai Juice (Bitter Juice), Carrot Juice, Hakuto no Ice (White Peach Ice Cream), Mannenpitsu, Fruit Gyunyu (Fruit Milk), Ringo no Crepe (Apple Crepe), Maple Syrup, Joshitsugami, Hakuto no Ice, Banana no Crepe (Banana Crepe), Ringo no Crepe, Carrot Juice, Senkiyoke, Umeboshi, Choco Crepe, Vegetable Juice, Baselard, Orange Sherbet, Beer, Orangeade, Wine, Banana no Crepe, Beer, Dulfolbiban, Yamukei "Mu" Shizuku Shibori, 150V, Wine, Magic Rock. What's going on in Racool: Almost everybody here is talking about the upcoming Racool Bugu Taikai (Weapons and Armor tournament.) In the tournament, those who enter get sponsored by a weapon shop and enter the fight equipping that shop's weapons and armor. Likewise, none of the weapon shops will sell you anything because during the tournament they only show their wares to those actually competing. There are rumors about development of a special Monsho weapon in the castle. At the castle, there are some scientists not talking about the Taikai that complain about having to take orders from a child. You can actually meet the child in charge of research at Racool, who will rudely tell you to get out of his lab. Go to the bottom receptionist of the castle. Rena will ask for an audience but the receptionist will tell you that no audiences are accepted until several days after the tournament. Rena asks if it's possible to see him earlier, and the receptionist will tell you that the winner of the tournament meets the king to get congratulated, but that is the only way to see him until after the tournament. Leave the castle, and Rena asks what you should do. Crawd suggests that you could go to Ringa to get the ancient scroll translated. Rena asks if there's something else he's thinking about. Crawd asks Rena if she'd be surprised if he wanted to enter the tournament. Crawd suggests that the tournament that Dias was talking about at Mars was the one going on in Racool. Rena agrees. Crawd says that if he entering the tournament means he might be able to go up against Dias, he wants to enter. Rena asks if Crawd wants to fight Dias, and Crawd says that he knows that Dias is good so he wants to try and fight him. Another party member (if you have any besides Rena) suggests that Crawd might not be able to fight him, and Crawd replies that he'll have to make it to the last fight to find out. Another party member notes that if you win, you can meet the king. Crawd apologizes and asks if it's all right, and Celine (if she's with you) says it's fine, as long as he wins and brings back the reward. So go back to the to receptionist and register for the fight. The receptionist will confirm Crawd's registration, and tells him to find a weapon shop to sponsor him before the tournament. Rena tells Crawd she'll root for him. Leave the castle, and Rena will note you'll have to spend several days at the castle before the tournament. Crawd apologizes, and another party member will tell him that it's OK because if you win, you'll get the reward money and items, plus will be able to meet the king so it's not a waste of time. Crawd says he'll have to win the tournament then, and the others note that you have to find a shop to sponsor you first. These are the shops that you can register at: "Counterpunch" Dagol: bald man standing outside by the cannons Equipment: Sinclair, Brigandy, Buckler, Plate Helm, Silver Greaves. Items: Sweet Syrup, Mixed Syrup, Blackberry Total Attack: 100 Total Defense: 99 Total Evade: 30 "Knockout" Folrong: Man with cloth hat standing outside next to the red arrow sign Equipment: Long Edge, Leather Armor, Wood Shield, Leather Helm, Leather Greaves. Items: Sweet Syrup, Mixed Syrup, Blackberry Total Attack: 285 Total Defense: 16 Total Evade: 50 "Straight" Fastred: Man with blue hat standing outside in front of the mural of the woman in armor Equipment: GusgwinŽ, Banded Mail, Knight Shield, Banded Helm, Plate Greaves. Items: Sweet Syrup, Mixed Syrup, Blackberry Total Attack: 250 Total Defense: 46 Total Evade: 60 "Slayer" Edda: Woman inside the store the red arrow sign points to Equipment: Warune Sword, Ring Mail, Round Shield, Iron Helm, Iron Greaves. Items: Fruit Syrup, Fresh Syrup, Attack Bottle, Violence Pill Total Attack: 240 Total Defense: 59 Total Evade: 60 One thing to keep in mind is that if you make it to the championship match, whatever store sponsored you will give you a set of items identical to those that you went into the tournament equipping, regardless of whether or not you win the match. For this reason, economically Knockout is the best to pick since the Long Edge is much more expensive and powerful than anything else being offered; while the armor he gives you is really bad, you will probably have the best armor you can buy in this city (or close to it) when you first arrive. The down side is that unlike in Rena's scenario, Crawd will have to fight an extra two fights and armor as weak as that in Knockout it will be difficult to survive all three. So unless you are a high level it might not be a good idea to pick this store. For lower levels, Counterpunch is a good choice as you will have a higher defense rating, but the battles will take a while since your attack will be weak. Straight and Slayer are overall well-balanced shops. With Slayer you have the added advantage of some unique items to use during the tournament. Whatever shop you choose will give you the Bugu Taikai Sanka Badge. (Weapons & Armor Tournament Entrant Badge) Once you leave the weapon store area, the party splits up and talks about what to do until the day of the tournament. Since it is like a festival for those non-fighters, it is decided that you will just enjoy the town. When you are ready, you can go to the Racool inn and rest there in preparation for the tournament. Despite your characters' warning, you can leave the town and build levels if you like; the tournament will not start without you. You'll have to stay in Hilton's inn though. Once you save or whatever you feel like doing, go to the inn and rest. Inside your room, your party talks about the tournament; Ashton regrets not being able to enter due to Gyoro and Ururun, and they get mad at him. Rena wonders if Dias really is going to come since she never saw him. She starts pacing, and Celine (if she's with you) asks her why she's so uptight, since Crawd is the one fighting. Rena decides to go on a walk, saying that if she's there everyone else won't be able to calm down. Crawd says as she leaves that she doesn't need to worry about it. Celine or Ashton (if they're there) say that she's probably not just worrying about Crawd. Crawd is confused and s/he suggests that she is maybe thinking secretly about meeting Dias. S/he goes on to say that although Rena initially may not have intended to meet him, with Crawd entering the tournament that may be inevitable which is what is worrying her. "That's not something for me to worry about." Crawd says. Celine and Ashton (or just one if you have only one) just say "Hmmm...." Crawd asks "What?" They just say it's nothing. Crawd says "If you want to say something say it." Again they say they have nothing to say. Crawd turns away angrily. You see a message about how Rena came back later, and seemed to be thinking about something all the time until the day of the tournament. Then Crawd narrates about how lots of people came to watch the tournament. Inside the inn, everyone wakes up and gets ready to leave for the tournament. Go to the castle. At the counter at the arena, Crawd registers to fight. The soldier takes all your weapons and armor and gives Crawd his equipment. The receptionist then tells you to wait in the waiting room until the match starts. At this point, Dias comes in, and asks the receptionist if his equipment has arrived yet. The soldier tells him that it hasn't yet, and Dias asks if it's too late to register. The receptionist tells him that since it's a special case, he can register as late as his first match. He asks Dias to go back and check the store. Dias starts to leave, and Rena calls out to him. Dias asks what she wants, and Rena asks if "Gyamji's stuff hasn't come yet." Dias says that it's none of her business. Rena says "It is my business since I was the one that introduced you to him!" Crawd comes forward and asks what she means about introducing Dias to his sponsor. Dias tells him it was a coincidence and not to be jealous. He goes on to say not to worry since this is his problem and leaves. Rena apologizes and says she is going with him. Crawd is surprised, and Rena tells him that like this Dias won't be able to participate and fight Crawd. Crawd tells her that if Dias is more important to go ahead and help him. Rena asks him what's with his tone of voice, and Crawd says "Didn't you get him his weapons? Which one do you want to win here anyway!?" Rena asks Crawd why he would say something like that, and Crawd replies "It's your fault." Rena runs out of the room. If she's there, Celine berates Crawd for saying that to Rena and calls him a child; Ashton will join in if he's there. (and start the berating if Celine's not) Crawd gets angry at the party for picking on him. "Didn't you start picking on Rena first?" they say. Enter the waiting room and talk to the fighters waiting there. Eventually a soldier will come in and announce the start of the tournament. The soldier calls the first two fighters; the first is Amon Rau, and the second, Crawd. The party splits up and encourages Crawd. You get a last-minute check of your equipment and waza; I suggest you set Crawd's waza to Kabutowari and then Katsujinken if you have it, Kuhazan if you don't. Once you're done, you will enter the battle. Note: Whether or not you win each fight, the tournament will continue. If you lose out of the tournament and do not go on to the last round, Dias will win the tournament and the game will proceed as usual. I highly suggest that you do NOT continue the game if this happens; reset and keep trying, building levels as necessary, because if you do not make it to the last round of the tournament you won't get any prizes and you also won't be able to get the Sharp Edge, which you will definitely want if not need. Note that you don't have to WIN the tournament to get the prizes and the Sharp Edge, only make it to the last round. First fight: Amon RauĘ(Gladiator) HP: 2000 Just do constant normal attacks. If you can't beat Amon Rau this way, reset and build some levels because you'll have a lot of trouble against the upcoming fights. After winning the first fight, Crawd wonders if Rena was watching the fight and where she is. Go find your party members and they will congratulate Crawd on winning the fight. Crawd notes that Rena is not there and asks where she is. The others will not have seen her. At this point the next match will end and a party member notes that Dias' turn has come. At this point Rena comes in. She says that she heard from a soldier that Crawd won and congratulates him. Rena says that she wanted to watch but didn't realize it was the first fight. Crawd asks Rena if she's angry at him, but before she can answer Dias comes out to fight. He wins his fight. After the fight Rena breathes a sigh of relief that he made it on time. Crawd asked what happened with Dias, and Rena tells him that some people stole his sword so he couldn't compete. At this point, a soldier comes out and calls Crawd to his next fight. The party wishes him luck and he leaves to start the fight. You get another last-minute equipment check before you start this fight. You will probably want to change your targeting to Auto now since you have only one target to select. Second Fight: Dol Adan HP: 2750 It would be a good idea to conserve your MP for the next fight here. You should be able to defeat Dol Adan with normal attacks without too much trouble. If your level is low, however, with Auto targeting and a high Hayate level (say 5) you can play "chicken" with him. Let him get near you then run away at the last minute. If your Hayate level is high enough you can get out of the way and he will attack thin air; use this opportunity to counterattack. This is actually a very useful strategy to use on all sorts of enemies that are more powerful than you, and is especially useful later in the game when you get access to the arena mini-game. After winning, your party members get really excited, knowing that Crawd made it to the next-to-last fight. Before your next fight, you get another last-minute equipment check; use this time to use your healing items if you took any significant damage against Dol Adan. Third Fight: Worzay Durahan HP: 4000 Worzay Durahan is tough. You'll want to start using MP here. What I usually like to do is wait until he starts to approach and use a Kabutowari when he gets about 3-4 Crawd-lengths away from me. If you use a Kabutowari from further away, you will probably miss. If you use a Kabutowari when you're right up against him, he'll smack you on your way up. You can also try the "chicken" method but Worzay attacks a lot faster than Dol Adan does so be forewarned. After winning, go talk to your party. Crawd will ask the others if Dias is still in the running. Before anyone can answer, Dias enters the ring in the next-to- last fight and wins. One interesting note here is that on Universe mode (perhaps Galaxy too) the monsters are made so tough that Dias can actually get killed in this fight. Even if he loses though the game will proceed as if he had won. Crawd notes that Dias won and says he can tell that he's really strong. Ashton or Celine will ask if he had given up from the start or doesn't think he can win. Crawd says no, just that he wants to fight at full strength against an opponent like Dias. At this point a soldier comes in and tells Crawd to return to the ready room. As he leaves, the party calls him, saying "Fight!" You get a final check of your equipment once more. Before the match starts, Dias says "It looks like you lasted to the last fight as promised." Crawd is confused, and Dias says "What, didn't Rena relay the message?" Crawd starts to sweat and asks him what he's talking about. Dias ignores the question and says "You're interesting. When it comes to Rena, you sure get uptight quickly." Crawd says nothing and Dias tells him that this is a true fight and as soon as he enters the ring he won't give Crawd an inch. "That's how I want it" Crawd says. Crawd and Dias enter the ring and fight. Last Fight: Dias HP: ???? Don't waste your energy against Dias. You can't beat him. Actually theoretically he IS possible to beat, but you will have to be well over level 70 to stand a chance of doing so, and have as many battle skills maxed as possible. And even if you do, the game proceeds as if you lost, so there's no real point.. Dias is announced as the winner and Rena runs out of the arena to find him, the rest of the party soon following suit. Inside the waiting room, Crawd eventually wakes up, and asks what happened in the battle. Rena says the tournament is over. Crawd is confused and asks what happened to him. Ashton or Celine will tell him that he lost. Crawd says he has no memory of the fight. At this point, Dias comes in. "Dias!" Crawd says. Dias makes a snide comment about not remembering to let Crawd address him so informally, and Crawd asks him what he wants. Dias says he came to thank Crawd. Crawd is confused. Dias says that Crawd was better than he expected and "it's been a long time since I fought for real." He tells Crawd not to get the wrong idea and that he is not complimenting him; he just thought this was a good opportunity to "put him in his place." Rena gets slightly angry, and Dias starts to leave. Crawd asks Dias if they will ever meet again, and Dias says "If the time comes." He leaves. Crawd suggests you leave, and a party member asks if he's all right. Crawd says "I must have slept a long time, no? I feel awfully light too." Ashton or Celine tells him that's because Rena was constantly casting healing spells on him. Crawd asks Rena if that's true and she says yes. Crawd thanks her and says you should get going. Rena tells him your next stop should be Ringa to get the scroll translated. If Crawd made it to the last fight (it may not be possible for him NOT to in Rena's scenario, I dunno) Rena says you should pick up the second-place prizes first. Crawd asks "Does second place get prizes too?" Head out to whomever sponsored you, and they will congratulate you on making it to second place and give you whatever that shop's prize was. Before you leave though, pay a visit to Gyamji; he is the old man that lives at the west end of town. Upon meeting him and his granddaughter Sufia, Crawd will ask who they are, and Rena will tell him that he is the one who made Dias' weapon. Gyamji tells Crawd that Dias praised his skill before leaving, and asked Gyamji to "leave this for you." He gives Crawd the Sharp Edge, another sword he made besides the Sharpness Sword that Dias used. Crawd wonders if Dias is recognizing Crawd as his rival. Whatever you do, DO NOT GET RID OF THIS SWORD! You will find swords more powerful very soon (In fact, the Long Edge for sale in Racool is stronger) but you will eventually be able to make the most powerful sword in the game out of it. Once you've gotten your prize and talked to Gyamji, head out to the next stop on your quest. Chapter 7 Opera If Ashton is in your party, or you do not want Opera to join you, skip this chapter and go straight to the next one. If you do want Opera in your party, read on. Note that for any of this chapter to occur, you MUST have seen the Private Action back in Cross with the three-eyed man. (Check the PA Appendix) If you haven't seen it, skip this chapter because it's unfortunately too late to go back and see it. Don't go to Ringa; instead, go back to Hilton. Enter the bar and a man there will slump over from having drunk too much. The woman next to him says "I win, answer my question." You learn she had entered a drinking contest with the man and if she won he would have to answer any question. She asks the man if she knows anything about a man named Ernest, a man with three eyes like her. The man says he doesn't know anything and falls asleep. The woman leaves, but on her way out asks you if you've seen a man with three eyes. "Yes, I have." Crawd answers. "I see...I guess I can't find him that easily..." the woman says. Then she realizes that you said you DID see a three-eyed man. The woman asks you where and when you saw him. You tell her about the run-in at Cross. The woman starts to leave, then introduces herself as Opera Vectra. Crawd introduces himself. Opera thanks you and says she's going to head for Cross. You should follow her; hop a boat and return to Cross continent, and head for Cross Castle. Go and talk to the king. Now, in addition to the normal three choices about the state of the world, you can also ask about Opera. The king says that she came and had an audience with him to ask about the three-eyed man that had an audience with the king several days earlier. The man asked for permission to enter the Mountain Palace. Crawd asks about the palace, and the king says it is a cavern palace by lake Coll. The king says that Opera probably headed there, since he also gave her permission to enter. Crawd asks for permission to enter too, and the king says he doesn't mind, but tells you to be careful because strong monsters live there. You can ask more questions, and when you're done, the king will give you 10,000 Vol. Now head over to the Mountain Palace. Items in the Mountain Palace: Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce, Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon) The monsters that show up in the Mountain Palace are basically the same as those that show up around Racool and Hilton, so if you weren't having trouble on Racool continent you shouldn't have too much trouble here. If you are equipping the best armor/weapons you can buy in Racool castle town, you should be fine. Look out for the Petro Gerells and Slime Pools though; they can petrify and paralyze you respectively, so unless you have a lot of Cure Paralyze/Stones or Dispel for Rena (unlikely) then be careful. Proceed far enough into the palace and you will find Opera fuming about how dank the place is. Rena says "Isn't that because it's a cave?" Opera says "Good point" then realizes your presence and pulls out a huge bazooka, turns around and points it at you before realizing who you are. Opera asks you what you want, and Crawd asks to talk to her alone. Crawd says he'll get to the point quick, and says "You're not from this planet, are you?" She realizes Crawd is neither. Crawd asks what she's doing here, since being here breaks the Interplanetary Protection Treaty. Opera says "Well, this and that..." At this point, Rena comes forward and asks what you're talking about. Crawd starts sweating, and Opera laughs. Opera says "It's not like what you think. Besides, I've already decided on someone." She says her boyfriend Ernest is an archaeologist, and ran away all of a sudden to conduct research. She is trying to find him. Crawd asks if Ernest is further in the cave. Opera says "Probably." She points to the wall nearby and says that it was destroyed recently. She says that it's tough to proceed alone though, and asks if you'll come with her to the end of the cave. You can say: 1) OK 2) I refuse If you pick 2, Opera will go on alone. Pick 1 if you want her to join you. Crawd will ask the rest of your party if it's OK, and they all agree. Opera then joins your party. A little further into the cave, you will come across two giant lizards on the ground. Crawd and Opera walk forward and Opera says Ernest must have killed them, with an AP-3 Plasma Launcher nicknamed "Firefly." Crawd says that it's an impressive weapon. Rena asks what they're talking about, and Opera says they're just checking the cause of death. One of the lizards move and Crawd says "They're still alive!" BOSS: 2 Flare Lizards 5000 HP Weak to ice, strong to fire and electricity This is a tough boss. Attacking the Flare Lizards head-on will not work unless your levels are high because they will either block the attack or counter before you can hit them. Whatever you do, don't attack them from the front; if they breathe fire and you get caught in it it will hit you multiple times, which will usually kill that character outright. The waza of choice for Crawd is definitely Kabutowari; the lizards are slow and big targets so are easy to hit, and Kabutowari will do a lot of damage. Opera's best bet is to lob Flame Launchers at a distance at them, but as they are strong to fire, it won't do much damage. (I don't think Photon Prison will work against them; if it did it would be nice) Once one lizard is dead, sandwich the remaining one between Crawd and Opera and have them both do normal attacks. After you kill the Flare Lizards for good, Rena notes that they probably lived here for a long time and apologizes to them since they were only trying to protect their home. Opera tells her she's not going to get too far if she sympathizes with every monster she has to kill. Rena says that Opera is strong, and she says it's because she's motivated. Proceed on further into the cave. When you reach the furthest room, it will be empty. Celine wonders what a room is doing at the bottom of the cave. Opera says it's a hidden room for experiments. Crawd asks if the place was built with a purpose. Opera says "Probably. Doesn't it look like a place where a king would have lived?" Rena notes that Ernest must have already left. Opera wonders what she should do, and Crawd asks her if she'd like to join you. Opera says she's run out of leads, so that might be a good idea. Rena says if you all search together it will probably help find Ernest faster. Leave the cave now and head on to Ringa. Before you go there, though, you might want to do the mini-quest of helping the traveler Radol. To start with, you'll find him in Salba. He'll ask you where Harley is. Tell him it's north. Next go to Mars. You'll find him there again, and he'll be lost. You can tell him that it's further east (do) or that it's actually south of Salba (don't.) Next, take a ship back to Hilton. You'll find Radol there, and once again he'll ask you how to get to Harley, telling you he got here by boat. You can tell him to go back by ship to Harley, or tell him to go south. Tell him the former. Then go back to Harley and he'll finally be there. In thanks, he'll give you the Chinke Slayer. This weapon will be totally useless to you until you're well into the bonus dungeon; it only has a power of 1, but will kill monsters with "Chinke" in their name in one hit. Once you're done your business on Cross, go to Ringa. Chapter 8 Keith, the Translator As soon as you enter Ringa, you hear a voice screaming "Wait!" A girl runs in, chasing a robot. The townspeople see the robot and scream, not knowing what it is. She chases it off screen. The robot reenters and heads north. Crawd (and Opera if she's with you) get very surprised to see a machine. Rena asks "What's a machine?" Crawd runs over to the girl. The rest of the party soon follows. The girl gets up off the ground, muttering something about how her father is going to make fun of her. Crawd asks the girl if she's OK. After a pause, she starts sweating and says she's OK, saying this is daily routine for her. She asks you if you've seen "Mujin-kun." Rena asks who Mujin-kun is, and the girl says that it was the thing running in front of her. One of your party members will point out to her that it went north. She runs off. Crawd calls her, but she just turns around and says "thanks for worrying about me" then leaves. One of your party will say that she's "like a storm." If Ashton is in your party, he'll say "But she was pretty cute." Rena says "Oh, so you like that type?" Ashton turns red and says that's not how he meant it. RINGA: Pickpocket Info: 200V, Renki no Sho (Book of Renki), Gyakushu no Sho (Book of Counterattacks), Karai Cake (Spicy Cake), Kokumotsu, Mannenpitsu, Pet no Esa, Attack Bottle, Iron, Iron, 1500V, Promised Ring, Artemis Leaf, Trikabut, Magical Drop, Spectacles, KougakuronĘ(Engineering Theory), Daichi no Himitsu (Secret of the Earth), 300V, Paralyze Oil, Bitter Lotion, Energy Tonic, Shock Oil, Smoke Oil, Mori no Nakamatachi (Friends of the Forest), Sosa Manual (Operation Manual), Fairy Toilette, Mannenpitsu, Hermes no Riron (Hermes Theory), Mad Mist What's going on in Ringa: Having the only college on the continent, Ringa is the intellectual center of Racool. Most of the people at college are talking about "college things" (finishing reports, etc.) Several people mention an eccentric pair of father & child that lives in isolation creating strange inventions. In response to your questions about getting your writings translated, most people tell you that the translator Keith Crasna is the person to go to. Enter the translator's house (it's right north of where you talked to the girl) and his helper will stop you and ask what you want. Crawd says you've come looking for a translator. The helper will ask if you have an appointment. He says that since the translator is so busy he only meets people by appointment. Crawd asks to make an appointment, and the helper tells her that he'll see her in a month. He tells you to come back in a month and kicks you out. Outside, the party comes to consensus that a month is too long to wait. Rena suggests you try to find an acquaintance of the translator who might be able to meet with him earlier. Crawd suggests you talk to the people in the town. Go enter the store "Jean Medicine Home." It's right across the river from the college. Talk to the proprietor, Bowman. He asks you if you have a stomachache and need medicine. Crawd says no, and Rena asks him if he knows the translator. "If you mean Keith, yes" he says. One of your party members asks him if there's a way to see him without making an appointment. Bowman shakes his head and says he's been into translating ancient scripts so much that without a good reason, he wouldn't see anyone. Crawd says you've come to ask him to decipher the ancient script you found in Cross Cave, and asks if that would be enough reason. Bowman is surprised and says if it's something from Cross Cave it might be a different story. Rena says you can't wait for a month and asks if he could do something since he knows him. Bowman nods, and asks if you really made it to the inner sanctum of Cross Cave, since it's supposed to be dangerous there. (Celine if she's there) gets angry and says you have the script as proof. Bowman shakes his head and says that anyone can ready a book so it can't be real proof. Crawd asks him what you need to do so that he will believe you. Bowman says that if you really could make it that deep into Cross cave, you should also be able to make it in Ringa Seichi. (The Sanctuary of Ringa, lit.) Crawd asks what that is, and Bowman says that it's a sanctuary nearby where you can get all kinds of ingredients for medicines. He says that since it hasn't been completely explored so there are still lots of plants that have yet to be discovered there. Crawd asks Bowman if he's telling you to go there, and he tells you not to go there light-heartedly because it is rumored that in the depths of the cave there is a portal to a sub-world there that many monsters come through. Rena asks Bowman if he will help you if you bring him a plant from there. Bowman says if you really made it to the inner chamber of Cross Cave, you should be able to bring him an undiscovered plant. Crawd is surprised and asks him if he's serious. Bowman says he is. So head to Ringa Seichi. Items in Ringa Seichi: Ruby, Might Chain, Mix Syrup, Rainbow Diamond, Poison Check, Straight Punch, Twin Edge, ?GUARD (Rune Buckler), Cinderella Glass, Liquor Bottle, Bubble Lotion Lavender, Rose Hip, Aseras, Mandrake, Artemis leaf, Trikabut If you went on neither the Ashton nor the Opera quests this dungeon will be fairly difficult and you will want to do it in several trips, returning to Ringa's inn periodically. Also, if you have her in your party, this will be Precis' first quest (unless you did Opera's quest and got Precis beforehand) so you will need to protect her until she gains enough levels to make it on her own. Other than that, this dungeon will not be too difficult. The Mandrakes and Oozes can paralyze/petrify you, but you should get Dispel for Rena at around this point in the game so it shouldn't be a problem unless Rena is the one to get paralyzed or Petrified. In this case, you should bring a few items to heal her. One thing you will notice about this dungeon is that if you look at it screen by screen it is not very long, but it is VERY easy to get lost with all the twists, turns, and branches. For this reason, it will probably take you a significant amount of time and number of battles to finish this dungeon, and if you want to clear it out you are going to be here a while. By this point in the game you will probably be relying on your spells and waza a lot, so you will note that your MP goes down very fast in this cave, and you will be running out of Blackberries to refill it quite often, so you may need to go back to town a couple of times or summon Familiars to buy for you. There are two different types of plants here that Bowman will accept. One is the Clarisage, and the other is the Dilwhip. You can only pick up one; if you pick up a Clarisage you won't find a Dilwhip, and vice versa. There is a difference though; the Dilwhip you can't find until you're very deep inside the cave, whereas you can find the Clarisage earlier. Similarly, only the Dilwhip is an undiscovered plant; while Bowman will accept the Clarisage, he'll already have known it and will be disappointed. I don't know if this has any impact on the game, but if you want to please Bowman, don't pick up any plants until you're about as far as you can go and you'll be safe and find the Dilwhip. When you get far enough into the cave, you'll note all the monster skeletons. Inside the deepest chamber, Crawd will wonder if the place is a monster grave. At this point, three monsters will crawl out from one of the skeletons and attack you. BOSS: 3 Vissayers HP 10,000 Weak to light and lightning, strong to Mu The Vissayers are most annoying in that they can "kill" you in one hit; they will swallow a character whole, removing him/her from the battle. If all your characters get swallowed, the game is over. In addition, when and if they spit you out you will usually take several hundred points of damage. For this reason you want to stay as far away from them as possible. Use long-range techniques like Crawd's Kuhazan, Ashton's Piercing Swords, Opera's Alpha on One, or Precis' Ei! Ya!! on them to keep them away. Being weak to lightning, Celine's Thunder Storm, if you have it yet, will do significant damage to them. If a character gets swallowed, focus your attacks on the Vissayer that swallowed him or her, and it will spit your character out. Attacking Vissayers with party members inside can hurt them as well, but better to have them participating in the battle than swallowed. The Vissayers are slow, so if you use the item "Idaten Ship" on a character to speed them up, you can run away from them easily and use a "stick and move" strategy. Attack items like bombs or Magic Rocks are useful too. After defeating the monsters, Rena wonders if this is the place that is called the "gate to the sub-world." Crawd suggests it's more like a grave, and wonders if it's normal for so many monsters to be there. Once you're finished getting the plant/cleaning out the dungeon, return to Ringa. Whatever you brought, show it to Bowman. If you bring him the Clarisage he'll say that it's not an undiscovered plant and he's seen it before, but it's evidence that you went pretty far into the cave. If you bring the Dilwhip, he will be very surprised and says he never saw it before, and asks you just how far you went into the cave. In either case, he'll let you meet Keith. If you brought him the Dilwhip he'll be annoyed about how little you care about your great discovery though. He joins you and asks you to take him to Keith's place. Bowman doesn't even go inside, he just calls Keith over and over again. Eventually one of Keith's helpers comes out annoyed and tells you to be quiet. "Sorry for being loud, it's me" Bowman says sarcastically. The helper starts sweating and becomes polite again. Bowman asks the helper if Keith is there, and the helper lets you in. Go upstairs and talk to Keith. Keith wonders what Bowman is doing bringing all these people upstairs. Bowman asks Keith if he's still translating. Keith is confused, and Bowman explains how you were getting kicked out by his helpers. Keith says that he was asked to translate a meaningless script by the king so he had his helpers kick all obstacles out. Crawd is angry at being called an obstacle and Bowman tells him to calm down and explain the situation. Rena explains about how you got the script from Cross cave. Keith is surprised and says it sounds a lot more interesting than the boring thing he translating for the government. He asks you to show the script to him and Rena gives it to him. Keith looks at it and tells you it could be a historical find. Keith says the letters look like ancient Rabanne letters but are arranged differently than usual. A party member asks if he can manage it, and he tells you that it will take some time so asks you if you can leave it with him so he can take a good look. You say you will. Keith thanks Bowman for bringing you to him and giving him such a good find. Bowman says "Oh my god, he's thanking me! Hell's frozen over!" (or the Japanese equivalent thereof) That evening you stay the night at Bowman's house. Go upstairs and talk to Bowman. He will be in his bedroom; Crawd thanks him for introducing you to Keith. Bowman says that it looks like you all are getting into something interesting. He says he was surprised to hear that you are going to investigate the Sorcery Globe, and going to Ell Continent. If Precis is not in your party, Bowman asks if you thought he'd just leave such an interesting journey alone. Crawd is confused, and Bowman suggests you might need someone with a lot of knowledge and experience on your trip. Bowman asks you to let him join you. You can say: 1) Please do join us 2) No, we can't worry NinŽ like that. If you want Bowman to join you select 1. Otherwise select 2. Since Precis and Bowman can't both be in your party, if Precis is with you, you don't get this choice; Bowman just says he would like to come but is worried about NinŽ. The next day, If Bowman is with you: Bowman gets ready to go. One of your party members suggests he should says some sort of goodbye to NinŽ. He asks if you think he's going to be all melodramatic in front of everyone. NinŽ laughs. Bowman makes a comment abut how young people always expect dramatics, then says "See you later, NinŽ." Bowman then tells you you should head to Racool castle, because the king will probably arrange a boat to Ell for you when he sees your pass from the king of Cross. If Bowman is not with you: He tells you to try and keep yourselves out of danger. Crawd says you'll be fine because your friends' lives are on the line. Bowman tells Rena to watch Crawd closely, because he gets the sense that he will do something stupid. Rena says she will, and Crawd says "Why me?" Bowman tells him not to think too much about it, since it's not likely that "he will not understand himself." Crawd gets very confused. Rena says that you should head to Racool castle next. Bowmans says that with the King of Cross' letter of permission, you should be able to get a boat from the king of Racool. Bowman tells you to be careful and bring yourselves safely back as a souvenir. Chapter 9 The Energy Stone When you enter Racool, a soldier will be waiting outside. He'll ask you if you've come to take refuge in Racool. Crawd is confused, and the soldier tells you that monsters on Ell completely destroyed the government and are now heading to Racool continent. He says that the fort at the front lines will hold off the monsters but the people in northern Racool are taking refuge in the castle because north Racool is likely to turn into a battlefield. Crawd says you will fight too, and the soldier tells you not to be ridiculous and to go to the castle. When you get to the castle, the receptionist asks you to record the name of your representative. Crawd gives his name, and the soldier asks if you were the one that made it to the last round in the tournament. Crawd says yes and the soldier says it's an honor to meet him, then asks his place of origin. Crawd starts sweating, and Rena says it's Arlia. "Wow, that's a long way away" the soldier says. He lets you enter. Once inside, talk to Gyamji and he will give you a suit of Plate Mail. Then go to the research center downstairs. In the research center, Crawd hears voices and goes to investigate. Two people are talking about completion of a weapon. A young boy talks about there is a problem that there's no substance that could fuel it. The other person (off screen) says "Well then we can't use it!!" The boy says that the substance necessary is in the Ho??n ruins. The other person asks him if it's true, and identifies him as Leon. Upon closer approach, you can see that Leon is talking to the king. Leon tells the king that he could bring back the substance in two days. At this point, Crawd makes a sound and gets caught by the guard. Crawd tries to convince him they're not anyone to be worried about. At this point: If Bowman is in your party: Bowman comes forward and tells the guard to calm down. The guard snaps back at him. Then the king says "Is that you, Bowman?" Both Crawd and the guard are surprised. Bowman comes forward and greets the king, noting that the research facility has changed a lot. Leon gets angry and tells Bowman that even if he is friends with the king he is the head of the laboratory and tells Bowman to address him first. Bowman says "Oh, you must be Floris and Murdock's son, I haven't seen you since you were 3." Leon demands to know who Bowman is, and Murdock tells him that Bowman used to work in the pharmacological department of the laboratory, and that as soon as he left that department went down the tubes. Leon asks his father if Bowman is the "loser" he's always talking about. Murdock yells at him, and Bowman says that he is, though he's "just running a pharmacy now, KID." Leon tells him not to call him a kid. The king asks Bowman what he's up to, and Bowman explains how he joined you to investigate the Sorcery Globe and ended up refugees in the castle. He says that he remembered about the "Racool Hope" so decided to take you down here. Crawd asks what the Racool Hope is, and Bowman says it's a powerful Monsho Weapon that could destroy a small island. Leon demands to know how Bowman knew about that, and Bowman says that the study to develop it started when he was working in the lab. Bowman asks if it is completed, and the king says it's not. Leon says as soon as the final ingredient is taken from the Hoffman Ruins the weapon will be done. Bowman is surprised and asks who is going to go somewhere as dangerous as that. Leon says he'll go, and Bowman asks who permitted him to do so. Leon says that everyone did. Bowman says to Murdock that even though he may have a capable son, but "there's a line between the possible and the impossible." Murdock tells Bowman that since all the soldiers are being sent to the Front Line Base and so none can accompany Leon to the ruins. Bowman asks the king for permission to go to the Hoffman Ruins to get the stone. Crawd is surprised, and Bowman tells him it's better than sitting on your hands in the castle. The king asks him if he's serious, and Leon protests loudly, saying that you will slow him down. Bowman says that you won't slow him down, since Crawd is the "Hero of Light." Leon berates Bowman for believing that legend, but tells the king that if you insist it would be all right for you to go. The king asks you to go with Leon. The king tells you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you a Link Combo before joining you. Leave the town now and head to Hilton, and from there catch a boat to the island the Hoffman Ruins are on. If Bowman is not in your party: One of the scientists, Floris, recognizes Crawd as second place in the Bugu Taikai. (I have no idea what happens if he wasn't 2nd place) She says to Leon "You saw it too, right?" Leon says he wasn't interested in the tournament so doesn't remember. The king, on the other hand, does remember Crawd. He asks him what he's doing here. Crawd says he was just taking a walk around. Leon says that he's surely lying and is really a spy to steal the secret of the Racool Hope. Neither Crawd nor Rena knows what the Racool Hope is. Leon tells you to stop playing dumb and says it's the most powerful version of the Monsho Weapon they're developing, which could destroy a small island with no problem. "YOU'RE developing it?" Crawd asks. Leon realizes you didn't know about it after all. Rena tells the king she is only looking for a boat to go to Ell to investigate the Sorcery Globe under authority of the King of Cross. Crawd asks for permission to leave the town. The king says it's all right, but Leon insists on throwing you in the dungeon because you know about the Racool Hope. Crawd points out that it was Leon who told them about it in the first place. Leon changes the subject and asks for permission to go to the Hoffman Ruins. Crawd asks what the Hoffman Ruins are, and Leon says that the materials to complete the Racool Hope are there. Murdock tells him that he has to send all the soldiers to the Front Line Base and can't send soldiers to accompany Leon. At this point Crawd offers to accompany Leon. The king asks if it's OK, since the Hoffman Ruins are a dangerous place. Leon complains and says you will only slow him down. Rena tells him that you won't slow him down and it's better than going alone. Leon realizes she is right and says that you should come. The king tells you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you a Link Combo before joining you. Leave the town now and head to Hilton, and from there catch a boat to the island the Hoffman Ruins are on. Once you enter the Hoffman Ruins, you will find it's a dead end. Leon says you may think it's a dead end, but he will be able to open it in 2 seconds. He says all you need to do is press the big circle and it will open. It doesn't do anything. Leon tries the other, it doesn't work either. Crawd remarks that Leon is not doing to well on figuring it out, and he claims it's because he's not feeling well. Eventually he figures you have to hit both at the same time; the door opens and Leon brags about how smart he is. Items in the Hoffman Ruins: Cure Stone, Recoil Bracelet, Angel Hair, Light Box, Aquaberry, Jisho (Dictionary), Cure Paralyze, Holy Mist, Green Beryl x 2, Cure Paralyze, Soyokaze no Pierce, Orihalcon, 1up Pudding, Gold, Hyper Ball, Diamond, Liquor Bottle, Fruit Syrup, Material Kit, Pikopiyo Bomb, Hot Syrup, Piyohan, Blackberry, Hexagram Card, Paralyze Check, Sour Syrup, ?HERB (Artemis Leaf), Kaiga "Haru" (Painting "Spring"), Shutrum Ring There are several switches in this dungeon that will set off charges and blow up the surrounding area if you hit them. These explosions will damage your party significantly, so don't press them in general. The only switch you should push is in front of a pile of yellow and red kegs--pulling this switch will open a hole in the wall, behind which are several useful treasures. The rest will only hurt you and/or scorch the wall. This dungeon is very easy to get lost in because of all its twists and turns. You might want to draw a map, but it helps to think of the mine shaft as a large circle. The entrance to the dungeon would be at about 300 degrees, and the end of the dungeon at about 180 degrees, so you know where to head if you're lost. In terms of enemies, the only ones that really deserve great caution are the Salamanders; unlucky characters caught in their breath are likely to die. If that wasn't bad enough, they can also paralyze you. And stay away from the track in the center of the battlefield; getting run over by mine carts is irritating and damaging. At the center of the mine you will find the Energy Stones. Leon will talk about how great it is that he found it. Crawd points out to him that you all worked together to get there. Rena's pendant starts to glow. A party member suggests it's a reflection off of the glowing stones here. Leon turns around and asks you to help him mine some of the stones, and a monster jumps out behind him. BOSS: 2 Harphynxes HP 36700 Strong to Fire, Wind, Star, Fu, and Mu, Weak to Lightning, Light, and Dark The Harphynxes' best offense is an incredibly strong defense. They can raise barriers to block attacks, and will often hit your characters in the middle of a normal attack. For this reason, projectile attacks or drop-down attacks like Crawd's Kabutowari or Bowman's Kubikaze work best as they avoid head-on confrontation. If Celine is in your party, you will definitely want her in this battle; the Harphynxes are weak to lightning, so Celine can cast Thunder Storm to damage them, and her Forget spell is also lightning-based, so it will work almost every time and prevent them from casting their own Thunder Storm spells. After the fight, Rena asks if everyone's OK. Crawd notices that Leon is nowhere to be seen. He comes out from behind a rock. Someone asks him what's wrong, and he says he never saw the monsters you just fought in any of his books. Crawd remarks that Leon is afraid of things that he's not heard of, and Leon gets mad. Crawd then breaks a piece of the Energy Stone off to bring back with you. Crawd asks if there's still any problem with Rena's pendant, and she says it's not glowing any more. Someone suggests that it's the rock that caused the glow. Crawd gives the Energy Stone to Leon. Now you can leave the mine. If you have seen the event with Opera's ship, when you leave the mine, Opera will notice something and run away. You pursue her and you find her talking to Ernest, who is off in the corner. Ernest turns around and tells Opera he's glad she followed him and that he loves her. Opera says nothing and tells him that he's acting strange. At this point Crawd comes up and asks if that's Ernest. Opera says it's not the Ernest she knows. Ernest tells Opera to come closer but she refuses. At this point Ernest notices that Leon has the Energy Stone. He says that the stone is his and Leon shouldn't have it. Opera asks Ernest what's the matter with him; he approaches her and tells her to give him the stone. She tells him if he gets any closer she'll shoot him. He does, Opera shoots him, then runs over to help him. Ernest gets up and grabs Opera. He shows his true form as a Ghost possessing Ernest, and attacks you. Ghost: HP 8600 Weak to Light The Ghost shouldn't take any special patterns to beat; he will be far too weak for you at this point. After defeating the ghost, Rena casts a healing spell on Ernest. He wakes up and apologizes to Opera for running off on his own. He then introduces himself to the party, saying he's a famous architect on States. (presumably his planet's name) He thanks you and talks about how he got trapped when researching Monsho Technology. Opera is troubled, saying that since she's found Ernest she no longer has reason to travel with you any more. You can say: 1) Why don't you travel with us a little longer? 2) I guess this is goodbye then. 1) After a bit of convincing, Opera agrees to come with you, and Ernest offers to come too. Rena welcomes him, and he joins your party. 2) Opera says she wanted to travel with you more but guesses she has no choice. "Me too..." Crawd says. Ernest asks if it's necessary for her to leave just because she found him, but Opera insists. Crawd asks Ernest if he will return to his planet, and Ernest says he will when he was done his research. Crawd asks him if he will send a distress call for him when he does. Ernest says he will and that he'll ask Opera for the details. Rena asks Crawd what he's talking about, and Opera says she doesn't know. Ernest and Opera then leave. Whether or not the Ernest event occurs, you should head back to Racool castle. Go to the castle and everyone will greet Leon. Crawd notes that everywhere he goes everyone always calls him "Professor Leon." The King asks if you got the Energy Stone, and Leon gives it to him. The king asks Floris and Murdock to use the stone to finish the Racool Hope. Leon looks to his parents for praise for getting the stone but they just tell him to act like an adult in front of the king. Murdock asks if Leon can work on the Racool Hope as well and the king tells him to go. "Now, to take care of you..." the king says. "What do you mean 'take care of'" Crawd asks. (The way he phrases it suggests that he will 'take care of them' by killing/imprisoning them.) The king tells you to calm down and he tells you he had you checked out and found that you were under authority of the king of Cross to investigate the Globe. Someone in your party notes that the king apparently didn't trust you at first. The king says that he does trust you now and acknowledges you as strong allies. Crawd asks what the king if there is anything you can do for him. The king is surprised at your being so considerate, and says that judging by your power, he would like you to assist the defense of the Front Line Fort, to help hold off the monsters until the Racool Hope is finished and you can arm a boat with it to cross to Ell safely. Crawd agrees to help him, and the king asks you to go to the Front Line Fort. When you're ready, head to the Front Line Fort. Go north from Hilton to get there. Chapter 10 Invasion The path to Front Line Fort is north of Hilton. Make whatever preparations you need, and then go there. FRONT LINE FORT Pickpocket Data: Cure Poison, Cure Paralyze, Fairy Toilette, Blackberry, Blueberry, Aquaberry, Blueberry, Lavender, Paralyze Check, Magic Rock, Round Shield, Rose Hip, Blackberry, Cure Poison, Brigandy, Kizuke Kusuri, High Heel, Hard Pierce, Anklet, 500V, Ring Mail, Longsword, Rose Hip, Iron Greave, Steel Armor, Hard Ring, Pinboke Shasshin, Sweet Syrup, Recure Bottle, Silver Fang, Broadsword What's going on in Front Line Fort: People here are readying for battle. There are large numbers of wounded, and the soldiers are trying to get help from as many people as possible. They are glad for the help from the various wandering fighters and mercenaries assisting, but are not happy about their uncontrollability. The battle is overall not going well. Enter the general's office; he is briefing warriors that enlisted. Crawd notices that Dias is among them. The general thanks you for coming. He says that more fighters are coming from the capital, and asks you to help fight the monster army. Dias asks if the battle is not faring well. The general asks why Dias asks, and Dias says that he had never heard before of Racool hiring mercenaries. The general says hesitantly that that is not the problem and that they just want to completely destroy the army which is why they need the extra help. "Let's just leave it at that then" Dias says. The general says that the briefing is over for today and tells you to move on your own until tomorrow morning, when you must get up early. Once you leave, Rena will ask Crawd if he saw Dias, and Crawd will say he did. Rena notes that Crawd doesn't seem too happy about it. Crawd says he is glad, but at the same time feels sort of angry at the same time and can't explain it. He apologizes for "saying something strange" and Rena says it's all right since she feels similar; she is angry at Dias for abandoning the people of Arlia but is happy to see him. Crawd asks Rena if he can ask her something. Rena says it's all right, and Crawd asks her why Dias left Arlia. Rena starts to talk, when a voice says "You want to know?" Dias comes in from outside. He starts to say "Long time no see" to but then notes that he just saw you at the tournament. Crawd notes that they run into each other a lot. "Do we meet on our own, or is a certain somebody making us meet?" Dias says. He looks at Rena and she says "What, me!?" Dias says it makes no difference; he is here because it is most natural for him to be in battle, and asks if you have a different reason for being here. Crawd starts to say something, and Dias interrupts him, saying that since investigating the Sorcery Globe puts Crawd in the heat of battle, he wishes he would stop saying "I don't like to fight." He leaves. "If I wasn't teleported to this planet I wouldn't be." Crawd says. Rena asks Crawd what he's talking about, but before he can give an answer, tells him that she is going to go find Dias and talk to him because she has never seen him talk like that. Crawd asks what she means. Rena says that Crawd is making Dias "aware of something" and wants to find out what. Crawd asks what she's talking about, and Rena tells him that "I'm Dias' 'sister,' leave it to me!" She runs away. "Sister?" Crawd says. At this point, a party member says "Feel better hearing that?" Crawd stammers "What are you talking about?" Go outside to the lookout over the stream. Dias will be there; talk to him. Dias says "If she's with you, I don't need to worry. Take care of Rena." Crawd is confused. Dias starts to leave and he stops him. Crawd says that even if he was as strong as Dias he wouldn't be able to protect Rena and asks what he should do. Dias asks Crawd "Do you really think I'm strong?" Crawd is confused. Dias says "The strength I have is not to protect others, it's for my own benefit. Seeing you has made me realize that." He asks Crawd to use his strength to protect "his sister" and the others. He leaves. Go to the battlements and you will find Rena. Crawd asks her why Dias left the town. Rena tells him that Dias' family was killed by bandits. You see a flashback of the bandits killing his sister. Rena says that only Dias survived the attack, but has been blaming himself for the death of the rest of his family ever since. Crawd asks Rena why he called her his "sister." Rena says that as a child Dias' sister Cecil was her best friend and it was if she was "adopted" into the family, so Dias became a surrogate brother. Crawd apologizes and says he shouldn't have asked. Rena says it's all right, and she wanted him to ask. The next day, "make the rounds" and talk to at least three people (it doesn't matter who), and as you enter the main hallway of the base the alarm that monsters are attacking will be sounded. When you enter the outside guard post, a demon, Sin, will be waiting and will attack you. Sin: HP 21000 Strong to everything Sin is undefeatable, but if all your characters die the game ends. You have to survive this battle for one minute to "win." If you manage to survive, the battle will end automatically. Basically the safest way to beat Sin is to have your characters not attack him; the more offensive you are, the more likely you are to take damage. Having Rena in the battle to heal your characters is a must. If you are playing on normal level, it will generally take two hits to kill each character. On Galaxy and Universe, Sin will often kill you outright in one attack, so you will want to have at least one character (preferably Rena since she can heal herself) run around and try to dodge his attacks, using an Idaten Ship if you have one. After the fight with you, Sin retreats, saying the next time he comes back he won't hold back. The second-in-command of the base comes up and thanks you, saying that Sin was surprised at how strong you were. Rena asks if they'll come back. The second-in-command says that all you can do is wait until they attack again. At this point, a soldier comes in and tells the second-in-command that a message from Racool Castle came saying that the Energy Stone has been completed. The soldier says the stone will be delivered soon so all you can do is wait. Several days later, the Energy Stone still has not been delivered yet. The number of wounded soldiers grows, and the base weakens even more. Talk to more people (I think the number is 10 or so) and rest in the infirmary. When you leave, a soldier will come in and say that the monsters are attacking again. Crawd asks if everyone has gone to fight them, and the soldier comes in saying that all those who could have gone to the front lines and he asks for anyone who can fight to come assist. Go outside to the front lines. Crawd asks where the monsters are, and Dias says they'll arrive in under 10 minutes. A huge flock of monsters appears, and Crawd says there are too many of them for you to win. Dias tells him that you have to do all you can. Crawd says "I guess in the end we end up as mere bait to buy time." At this point, Leon comes in with the Energy Stone and says there's no need for you to fight. If Precis is in your party, Leon will give her a Thunder Punch he made, saying he was slightly interested in her mecha. Leon runs up to the Racool Hope and fuels it with the energy stone. After the FMV, one of the soldiers says "What WAS that?" Leon boasts to everyone and asks what they thought of the power of the Racool Hope. All the soldiers get really excited at their new chance to win. Dias asks Leon if he made the Racool Hope. Leon says "Yeah, but it would only take me about 2 days to make a weapon of that power." Crawd notes that as usual, Leon is full of confidence. "But it's the truth!" Leon says. He then tells you that his parents want to talk to you. Leave and they will great you. Floris says that the king of Racool wants to go straight to Ell with his new weapon, and wants you to assist in the effort. Rena asks if you're going to attack the enemy's base, and Murdock says with the Racool Hope it should be easy. He goes on to say that he wants you to come with him to Racool Castle to help formulate a plan. One of your party members asks if the base will be all right, and Floris says that until you return they will have a Racool Hope there, and that the monster army is not likely to attack again so soon after getting wiped out in their last attack. In the castle, the king basically tells you that he wants to strike back now before the monsters get a chance to regroup. A ship at Hilton has been readied for you to go to Ell at any time. The king tells you that the ultimate target will be the town of Elria. The ship will stop to the northwest of Elria, and fire the Racool Hope and burn the town down. Crawd asks what will happen to the people already on Ell. The king tells you the Racool Hope won't be fired immediately; he wants you to ascertain the status of the people of Ell, and evacuate any survivors to a safe place. Once that has been done, then the Racool Hope will be fired on Elria. The general tells you that they would like you to investigate the Sorcery Globe after the battle with the monsters is over. Crawd agrees. Before you leave, Dias says that there's a lot of people for the launch, and Leon says it's just because people want to be careful about mounting the Racool Hope to the ship. "You saw how powerful it was, right?" he says. Dias says "If it's so important to be careful about it, should the person in charge be chatting here?" Leon leaves to help. Dias asks Crawd what he thinks about the battle. He says that on the note of weapon power, you have the advantage, but he doubts the enemy will just surrender. Crawd agrees and says that although you've defeated all the monsters so far, you have no idea how powerful their boss is. Dias says he feels the same way as Crawd, saying if that all the monsters you've been fighting so far are the weak ones, then assurance of victory is not so sound. He says that in order to assure victory, you'll have to kill their boss and make sure that they can't rise up again. Crawd tells Dias he hopes they can meet again with messages of victory. Dias says he'll be waiting but won't expect anything. Crawd gets irritated and Dias tells him if he keeps that energy he'll be fine, and that he will do his best at the Front Line Fort. He leaves. Rena says that she gets the feeling that this will be the last time she sees him. Crawd says Dias will surely be fine. At this point, the ship will be declared ready for castoff. You come close to the continent, and Murdock says that the Racool Hope is fully charged and can be fired at any time. The second-in-command says that there has been no trace of monsters so far, and the captain of the ship says that it won't be long before you cross into their sphere of protection. At this point, a soldier spots some monsters. The captain orders the firing of the Racool Hope. They fire at the monsters, and there's a short FMV movie. Leon is shocked that the Racool Hope didn't work against the monsters. Crawd realizes that Sin was using a shield like those that starships use. The monsters that Sin orders to descend attack your party. After you kill them, Sin attacks the party himself. Sin: HP 21000 Strong to everything This time Sin is still undefeatable. The only difference is that this time you don't have a time limit; you just have to let yourselves get beaten. Sin knocks your defeated party into the water. Sin laughs at the remaining people on the ship for thinking that a single weapon could stop them. Everyone on board jumps ship. Sin tells the Stone Statues to ignore you since you won't live anyway. They report that they have destroyed the rest of the ships. Sin destroys the Racool Hope and takes the Energy Stone. You wake up on the beach. Crawd realizes he's alone. He hears someone's voice though and goes running to check it out. He finds Leon unconscious on the beach. Crawd wakes him up, and Leon asks where he is. Crawd says he doesn't know. Leon asks where his parents and everyone else is. Crawd says nothing. Leon asks if everyone else is dead. Crawd says you don't know for sure. Leon doesn't take it well, and Crawd suggests you look for them. Leon insists that they must be dead, and wishes he had drowned too. Crawd slaps him and tells him not to talk like that. Crawd says that the others are just not here, and could have been washed ashore elsewhere. Leon says that there are monsters around and they will get them. Crawd says he'll kill them. Leon agrees, and you go search for the others. Head north to a small town. When you enter the town, you will find the rest of your party. Rena runs up and hugs Crawd. Someone asks Crawd if he's OK. Crawd asks if everyone else is OK. They say they are. Someone makes a sarcastic remark and Rena stops hugging Crawd. Leon walks away and asks if his parents are with the others. Rena says nothing, and Leon says "Then they didn't make it..." Crawd says you don't know that for sure. Rena assures Leon that his parents are all right. Rena suggests that you should go talk to the elder to find out if they were here. Go enter the northeast house. The Elder asks if you are all right and says you can talk later if you need to rest. A woman inside asks you if you came from Racool. Crawd says yes. The woman gets excited and asks if you came to save her, and asks where the boat is. The young man inside tells the woman that how you ended up in this village should explain that. Crawd apologizes, and the woman asks what you're talking about. The elder tells her that Racool must have fallen to the monsters. Rena says "Yes, probably." The elder says there's nothing you can do, since the monsters are too strong since the Sorcery Globe fell. Crawd asks what it's like where the Globe fell. The Elder says at first it was just a normal meteorite, but then it started to seem like the Globe itself was creating the monsters. He says that the meteorite hit the town of Elria and destroyed half the village, creating a crater. The rest was taken over by monsters and became their base. Crawd asks if it's their main base, and the elder asks if you intend to go there. Crawd says that that's the reason you came, and that you can't just sit still doing nothing. The elder asks Crawd if he knows what he's saying. Crawd says that you came to find out what the source of the problem is, and if it's the Sorcery Globe, to destroy it. The woman tells you you'd never be able to do it, and the elder says there may be no other way. He tells you that he is has some weapons in storage and tells you to take whatever you need. Crawd asks if anyone else was washed ashore. The elder says that nobody has been found yet. Crawd asks the elder if he could take care of Leon for a while, until you can see whether or not his parents washed ashore as well. The elder says it's all right, asks what you are going to do then. You can say: 1) It's in your best interest to stay here 2) Do you want to come with us? If you pick 1, Leon will stay at the town. If you pick 2, Leon will join your party. Whatever you pick, head to the storage shed. Items in the storage shed: Plate Mail x 2, Rune Cap, Giant Fist, Metal Fang, Silver Robe x 2, Shield Sword, Bale Piercer, Silver Greave x 2, Fine Shield Pickpocket info for the town: Kanashimi no Yubiwa, Rot Bracelet, Paralyze Check, Piyohan, Melty Lotion, Holy Mist, Sandal, Star Ruby, Glass no Kutsu (Glass Shoes) Buy whatever you need, and when you leave, the man in the storage shed tells you that he found something while fleeing Elria and asks if you know what it is. Rena has no idea. Crawd says that it's an ID card, created with rather advanced technology. Rena asks what he means. Crawd tells her to not to worry about it. The man gives you the card. As you leave the village, you see Ronixis on board Calnus, and Ronixis is heading to investigate a high-energy field. He is still very downcast about losing Crawd. At this point, the Operator picks something up. Ronixis asks what she found. She says that from the fourth planet of the system with the high- energy field she picked up an unidentified distress signal. An officer asks about the planet. She says it's a class M planet with about 1 billion people living there, and there is a strange change in the orbit of the planet, which might have been caused by the energy field. Ronixis asks if the planet has been explored by anyone. The officer says that there is no report of anyone who has ever explored the planet or even been there. One of the communications officers puts the distress signal on screen. She identifies it as a federation code. All the officers recognize it as coming from Crawd's transmitter. Ronixis orders the ship to the planet at maximum warp. Head to Elria Tower. Chapter 11 The Ten Sages As soon as you reach Elria Tower, one of your party members notes that it doesn't look much like a town any more. Rena's pendant glows, and Crawd wonders if it is reacting to the Sorcery Globe. The door tells you to insert your ID card; Rena puts it in and the doors open. Items in Elria Tower: Meteo Ring, Steel Helm, Stone Check, Holy Mist, X-Box, Crestia Guardx2, Trickster, Music Tool, Cure Paralyze, Sapphire, Aquaberry, Cure Stone, Star Ruby, Crystal, Ultra Punch, Fresh Syrup, ?GUARD (Core Plate), Gale Pierce, Shisento "Murasame", Giant Fist, Liquor Bottle, Splinter The battles here will be rough for any character under their high 30s in terms of levels. Ernest in particular will have trouble here because this will be his first real dungeon (unless you built him up a lot previously) and he will be very weak. The two monsters to keep an eye out for are the Great Magius and the Cold Lizards and Elder Magiuses. The Cold Lizards are like the Salamanders, only tougher and they petrify you with their breath. The Elder Magiuses can cast Thunder Clouds. (The Goat Heads here do too, but with less frequency) Also, the room with the Trickster is easy to miss; the doorway to it looks like a wall if you don't look closely. You will find various glass statues here with single characters etched into them. On the highest level you can reach at this point, a glass statue that tells you to tell him the password; you can form the password by looking at what is etched on the other glass statues in the tower. (The code is "mokushiroku" [apocalypse] for those that don't want to go through the trouble of checking the statues) Once you enter the password you will get the Card Key. With the Card Key you can open the red barriers on the 5th floor. Open the left red barrier and enter what appears to be a dead end. There are two stone heads, and Crawd asks Rena if her pendant is glowing. She says it isn't. At this point a strange voice is heard. It is broken and says that "this is Calnus," and calls for "Ensign Crawd." Crawd realizes it's coming from his transmitter. The voice becomes clearer and says "Target Confirmed. Transport in 10..9...8" Crawd is shocked and a party member asks what's the matter. Crawd runs away from the party, and tells everyone to stay back or they'll get "sucked in." Crawd says he'll be back as he is drawn in by the transporter. Crawd materializes in the transporter room of Calnus. Ronixis and Cartsman are waiting for him. Crawd chastises them for usingĘforced transporting, and asks what they would have done if everyone else was teleported as well. Ronixis apologizes, and Cartsman tells him that they did it to save him. Cartsman asks him if he's all right, and Crawd says he is. Cartsman says that just in case he should be checked out since they don't know what kinds of viruses might have been on that planet. Crawd starts to say something, and Ronixis says that talk can wait and tells him to come to the Bridge. Crawd tells Ronixis that he can't be on board and asks to be sent back to Expel. Ronixis asks what Expel is, and Crawd says frustratedly that it's the planet he was just on. Ronixis says that Crawd's not allowed to go there since it's an undeveloped world. Crawd says that's not important and his friends need his help. Ronixis tells him to calm down and says that like he learned in school people are not allowed on undeveloped worlds for any reason. Crawd begs Ronixis to send him down; all Ronixis does is order him to the bridge. On the way back Cartsman tells Crawd he was lucky; if they weren't investigating the Alcura Cluster already they never would have picked up his signal. Crawd asks what the Alcura Cluster is, and Cartsman says that they were investigating a special high-energy field rotating around the Alcura Cluster. Crawd wonders if it was the Sorcery Globe they were dealing with. As you enter the bridge, one of the hands tells Ronixis that the fourth planet (Expel) in the system has suddenly changed orbit and is heading straight for the energy field, and will impact in 80 minutes. Pickpocket Data on Calnus: Ronixis, Blonde next to him, Olgol, Pet no Esa, Shortcake, Graphic Tool, Music Tool, Survival Kit, Battle Suit, Mannennpitsu, Wapuro Soft (Word Processor Software), Shock Gun, Piyonon, Material Kit Talk to Ronixis and Crawd asks what's going on. Ronixis tells Crawd to calm down and look at the situation as a Federation Officer. A hand asks Ronixis to look at the display, and Ronixis says that it's only a matter of time before the two collide; the energy field is Rank 9 so the Expel will be completely destroyed without a trace when they collide. Crawd starts to panic, and wonders if it's because of the Sorcery Globe that Expel is going to hit the field. He asks Ronixis again to let him return to Expel so he can save his friends. Ronixis asks if Crawd is crazy, wanting to return to a planet that's about to be atomized. A hand says it's 75 minutes until impact. Ronixis refuses to send Crawd back to Expel. Crawd asks to find some way to change the planet's orbit. Ronixis says it's impossible and tells Crawd to give up. Crawd asks Ronixis to at least bid his friends goodbye since he's been fighting with them together for so long. He says "You know what I'm talking about, what about the friends you fought together with so long ago!" Ronixis caves in and says he'll let Crawd return. At the transporter, Ronixis says that in 5 minutes he'll transport Crawd back and tells him to be alone when he transports. Crawd agrees, and before Crawd gets teleported Ronixis tells him he's grown up a lot since he last saw him. Crawd thanks Ronixis and is beamed down onto Expel. Back in the tower, someone tells Rena that it's been two hours already and they can't stay there forever. Rena insists on staying. At this point Crawd beams in. A party member asks where he went. Crawd apologizes for worrying everyone, and tells everyone to get away as fast as possible. Rena is confused, and Crawd says there's no time to explain. Everyone leaves and Crawd puts his transceiver on the ground. Rena asks what it is. Crawd says he doesn't need it any more. As you leave the transporter beams up the transceiver. Back on Calnus Ronixis is shocked to find only the transceiver was beamed up. The transporter operator tells him that there is nobody in the transport area. Ronixis asks him to explain and the operator says that it could only be that the transceiver got separated from Crawd. Ronixis orders a team down onto Expel to forcibly take Crawd back. The operator says that in only 60 minutes the planet will collide with the energy field. Ronixis orders a search until the very last minute, and Cartsman tells Ronixis to calm down and says that long before the 60 minutes is over the planet will be sucked into the energy field's gravity and if the starship remains that close to the planet it will be too. He says "Are you going to risk the lives of a search team for your own personal desires?" Ronixis says nothing then apologizes for getting out of control. He leaves. On the next floor, you will run into Sin again. He is surprised to see you alive. He attacks again. BOSS: Sin: HP 21,000, Strong to everything 3 Stone Statues: HP 2200, Weak to Light, Strong to Dark This time Sin is killable. Fortunately I've found he flies closer to the ground in this fight than before so it is easier to hit him. Good techniques to use here are Crawd's Sohazan or Bakuretsuha; they seem to be especially effective. If he comes close to the ground, try and keep him there; this way he won't throw his weapon at you, which is his most damaging attack. Also be aware that in this fight Sin's attacks can paralyze and poison you, so be sure to have Rena in the battle. I find that if your level is high enough, if you have three fighter characters gang up on him there's not much he can do. After you kill Sin, go up two floors, and you will find the Sorcery Globe. Rena's pendant gives off a huge flash of light. A man appears and tells you in a robotic voice not to move an inch. Another man in a black robe appears behind him and says "Why does that woman have a Quadratic Key? I thoughtĘwe only had crystallized one." Rena steps forward and asks who they are. The robotic-talking man fires a laser at her and Crawd blocks it. Rena heals Crawd. A third man with a mask on is shocked to see her power and says "Are you a NedŽian!?" Crawd demands they say who they are and tell you what they are talking about. A young man with blue hair says "People from undeveloped planets are so uncouth." An old man appears next to him and says "No, that man's not from Expel, he's probably an earthling." The entire party is shocked, and the blue-haired man wonders why an earthling would be on a far-off planet like Expel. If Opera and/or Ernest are with you, a man with a sword and armor appears and says "There are even Tetrageneses here too." Rena asks Crawd what they are talking about. The old man tells Rena that Crawd is not from Expel but is from another planet. Rena is confused, and the old man tells her that many other planets house life. He goes on to tell her that she is a NedŽian like they are. Crawd tells Rena not to listen to what they are saying. He demands to know their objective and asked if they are the ones that destroyed Elria. The man with the armor tells Crawd it's none of his business. The man with the mask reappears and says that he's too late anyway because Expel is already on a collision course with NedŽ. Rena asks what that means, and Crawd says "Is your objective to destroy this planet!?" A man in a black cloak appears and starts laughing at Crawd, saying he is so small-minded to think that would be their objective and says "What would we gain by this planet being destroyed? We are doing this so we can return to NedŽ and make this galaxy ours." A rumbling starts and a final man with red hair appears and says "It's time. This planet will soon impact NedŽ." Crawd asks why they picked Expel. The red-haired man says that Expel's orbit was closest to NedŽ. The old man reappears and says that the Quadratic Sphere (which is the Sorcery Globe, he explains) was used to alter the planet's orbit so it could impact NedŽ. The man in armor says that since there were Quadratic Keys on the planet it sped up their plans greatly. Rena asks what the Quadratic Key is. The blue haired man says that it's the crystallized form of the Energy Stone, and that Rena's pendant is also a Quadratic Key. Rena is confused as to why she would have one, and the man in the black robe says that since only NedŽians can make Quadratic Keys, it's not surprising to see that Rena has one since she is a NedŽian. Crawd runs forward and says that you will defeat them and stop their plans. The red-haired man tells him that even if you managed to defeat them it wouldn't stop Expel's orbit. Crawd says "We'll have to see about that" and the man with the gray hair and black cloak tells his subordinates to kill you. The robotic- speaking man comes forward, but the man in armor comes forward and says he will be enough to defeat you. He introduces himself as Metatron, one of the "Ten Sages" and attacks you. BOSS: Metatron HP 100,000 No strengths or weaknesses This is another unwinnable battle. You must survive the battle for one minute before it will end. If you set all your fighter characters' AI to "Teki kara Hanare yo!" all your characters will avoid Metatron and he won't be able to decide who to attack; he will take enough pot shots to kill maybe a character or two but you will survive the battle. Once the battle ends, Metatron compliments you on your skill and says that he no longer can play with you. The man with red hair says that from here they can teleport to NedŽ with their own power and bids you farewell. After the FMV, the scene changes to the bridge of a Calnus. Ronixis says "I've failed a billion people and my own son Crawd..." An officer says that it was just a natural phenomenon and there was nothing he could have done. The first officer Cartsman tells Ronixis that Crawd returned to Expel of his own will so he had already chosen to die, and that there was no way for them to have changed the planet's orbit. "Science is so powerless..." Ronixis says. Chapter 12 NedŽ The Ten Sages are having a conversation. They successfully made it to NedŽ. One of them say that "those bugs were teleported too." Another says that since they were close by there's nothing they could do. One asks if they should kill you, since they were far away. Someone else says "Leave them alone. They can't do anything anyway." Another voice says "Yeah, they'll die sooner or later." Another asks why a Nedeian would be on another planet, since it's impossible for NedŽians to leave Nede. They say that no matter what, it's only one girl, and they basically conclude that things are going as planned, but are going to be careful at the same time. Crawd wakes up in a forest. He sees Rena unconscious nearby and runs over to see if she's all right. Rena wakes up. At this point, the other party members walk in. Someone asks where you are. Crawd says he doesn't really know. Rena says that you are in NedŽ's "Paradise beyond the wall." Rena suddenly falls to the ground. A party member asks if she's all right. Rena says "Let's go this way" and starts to walk away. Crawd asks what's going on, and Rena says that she has the sense that this is the way you should go. Someone mentions "Maybe you know because you're a NedŽian?" Rena says that she's not sure about that, but knows that she feels strangely at ease here as if she was there when she was young. If Ernest or Opera is in your party, they ask Crawd why he went to Expel; otherwise another character mentions that the Ten Sages said that he wasn't from Expel. Crawd says he got caught in an accident on another planet and got teleported to Expel and woke up in the Shingo Forest. "So that's how it was" Rena says. Another party member says "Well, what difference does that make...even if he's not from Expel, Crawd is Crawd." The party leaves. One of the party members mentions on the way "I wonder what everyone is doing back on Expel?" Crawd thinks to himself that they're probably all dead because Expel crashed into another planet. Rena says that they're probably all fine and are waiting for your return. "Yeah, but we'd better confirm our surroundings first." Crawd says. At the end of the path they find some kind of stone structure. Rena wonders what it is, and a voice calls out, telling you to enter between the three pillars. "Who's there!?" Crawd calls. The voice tells you not to be afraid and to step into the transport and you'll understand everything. Somebody wonders where the transport will take you. Rena says that she gets the feeling that you can trust whoever's speaking so you enter the transport. Leave the room you teleport into, and a man will be waiting for you. He comes forward and greets you; he was the one speaking before. He identifies himself as Narl, the mayor of Central City, the town you are in. Rena asks if you're on NedŽ, and Narl says that you are. Narl asks you if you know how you got to NedŽ. A party member relates what happened in Elria. Narl says that you were probably caught in the spell that the men cast to take them to NedŽ. Crawd asks who they were. Narl says that they are the "Ten Sages of God" and tells you the background of a bit of NedŽ's history: Narl says that 3.7 billion years ago, Nede was a single planet. Rena asks if it's not a planet now. Narl says "This isn't a planet. It's an artifical world surrounded by a field of high energy, called 'Energy Nede.'" Crawd realizes that must have been the energy field that Ronixis was talking about. Narl says that 3.7 billion years ago before expel existed, NedŽ's magic technology was incredibly powerful and advanced. NedŽ was so advanced that many planets and people wanted to form an alliance with the NedŽians. The alliance was willing and not gained through force so everyone was happy. Narl says that although there was some peace, the "Ten Sages of God" did not want to join the rest of the NedŽians and wanted to conquer the galaxy instead of living in peace. He says that they tried to start by conquering NedŽ, and started destroying its towns one by one, killing anyone who opposed them no matter who they were. NedŽ's army tried to fight back but was eventually wiped out. Eventually the NedŽians used their last resort, and managed to seal off the Sages in a place called an Eternity Space. But after defeating the Sages, the NedŽians realized just how powerful they were; they realized that their science and technology could be used to conquer the entire universe, and if someone like the Sages appeared again, they would be caught up in another extremely violent battle. There was one doctor named Rantis who thought up a way to solve the problem: sealing off the NedŽians' evolution and technology. The NedŽians destroyed their own planet and created "Energy NedŽ" to live in. The energy field that surrounds Energy NedŽ was used to seal off the world from the rest of the universe. Narl tells you that he doesn't know how the Ten Sages managed to escape the Eternity Space and end up on Expel. He says that now that they have returned to NedŽ they will probably continue their plan to conquer the galaxy.ĘNarl says that their leader Gabriel is incredibly powerful and works together with the second-in-command Lucifer, who is very intelligent. The next in command is Michael, and the other 7 also go in descending rank. He tells you that you can learn more details in the database in the library. Rena asks if the NedŽians didn't realize that they were coming back. Narl says that until Expel's orbit changed they had no way of knowing and by then it was too late. Crawd asks why Narl summoned them. Narl says that "Because with you it's possible." Rena asks what he means, and Narl says that while the Ten Sages are probably readying Energy NedŽ to launch an attack on the rest of the galaxy, the NedŽians no longer have the power necessary to stop them. A party member asks "So you want us to help?" Narl says that the NedŽians and the Ten Sages have the same type of power, so in the end the stronger, IOW the Sages, would win. He says what is necessary to defeat them is a different type of power, which you have as outsiders. "So what do you think?" Crawd asks. Rena says that since you're here, there's not much else you can do, and since the Sages want to conquer the galaxy they will eventually target Expel as well. It comes to a consensus in the party that you will help, and Narl thanks you. Narl tells you that the first thing you should do is procure a means of transportation around NedŽ. Crawd asks if you can use the transports, and Narl says they are only placed in the most important locations, and for most traveling you would travel on a flying animal called a Sainard. Narl says that if you go north of Central City, you will find North City. There, you can find the breeding grounds for the Sainards. He also says that in North City you can find the library and database he was talking about. The party starts to leave, and Narl calls Rena. Rena asks him how he knew her name. Narl says that he wants to talk to her alone. While you are waiting for Rena, someone says "I wonder what they're talking about?" Crawd says it's not something for you to worry about. He says that Rena is probably facing up to who she really is and there's nothing that anyone else can do. At this point, Rena comes back. She doesn't say what she was talking about, but seems all right. CENTRAL CITY Pickpocket Information: Sweet Syrup, Magical Clay, Shortcake, 500V, Survival Kit, Sankaku Frasco, Magic Canvas, Gold Bracelet, Nikurui, Rakugaki, Medical Rinse, Succubus Cologne, 10V Stun Gun, Joshitsugami, Spectacles, Chie no Kagami (Mirror of Knowledge), 720V, Gale Pierce, Kamikuzu, Kitsukekusuri, Dojin, Motogyunyu, 500V, Star Pierce, 800V, Senmonsho (Specialist Book), Beer, Graphics Tool, Ruby, Mekkin Tebukuro, 5000V, Kousagi no Rizotto (Young Rabbit Rizotto), French Toast, Hanepen, Pretty Idol, Music School, Wordprosoft, Resurrect Mist, Mortarial Card A few points of interest: On the fourth floor of City Hall, there's a publishing company; here you can sell the books you create through Shuppan. Once you sell a book, you can come back occasionally and receive royalties. There's a newspaper company on the third floor too; while not important now it will be later. In the store "Reverse Edge", you can buy the helmet "Bere-bo;" characters wearing it increase the success rate of their Item Creations. Before you leave town, be sure to enter the west side of the city. There, you will find someone who is watching you; upon being noticed, she runs away. This event is not essential to the story, but if you want Chisato to join your party you have to see it. Once you are ready though, leave town and head north to North City. Chapter 13 Catching a Sainard North City is just north of Central City; it is within visual distance on the map from it. NORTH CITY Pickpocket info: Ninjin no Ice (Carrot Ice Cream), Lunar Tablet, Trikabut, Cure Poison, Fruit Syrup, Violin, Mannenpitsu, Kokoro no Shoeki (Limits of the Mind), Flash Pot, Kyo ni Ippin (Today's Menu), Ochakumi no Aima, Nightmare Pot, Danger Pot, Mad Mist, 400V, Sard, Music School, Anzen Kutsu (Safe Shoes), Hen na Ningyo, Kabuken (Stock Certificate) What's going on in North City: Perhaps because of the library here, a lot more people here know about the Ten Sages than in Central City. Here, you can learn that the Ten Sages have taken over and made their base in the city of Feenal, in the northeast of Energy NedŽ. Inside North City, as you approach the store, you will see the same woman who was following you before if you saw the event in Central City. She says "You're sharp!" and runs away clumsily. "Could she be a stalker?" Crawd wonders. You can gain a lot of interesting background information here if you read the data in the database here. Because there's so much of it, I put it in an extra appendix to this FAQ, check it out there if you can't read Japanese. Between here and Central City, you can buy all the Item Creation ingredients you will need. In addition, you can buy enough instruments here to successfully use the Orchestra Super Tokugi; this skill is essential for Item Creations. The enemies get much harder more rapidly on NedŽ, so usually when I reach this point in the game I start doing some serious Item Creation to create better equipment for my characters. I *always* make Crawd's Eternal Sphere at this point; if you got the Trickster in Elria tower you can get the two Mithrils necessary by equipping it and walking around. Once you think you have enough items and equipment to survive, go to the northeast end of town to talk about picking up a Sainard. Talk to the receptionist and she will direct you to talk to the manager of the Sainard farm. When you enter his office, he will introduce himself as Artis, and will tell you he heard your story from Narl. He introduces you to one of his employees and says that he will make a Sainard for you. One of your party members asks what he means by "making" a Sainard. Artis says that Sainards are animals, but in order to make themĘobedient, they program their master's data into them before releasing them. "The poor things" Crawd says. The employee says that since the Sainards are artificially bred from the start, it doesn't make that much of a difference. The employee leads you to a room and asks you to wait outside while they prepare the room. You overhear them worrying that inscribing Monsho for someone over a NedŽian into a Sainard won't work. While waiting, Rena asks Crawd if there's any way to tell the people back on Expel that you are in Energy NedŽ so they won't worry. Crawd starts to say something about Expel and then stops as the researchers call you inside. The researcher says that first he will input Crawd's data, and asks him to step inside a small room behind a screen. The researcher presses a few buttons and tells Crawd it's OK to step back. Crawd is surprised it ended so quickly. Next, the employee calls Rena, and collects some of her personal data. He starts to call the next person, and another researcher runs in and says the Sainard he just inputted data into broke loose and is on a rampage. You run outside to try and stop it and it attacks you. BOSS: Sainard HP 43000 Weak to Lightning The most important thing about fighting the Sainard is to run to its rear and attack it from behind. Its breath will do lots of damage and will possibly kill any characters it connects outright. As he is weak to Lightning, Celine's Thunder Storm will come in handy. In terms of techniques, I find that Crawd's Sohazan or Bakuretsuha work best because the Sainard flies. Dias' Oboro and Ashton's Leaf Slash work well too. After killing the Sainard, Artis is shocked that something like this would happen, and one of his employees angrily tells him it's no wonder the Sainard went on a rampage since they inscribed data from someone other than a NedŽian into it. The employees are angry at having lost a Sainard and storm out. Crawd apologizes, and Artis says it's the Sainard's fault for not taking in the data. Rena says it's sad though that the Sainard had to die even though it didn't have to. Artis says that it would be too dangerous to try and input your data into a Sainard any more. Rena asks how you will obtain a method of transportation in NedŽ, and Artis tells you to come to his office and talk about it. At this point, the woman who has been chasing you before comes out and is disappointed that she couldn't catch the battle. Artis tells you in his office to enter the transport adjacent to his room, saying he will remove the lock. Rena asks what he wants, and Artis says that someone will explain to you once you teleport, and says that Narl probably wouldn't mind. Crawd asks if what you're going to do is bad, and Artis says that if you're going to save the world there are going to have to be some sacrifices. On the way out, Crawd asks Artis whose data caused the Sainard to go on a rampage. "I don't need to answer that" Artis says. Enter the transport. You will end up in somebody's house. He will come in and ask what you're doing there. Crawd apologizes and says you were sent by Artis. "Artis?" the man asks. Rena explains that you were sent here to get a Sainard. Crawd explains how the Sainard went wild, and the man asks you if Artis explained what you were sent her to do. Somebody asks where you are anyway. The man says that he is Noel Chandler, and you areĘin the Area for the Protection of Endangered Species. He asks if you came for a wild Sainard. "Wild?" someone asks. Noel says that Sainards were originally wild animals, and the NedŽians genetically altered them to serve as transport. Crawd asks if there are still any wild ones, and Noel says that there's only one left, and that in order to get it to obey you you will have to defeat it. He starts to leave, and says he will guide you to where the Sainard is. Rena protests saying that it's the last one, and Noel says that if you don't train it then it's going to die anyway. Leave Noel's house and go to the cave on the same island. Items in Noel's House: Daishizen no Seimei, Pet no Esa, 50,000V Once you enter the Sainard cave, Noel says that there's something not right about it and that there's a funny feeling in the air. Crawd asks what's wrong, and Noel says he can feel the "killing instinct" (tough to translate) in the animals in the cave. He says they must be being manipulated by someone. Crawd suggests the Ten Sages, and Noel says that it's a possibility. He says that usually other animals don't come in the cave because they can smell the Sainard. Crawd realizes that if the crazed animals run into the Sainard it could be in trouble. Items in the Sainard Cave: Dream Bracelet, Monshojutsu Riron (Monshojutsu Theory), ?MINERAL (Moonite), Resurrect Bottle, Cinderella Glass, Taka no Hagoromo (Robe of Hawk Feathers), Fruit Syrup, ?MINERAL (Meteorite) One thing you'll notice on entering this dungeon is that the monsters are extremely tough and hit hard. The ones to keep the closest eye out for are the Peryutons. In addition to doing lots of damage, they can petrify characters and their feather bomb spread has a very wide range. The Hell Hounds also are strong enemies will breathe fire after glowing, so avoid them once they start to flash. Also, you'll note that the stalagmite in the battlefield here will get in your way a lot if you've got a bad formation. Tri-Shift 2, Free Fight, and Escape Shift I find to be the three most useful formations in this dungeon. On the way to pick up the treasure chest with the Taka no Hagoromo in it, the woman who has been chasing you runs by and falls over. She drops something, and when you go to pick it up you will find it is a business card that says "NedŽ Newspaper editorial department, Chisato Madison." When you reach the Sainard, it is being attacked by two monsters. BOSS: 2 Archemenes HP 40,000 Weak to Lightning The primary strength of the Archemenes is their excellent ability to block frontal attacks. So the best way to defeat them is to hit them from behind. Aerial projectile attacks like Opera's Spread Ray or Precis' Barrier tend to work well too. Make sure that you keep at least one fighter character close to your spellcasters; the Archemenes can teleport across the battlefield so if you have your spellcasters isolated and an Archemene teleports nearby them they may be dead by the time your fighters can get there to assist. Once the Archemenes are dead, Crawd realizes the Sainard is hurt from their attack and asks if you still have to fight it in order to control it. Rena says that you can't hurt it, and Noel agrees. The Sainard falls over, and two baby Sainards it was protecting come out from under its wings. Crawd puts his sword away and says that he can't take the baby Sainards' mother away from them. Rena heals the Sainard with her magic, and Crawd suggests you return to Central City to field ideas from Narl on a way to get around. As you leave, Noel stops you, saying there's something strange about the Sainard. Rena asks the Sainard if it will help her. It gets up, taking the baby Sainards with it, and you get on. Crawd thanks Noel for his help and tells him you are going to go defeat the Ten Sages. Noel tells you to wait and asks if you will take him with you, saying he wants to strike at the Sages himself for making the animals violent. You can say: 1) All right, come with us. 2) Stay here and protect the animals. If you pick 1, Noel will join your party permanently. Otherwise he will stay behind. Whichever you choose, now that you have the Sainard, return to Central City. Chapter 14 The Field of Knowledge Before going to talk to Narl, head to the newspaper room and talk to Chisato. She asks who you are. Crawd says "You're Chisato Madison, right?" Chisato says she is and asks how you knew her name. Rena tells her that you picked up her business card in the Red Crystal Cave. Crawd asks her why she's following you, and she says that she wants to get the story about the people fighting the Ten Sages. Crawd notes that she was able to make it through the cave and Chisato says that she's an initiate of the Jingu-ryu martial arts so she is all right, and that she will need it to keep a tail on you. Crawd asks if she still intends to follow you around. "Of course" Chisato says. Rena says it's too dangerous for her to follow you alone, and Chisato says it's all right. If you have an extra space in your party, you can ask: 1) Then why don't you travel with us? 2) Don't follow us around. If you select 1 Chisato will join your party. (And you should, since this is the last time you will have the option to take another character with you) If you select 2 or have a full party Crawd will tell Chisato not to keep following you around. She still insists until eventually her editor forbids her to follow you. Return to Narl, and he will tell you that now that you have the Sainard you should go and get the powers of NedŽ so you can fight the Sages. Crawd asks what he's talking about.ĘNarl says that in order to defeat the Sages you will need to combine your powers with NedŽ's powers. Crawd asks what exactly you will need to do, and Narl tells you to go to the four Fields around Central City. He says that each Field has various trials that you need to pass to be able to proceed. A party member asks what the trials will be like, and Narl says they differ from person to person so he doesn't know. He lays out the location of the four fields; the Field of Knowledge to the north, the Field of Power to the northwest, the Field of Courage to the southeast, and the Field of Love which is floating in midair to the northeast. Narl gives you the Rune Code. Rena asks what it is, and Narl tells you that the four fields are sealed so that nobody can use them for ill and that the Rune Code is needed to break the seals. He then tells you that you should go to the Field of Knowledge first since it is the least difficult of the four trials; it is located on a pentagonal island to the north. He also tells you that the Field of Love has the strongest defenses so you should not go there until you're powerful. As you start to leave, he tells you that the NedŽian Defense Force is located in Raqua to the northeast in case you need their assistance. He then gives you a Link Combo before you leave. At this point in the game, you can go anywhere in the world. You need to clear all four Fields, and you can finish them in any order. You can also visit any cities or towns you want to. I'm going to cover the four Fields from the easiest to the most difficult; that is, in order, the Fields of Knowledge, Power, Courage, and Love. I'm also inserting information on the various in somewhat arbitrary order; I'm including one for each Field; Givaway, Raqua, Fun City, and Armlock in that order. GIVAWAY Items in Givaway: Fairy Glass Pickpocket info: Misty Symbol, Cinderella Glass, Super Ball, Dojin..., Nectar, 5000V, Rakugaki, Yarma Shokuzai Set (Yarma Ingredients Set), Artemis Leaf, Glass no Kutsu, Piyohan, Dasadasa Pierce (Tacky Earrings), Chie no Kagami, Kamikuzu, Yaso no Subete (All about Herbal Medicines), Yasou no Subete, Mannenpitsu, Star Pierce, 500V, Mannenpitsu, Hermes no Riron, Joshitsugami, 500V, Genso bunsekiki (Element Analyzer), 10000V, Rune Metal What's going on in Givaway: Most of the people here either talk about things that are going on at the university or talk about the definition of "truth." In terms of helpful information, there isn't much here. However, if you talk to the head of the university, Barel, he will tell you that Rayfus is doing some "suspicious research." After hearing this, talk to Rayfus and he will tell you that he is trying to hack into the library at North City and investigate some suspicious files there. He says though that he can't get in and wishes he had some connections with someone with lots of info so he can get in. While this is completely inconsequential to the plot, it is a step to being able to access the Secret Information in the North City Database. The Field of Knowledge is located on an island in the middle of the north Sea. Items in the Field of Knowledge: Janne Helm, Alpha Box, Chie no Kagami (Mirror of Wisdom), Rune Metal, Fruit Syrup, Great Punch, Fairy Glass, In terms of enemies here, only the Wizards will be a very large nuisance; they can cast spells, petrify you with their energy bolts, and are invincible when they are moving. I've found the best way of dealing with them is to fight fire with fire and use attack magic against them; fighting characters will have trouble hitting them with the way they blink in and out.ĘSimilarly, if you get into a battle with Wizards, kill them before anything else; leaving the Wizards alive generally leads to a long, drawn-out battle, and you may end up with characters dying rather quickly. In order to reach the inner sanctum of the Field of Knowledge, you have to turn on the six gyros around the central mirror. By stepping on the yellow squares, or pressing O in front of the various mirrors, you can teleport around the Field. At the end of the Field, you'll find a floating red sphere. Someone will notice that there are two machines on the back wall; just as you do, the guard system activates and attacks you. BOSS: 1 Magic Hand: HP 60,000 Strong to Earth, Water, Fire, Lighting, Star, and Fu 2 Magic Boxes HP 30,000, Strong to Fire, Lightning, and Star 1 Work Box: HP 30,000, Strong to Fire and Star, weak to Lightning 1 Guard Box: HP 30,000 Strong to Lightning, and Star, weak to Fire The Magic Hand by itself cannot do anything. It is "fed" programs by the four Boxes, which tell it what to do. The Magic Boxes make the Hand shoot a spread flame blast or a large laser respectively. The Guard box and Work box defend and heal the Hand. Therefore, there are two ways to handle this fight; to target the Boxes first and cripple the Hand's abilities, or to destroy the Hand first and then destroy the Boxes. I suggest you destroy the Guard and Work box first, then destroy the Magic Hand, and finally the two Magic Boxes. The reason for this is that both Magic Boxes are directly in front of the Magic Hand's line of fire. Characters attacking the Work or Guard Boxes can be hit by the Hand's flamethrower, but not by the laser, which is most important; characters caught in the laser will basically die immediately. (For this reason, move all your characters out of its line of fire as soon as the battle starts) Taking out the Work/Guard boxes first will reduce the time needed to stand in the laser's range and to destroy the Hand. This is a battle where attack magicians are especially useful; Celine's Lunar Light is especially effective. Once the defense system has been destroyed, Rena and Crawd step into the light under the sphere to "receive" the power of the Field of Knowledge, and they get struck by a strange force. Crawd watches a scene from his past, back on Earth. He realizes the place he's watching is his father's room on the Federation headquarters on Earth. Ronixis comes into the room, shocked that the Rezonia army has attacked again. He hurries to get some paperwork done to reassemble the federation forces to defend against them. At this point, young Crawd enters the room. Ronixis asks him what he's doing there; young Crawd says since Ronixis never comes home even though he's back from exploring space, so he came directly to his job to see him. Crawd remembers that at this point it had been a year since Ronixis was back on earth. Young Crawd asks Ronixis to come home with him. Crawd thinks "Did I really look this forward to him coming home?" Ronixis tells young Crawd he's gotten much bigger, then apologizes and says that he's got work he needs to do. Young Crawd tells Ronixis he promised to read him lots of books when he got home. Ronixis says nothing and young Crawd says that he and his mother have been waiting a long time. Ronixis says that his mother will understand, and tells young Crawd to go home to take her home. Young Crawd yells at Ronixis and calls him a liar, then runs out of the room. Crawd comes to and wonders what the flashback she just saw was. Rena asks him what he saw, and Crawd explains that she saw herself a long time ago. Rena says "Me too.." You get the Chie no Hoshu (Gem of Wisdom). Chapter 15 The Field of Power The base of Raqua is one island east of the Field of Knowledge. RAQUA: Pickpocket info: Piyonon, 3000V, Rune Metal, Recoil Bracelet, Magic Cross, Infinity Ring, Mithril, Resurrect Mist, Resurrect Bottle, Idaten, Magic Mist, Meteorite, Isis Tiara What's going on in Raqua: Not much. Raqua is where the NedŽian army is stationed while the Ten Sages are on Energy NedŽ. There's an aquarium in the basement but most of it is off- limits. You can rest here for free though, and you can talk to Marianna, the commander-in-chief. Other than that there's not much to do here, although you can steal some pretty good items from the people here. (However, since you can't do a Private Action here you can't avoid any KJD losses from doing so) The Field of Power is located on the snowy mountain near Givaway. Items in the Field of Power: Rune Full Moon, Assault Bomb, Melty Lotion, Janne Armor, Marvel Sword, Blackberry, ?GUARD (Mithril Helm), Atlas Ring This is a long dungeon. If you want to clear out the mountain of all of its treasures, you are going to be here a while. What makes that difficult is that you'll probably notice that the enemies here do a lot of damage. While you won't have to deal with any annoying spellcasters or status ailments (outside of the occasional paralysis by a Ghast) the knight-type enemies here have lots of HP and do lots of damage. Buying the best armor available on NedŽ will still not protect you well enough; in order to be really safe here you'll have to make your own armor via Blacksmith, and powerful armor at that. If you have Magical- Rasp assisted Blacksmith armor you should be all right. Also, while fighting in the caves, be careful not to let your fighter characters get too far away from your spellcasters; the battlefield is very large so unless you have really fast characters you may not have enough time to rush back and save any trapped spellcasters. One thing to note about the Field of Power is that there are several places where you will have to fight groups of guardian Yetis. The thing about these battles that is difficult is that not only do you have to kill the Yetis, but you have to prevent them from getting to the switch located on the right edge of the screen; if they reach the switch they will pull it and cave in the part of the cave they are guarding. This not only blocks your way, but cuts you off from some of the treasure here as well, so you may have to change your strategy when fighting them to make sure this doesn't happen. Using items to increase your characters' running speed will help a lot, as will placing spellcasters right in front of the switches to block them. If it looks hopeless that a Yeti will make it to the switch, have one of your characters with the Chohatsu skill taunt them using the select button, and hope they forget about the switch and attack him/her instead. There is one ledge on the mountain that overlooks some really nice scenery; walk out onto it, and you will be given the option to call down into the valley. If you do yell, then your voice echoes and starts an avalanche. You will have a few seconds to run into a nearby cave; if you fail and get caught in the avalanche you will be sent all the way back to the beginning of the dungeon. So unless you want to climb up the mountain all over again, don't call into the valley. On the other hand, when you're leaving the mountain, calling and deliberately getting caught in the avalanche will save you a lot of time on your way out. Halfway across the bridge at the top of the mountain, you will catch sight of some ruins. A large golem appears and congratulates you for making it to the top of the mountain. Someone asks who he is, and the golem says he is the Guardian of the Field of Power and has been watching you fight your way up the top and says you are strong fighters. A party member asks if you pass then, and the Guardian says that he will test your power and if you defeat him then he will let you pass. BOSS: Guardian HP 130,000 Strong to Earth, Water, and Fire, weak to Dark The battle against the Guardian is going to be long and drawn-out, and odds are your fighter-characters are probably going to run out of MP before the battle is over. The Guardian's best offense is a strong defense; most of your attacks will do very little damage, and some will do none at all. If he hits your characters they will be knocked way back, so direct hand-to-hand combat is often ineffective. Once you do enough damage to him, you will knock the Guardian's hands off and he will attack you with the shock balls that are left, doing more damage and creating electric fields. After even more damage he will be reduced to his torso alone, and will fire powerful lasers at you. The best way to take on the Guardian is to use multi-hit distance hissatsuwaza. The one I've found to be most effective is Opera's Hyper Launcher, although Chisato's Flame Launcher, Bowman's Senpusho, and Crawd's Koryuha are also very useful. In terms of spellcasters, you'll want Rena in this battle for sure, and Leon will also be very effective since he can cast Dark magic, which the Guardian is weak to. Once you defeat the Guardian, he will praise you and tell you to go to the altar ahead. Rena notes that there is nothing at the altar. Suddenly there is a flash of light, and Crawd sees a flashback of his first trip into space as a cadet. The captain of the ship he is on asks the cadets how it feels to be in space. The cadets say nothing, and the captain asks what the matter is. Crawd says he's very happy to be in space. Crawd reflects "I was lying! I wasn't really happy, just thought it was kind of interesting." He thinks back that he was lying to himself as well so as to incorporate himself into the environment better. The captain of the ship says to Crawd that "as the son of Ronixis this may not be your first time in space anyhow." The officers behind the cadets start gossiping about how Crawd is getting special treatment and that his professors are probably padding his grades so as not to make Ronixis mad. Crawd thinks "Stop! Don't give me any special treatment!" The captain goes on to say that he doesn't belong on a "ship like this" and that the "higher ups fear his ability." He asks Crawd to put in a word of favor to his father for him. Crawd reflects that wherever he went his father always showed up, and how he hated having to always be connected with him. He stops for a minute and wonders just how long he's been feeling this way about it. The scene returns to normal and Rena says that since she was able to face her fears "her way opened." Crawd says "Running won't change anything..." Rena asks Crawd what he is talking about and Crawd just says "I was just running away then. What would have happened if I had stood up for myself?" Rena is confused, and Crawd tells her to never mind. Crawd notices a gem is now on the altar and picks it up. You get the Chikara no Hoshu. (Gem of Power) Chapter 16 The Field of Courage Fun City is located on the east edge of NedŽ. It will cost you 75V/character to enter. You can do Private Actions there too, but they won't start immediately; you have to buy your tickets first. Pickpocket info: Kimyo na Boshi (Odd Hat), Kimyo na fuku (Odd Clothes), Dulfol, Megami no zo (Goddess Statue), Orange Sherbet, Orangeade, Kamikuzu, Vanilla Ice, Beer, Banana Crepe, Gold Idol, Silver Idol, Pretty Idol, Natural High, Rot Bracelet, High Heel, 1000V, Blueberry, Succubus Cologne, Kagayaki no Pierce (Shining Earring), Ochakumi no Aima, Superball, Orangeade, Beijing Duck, Dasadasa Pierce, 800V, Namakura SwordĘ(Bent Sword), Aroe Jam (Aloe Jam), Ninjin no Ice, Mannenpitsu, Necklace, Cure Stone, 500V, Might Chain, Tokkoyaku, Kizunda Sashimi (Damaged Sashimi), Discovery Card, Idaten Ship, Knuckle, Bikkuribako (Surprise Box), Rakugaki, Carrot Juice, Natural High, Pictorial Card, Wine, Ninjin no Ice, Pixie Cologne, Kaiga "Haru" (Painting "Spring), Vol Up Card, Goshintai, 400V, Superball, Dojin!, Lunatic Ring, Pretty Idol, Fairies' Card, Goshintai, Tamatebako, Necklace, Blueberry, Lavender, Crystal, Hexagram Card, Motogyunyu, Nectar, Kamikuzu, Mannenpitsu, Insane Ring, Promised Ring, Pin Heel, Bunny Shoes, Urachoubou, Karai Cake, 600V, 500V, Fairies' Card. What's going on in Fun City: People are enjoying themselves in general, but none of them provide much information toward your quest. Fun City has lots of attractions where you can enter contests to try and win items or gold to make your party more powerful. The various attractions in Fun City include: The Bunny Races: At the north end of town, in this contest you use tickets to bet on races to try and win items. If you've ever played Dragon Quest 5, the format is similar to the Slime Races; for more detailed information check out the Star Ocean 2nd FAQ. The Cooking Master Competition: Located at the east end of town, this is a competition where characters can use their Ryori Item Creation Tokugi to cook as much food as possible and compete against a computer opponent. You can win ingredients available nowhere else here. For more detailed information, check out the Star Ocean 2nd FAQ. The Fortune Teller: Located above the Cooking Master Competition, there are three fortune tellers here, but you can only "use" the middle and right fortune teller. The middle fortune teller will charge you 300V to "look at your past." You can choose to look at: 1) Percentage of treasure chests in the game opened 2) Percentage of Item Creation successes, 3) Percentage of successful Pickpocketing 4) Times you saved the game 5) Total number of battles 6) Number of times you ran from battles 7) Number of monsters defeated 8) Highest number of consecutive Battle Skills scored The right fortune is a "love" fortune teller; pay 350V and she will tell you your "chances" with the female members of your party. You can only have your compatibility checked when Rena is alone. (ie during a Private Action) The fortune teller will give an overall evaluation of the AJD and YJD levels between Crawd and each of the female characters in your party. No concrete levels will be given, just a "good" or "bad" evaluation. The Battle Stadium: Located on the west end of town, the Battle Stadium is a place where you can enter your characters in various battle contests to try and win items, money, or skill points, depending on which contest you enter. The format is essentially the same as the arena from the first Star Ocean, with a few changes; check out the Star Ocean 2nd FAQ for more detail. The Dojinshi store: Located above the Battle stadium, this is a store that sells "otaku" type goods like posters, figurines, and Dojinshi. (publications kind of like fan magazines/stories/manga) You can buy different types of Dojinshi here, which apparently have no practical use in the game at all... Apart from the primary attractions, Fun City has a good store with lots of valuable items for item creations, and many types of healing items. Also there are plenty of people to pickpocket here, some of whom have excellent items. You can steal a pair of Bunny Shoes, quite arguably one of, if not the most, useful items in the game from the bunny by the entrance to the Bunny Races. The Field of Courage is located on an island on the central south edge of the map. Items in the Field of Courage: Sour Syrup, Stone Check, Mithril Greave, Janne Shield, Sizer, Liquor Bottle. In terms of enemies, the Field of Courage is only a little more difficult than the Field of Power. There's an occasional Surround Attack by eight Dark Kelseiders that can be difficult, the Otifs can petrify you, and the Fenrir Beasts are rather difficult like most lizard-monsters are, but other than that it shouldn't be too difficult for characters that can handle the Field of Power. The block at the entrance of the cave says "Push on ahead." This is a hint as to how you can reach your first destination. Whatever direction you go, you have to continue in the direction that is "forward," or else you will get stuck in an endless loop and have to start over. If you backtrack you'll also have to start over. It's not too difficult to find your way to the place you're trying to find, but if you are having trouble, the fastest way to get there is, starting from the entrance, to go N (left side), NW, N, W. Note that while there is more than one way to reach the final destination, none of the routes will take you by all the treasure chests in the cave so you will have to do some exploring to get them all. Once you reach your destination, a small altar, you will find the Yusha no Zo. (Hero Statue) With the statue, go to the elevator in the southeast corner of the dungeon and ride it to the second floor altar. When you reach the altar, Rena will suggest that the altar originally had something on it, and Crawd says that the statue you just found might be what goes there. You will have a choice to put the statue on the altar; when you do so the ceiling will cave in and the Guardian of the Field will fall through the ceiling. It tells you that courage without power is recklessness, and challenges you in battle to "prove your courage." BOSS: Guardian HP 130,000 Strong to Earth, Water, Fire, weak to Dark. This Guardian is essentially the same as the Guardian of the Field of Power. The only difference between the two is that instead of punching you in its initial form, this Guardian will fire missiles at you. Once you defeat the Guardian, it congratulates you and tells you to take the Power of Courage. Crawd sees what is currently going on aboard Calnus. An operator tells Ronixis that the energy field is still on its same course and why it is doing so is still unknown. Ronixis thanks her but is not concentrating. An officer nearby tries to console Ronixis about Crawd's "death" and says that he tried his best. Ronixis says that trying his best doesn't make much difference and that all is left is the reality that Crawd is dead. The officer apologizes and Ronixis tells him it's all right. Ronixis goes on to say that since Crawd didn't have that kind of courage before so he never expected him to do something like what he did. He says that people that are recklessly brave just end up dying, and that "being cowardly like me will keep you alive." The operator tells Ronixis he's not cowardly and has been doing brave deeds all the time. Ronixis says that he was only doing so because he was afraid of ruining his reputation and looking bad in the eyes of his wife and Crawd. When the scene returns to normal, Crawd says "This is courage?" He asks Rena what she saw. Rena says that she didn't see anything, only heard that she "should have the courage to throw everything away as a NedŽian." She asks Crawd what he thinks that might mean, and Crawd says he doesn't really know. He goes on to say that people live facing adversity all the time so being brave in and of itself is nothing special when the time requires it. Crawd turns around and finds another gem on the altar. He picks it up; it is the Yuki no Hoshu. (Gem of Courage.) Chapter 17 The Field of Love The town of Armlock is located on the far southeast corner of the map. ARMLOCK: Pickpocket info: Sour Syrup, Cinderella Glass, Kaiga "Saigo no Banshoku" (Painting "Last Supper"), Secret Boots, Hen na Katamari, Mekkin Tebukuro, Magician Hand, Mithril Dress, Music School, Force Sword, Joshitsugami, 1500V, Kokumotsu, Ochakumi no Aima ni, Smith Hammer, Yori no Compote (Pear Compote), Moon Pierce, Yamueki "Mu" Shizuku Shibori, 150V, Wine, Magic Rock, Tri-Emplem, 5000V, Herbal Oil What's going on in Armlock: Armlock is the only place on NedŽ where weapons are allowed to be made. However, their usage is also forbidden. Similarly, you can buy the best weapons for sale in the game here. Also, there is talk of a "fuuin no Tobira" (Sealed Door) by the back of the town that has been sealed off for a long time, and nobody knows what's behind it. Also there is talk of a strange secret store called the "Fake Gallery." The Field of Love is located smack in the middle of the map. It's floating high in the air, so you'll need to land there with your Sainard. Items in the Field of Love: Serpent Tooth, Holy Rod, Resurrect Mist, Hot Syrup The Field of Love is by far the smallest of the Fields. On the other hand, the monsters here are quite tough, so be forewarned. The Breakwings and Master Wizards are the two most annoying monsters since they can cast powerful spells like Shadow Flare. The Gelatin Blocks that show up here are also extremely difficult to hurt and do lots of damage, but if you manage to kill them they will give you tons of experience, so keep an eye out for them. Reaching the end of this Field requires no real special tricks; just touch the red spheres in the center of various blocks to rotate them so you can proceed. You'll have to rotate both in order to make it to the end. When you reach the end of the Field, a woman will appear and say that she is the fairy of the spring you are at, and tells you to come forward. The party does, and at this point one of your characters will be paralyzed and teleported in front of the fairy. She laughs and says that she already killed the real protector of the spring. She tells you her name is Lavar, and that she's the first disciple of the Ten Sages. Crawd runs forward, and Lavar warns him not to move or else she'll kill whatever character she has taken hostage. She demands that you give her the Rune Code and tells you she'll kill her hostage if you don't give it to her. Whoever is captive tells you not to listen to her, but Crawd gives her the Rune Code anyway. Lavar demands that the rest of the party step back, and they do. Then she attacks you. BOSS: Lavar: HP 60,000, Weak to Light 2 Breakwings Even on Universe, I've always found Lavar to be a pushover. In fact, I usually find that the Breakwings with her give me more trouble than she does. In terms of fighting power, Lavar is very weak; her defense is extremely low and her physical attacks are weak too. If you give her an opening, she can cast spells to heal herself or hit you with a multi-attack beam, but if you have someone constantly attacking her she will usually die without a fight. Once you defeat Lavar, Crawd will ask the former hostage if s/he's all right, who says that they're fine. Upon waiting, nothing appears on the platform. Crawd and Rena climb on, and Crawd suggests that maybe the spirit really was killed by the Ten Sages' minions. Before Rena can respond the room starts to glow and there is a large flash of light. Crawd finds himself alone in the dark. He feel cold and pained and can't move. A shining figure appears next to him, and Crawd asks who it is. The figure just says "I am me." Crawd asks what it's talking about and the figure tells him not to be afraid and to open his heart, then disappears. Crawd then sees several images of himself behind his father. Crawd in the images calls out several times that he is not his father's pawn, is independent, etc, and after every statement he makes the voice asks "Really?" Crawd says "I don't know.." and starts crying, but isn't sure why. When Crawd comes to, Rena is confused as to what it was she saw. Crawd says he saw himself now and in the past. Rena is just confused about what her vision meant, and Crawd asks if she's all right. Rena says she is, and Crawd sees that the Ai no Hoshu (Gem of Love) is in front of him, and picks it up. Chapter 18 Confrontation With all four Fields cleared, return to Central City and talk to Narl. He will note that you have received the power of all four fields, and Crawd will tell him that he doesn't feel any more powerful. Narl tells you that even if you don't realize it, you are much stronger and are probably better than any NedŽian. At this point, Marianna comes out of the side room and tells Narl that the defense force in Raqua is ready. Narl tells her that you are ready as well, and suggests starting the plan to invade Feenal immediately. If you have never met Marianna before, Narl will introduce her as the head of the Raqua Defense force. She then leaves. Narl tells you the plan to invade Feenal will begin at noon the next day, and asks you to help. Crawd is surprised that the plan will begin so soon, and Narl says that the more time you waste, the worse off you are. At this point, one of the party members asks if there is any way to contact the others on Expel to let them know where you are. Narl, Crawd, Opera, and Ernest (if they're with you) are suddenly silent. The party member asks if it's not possible, and Narl tells you that "Expel no longer exists." Somebody asks Narl to explain what he's talking about. Narl says that Expel collided into Energy NedŽ and was atomized, and everyone on the planet was killed. Someone gets angry, saying that there's no point in defeating the Sages if Expel won't come back. Narl says that there is a way to restore Expel to its previous state. Crawd asks what he means, and Narl says that by using the Time-Space Transport shield that surrounds NedŽ, it is possible to transport Expel back to the state it was in just before it collided with NedŽ. Crawd asks if that's really possible. Narl says that theoretically it is, but in order to control the Time- Space Transport Shield the energy from all the cities on NedŽ has to be used, and since Feenal is currently under control of the Sages they have to be defeated first. Everyone comes to the conclusion that you should fight the Sages now so that you can get Expel back. Then the party goes to rest for the upcoming battle. The next day, the party uses the Transport to teleport to Raqua. Noel and Chisato (if they're with you) will say something about "it should be done" and "NedŽ has been around long enough anyway." In Raqua, Narl tells you that the Sages have put an energy field around Feenal so that you can't use a Sainard to make it there, and that the people of Feenal destroyed the transport there so that the Sages couldn't use it. Crawd asks how you'll get there then, and Narl says that the field only extends to about 100 meters below sea level, so by traveling underwater you can go under the field. Rena asks how you'll do that, and Narl says thatĘyou can ride in the pouch of an aquatic animal called a Herash, which is why you came to Raqua. In the next room, you'll find the Herash; Narl says it may look fierce but is actually quite tame. Narl, Marianna, and the soldiers get on the Herash, and the party follows. You'll travel to a dock near Feenal; it's only a short walk from the dock to the town. Upon entering Feenal, Narl and Marianna say that there's something strange about the place, and then two of the Sages teleport in. The sage with the gray hair and black cloak greets you and says that he's been waiting for you for quite a while. Rena asks what he's talking about, and he says that their final goal has come one more step to becoming completed and wanted to make an announcement to you. The red-haired Sage says that they have completed a system to move NedŽ through the universe and an anti-starship weapon, and are close to finishing a weapon that can destroy a planet. Crawd, Opera, or Ernest will say that the Earth Federation is not going to sit for that. Another sage appears and says that the Federation's positron cannons cannot even scratch Nede's shield, and their shields would crumble under their antiproton cannons. On the screen above, a starship appears. Rena asks what it is, and Crawd says "It's Calnus." If Opera or Ernest is with you, they'll ask "THE Calnus?" otherwise someone will ask what Calnus is. Crawd says that it's his father's ship. One of the Sages orders firing their weapon at 10% power. On Calnus, one of the ship's officers tells Ronixis that an energy cannon is going to be fired from the energy field, and Ronixis says "From the middle of a supernova!?" The Operator says that there might be something inside of it, and Ronixis orders the crew to send friendly messages on all channels and to raise the shields just in case. Their messages are ignored, and Ronixis tells the crew to prepare for impact. After the first bolt is fired, the shields drop to 72% power. The gray-haired Sage is surprised how good Calnus' shields are, and the red-haired Sage orders him to raise the power to 30%. On board Calnus they detect the new beam forming and Ronixis orders all auxiliary power to the shields. After the second bolt's impact, the shields drop to 22%, and the Operator tells Ronixis the shields won't be able to withstand the next shot. Ronixis orders a counterattack with the ship's positron cannons. An officer asks where to aim on such a huge energy field, and Ronixis tells him to pinpoint where the first two shots came from and shoot there. The beam does nothing to NedŽ's shield, and the red-haired Sage orders the power raised again. Crawd tries to plead with them not to fire again, but they prepare to shoot anyway. On board Calnus Ronixis asks if their shot did anything, and the operator says that she can't tell. One of the officers detects the third shot, but it fires before Ronixis can do anything. After seeing the destruction of the Calnus, Crawd gets really angry and says he's going to kill all of the Sages. Another Sage appears and asks the red- haired Sage, who he identifies as Gabriel, to leave dealing with you to him. Gabriel gives him permission and the gray-haired Sage tells Zaphikel (the Sage that just appeared) to "go easy" on you. The other three sages disappear, and Zaphikel tells you that no matter what it was you did at the four Fields, you can't stand up to him and summons some robots to surround you. Marianna orders everyone to attack. Fight: Takikodus: HP 25,500, Strong to Water, Wind, Fu, and Light. 1 Mi-Il 64: HP 18,000, Weak to Lightening and Star The toughest monster in this fight is the Takikodus, who is very fast and can do lots of damage with its "Multiple Terror" machinegun. You can pretty much ignore the Mi-Il; concentrate on surrounding the Takikodus. You might want to use some Idaten Ships or Idaten Nankos to be able to catch up with it. After defeating the first wave, Zaphikel says "There's more where that came from" and summons another Takikodus and Mi-Il to fight you. Once you defeat them, Zaphikel summons yet another wave, and Narl says "It's hopeless...there are too many of them." Crawd attacks Zaphikel. BOSS: Zaphikel HP 150,000 Strong to Earth, Fire, Lightning, and Dark Outside of cheating, this is an unwinnable fight, so don't waste your time trying to. (or at least don't waste any items in the battle trying to) Just let Zaphikel kill you. Zaphikel laughs at how weak you are, and a party member notes that you can't even hurt him. Marianna says she never thought that they'd be this much more powerful than you. Narl suggests you retreat. Zaphikel says he won't let you escape, and Marianna tells you to run while she holds him off. Crawd is opposed to the idea, but Marianna tells you you have no other choice. You and Narl run away. Zaphikel tells Marianna she is admirable for sacrificing herself to save you. Marianna tells him she has no intention of losing and attacks him. The next day, Narl asks you if you slept well. The entire party is silent. Crawd tells Narl that you can't defeat the sages, and Narl responds by saying you fought well. One of your party members says it's a miracle you're still alive. Narl says "But you couldn't stand a chance against the enemy. Why do you think that is?" Crawd suggests it's just that you're too weak. Narl says that the problem is not that you are weak, but that you don't have correspondingly powerful weapons. "Weapons?" Rena asks. Narl says that originally the weapons you should use were not supposed to ever be used but that there is no longer any choice. Crawd asks Narl what he means, and Narl says that he will take you to the Monsho Weapon Research Facility. The reason that he says that there is no longer any choice was because of the emblem that was behind the Ten Sages at Feenal. Rena says "Wasn't that just decoration?" and Narl says that it was actually the ultimate Monsho: the Destruction Monsho whose effect is the destruction of the entire universe. Crawd asks "Wasn't their objective to conquer the universe?" Narl says he has no idea what they are thinking, since if destroying the universe was their goal they wouldn't have had to return to NedŽ. Rena asks if there is a way to stop the Monsho even if you defeat the Sages. Narl tells you just to worry about defeating the Sages and that he will try and figure out something to do about the Monsho. Narl tells you to go to the city of Armlock and that he will meet you there shortly. Head to Armlock. Chapter 19 The Monsho Weapon Research Facility As soon as you reach Armlock, someone will be waiting for you to tell you that Narl is waiting for you at the Sealed Door. Head there and Crawd will ask Narl what the Sealed Door is. Narl explains that it is a door that was made to seal off a certain place, and that only a few people know the code to open it. He says that he just unlocked it so you can enter. Upon entry, you will see a Transporter. Crawd asks why it is so securely protected, and Narl says when you get there you'll find out. The Transporter takes you to a place that looks like a forest, and Crawd asks where you are. Narl says that you are in the ruins of the Monsho Weapon Research Facility. He leaves the party, telling you that he is going to go ahead and asks you to take a walk around if you want. He starts to say something to Rena, but then decides not to and leaves. The party splits up and looks around. Rena says that she gets the feeling that she's been here before. Item in the Research Facility: Mind Ring Upon entering the inner chamber, Narl greets you. He explains that the room that you are in contains all the records of the facility, and that everything that happened here before the facility was destroyed was recorded. He goes on to say that he would like you to watch the recording of when the facility was destroyed because there should be a hint on how to defeat the Sages there. Rena says she feels somehow afraid. Narl starts the video, saying that he's never seen it before himself. A message goes on saying that the facility is going to be destroyed in 5 minutes and asks all employees to head to the shelter. The head of the facility, Reema, enters the room with an employee; the employee asks her to escape to the shelter. Reema tells him that with the uncontrollable Creation Energy the shelter will offer no protection, but that it's all right because the destructive wave of energy will be teleported to another dimension via the Time- Space Shield and the Eternity Field surrounding the field. The employee says there's no time to escape to the outside of the facility, and Reema says "I know. We're finished." Reema says that there's something she wants to test, and the employee asks what it is. "I want to put Rena in the container I'm developing" Reema says. She tells the employee to go get her child Rena, and he does. Rena is upset but Reema tells her that she will save her. The employee says that the container is not made to put living matter into, and Reema says that if Rena's going to die anyway she might as well try, since no adult would fit inside. Reema apologizes to Rena for not being able to spend more time with her and gives her a pendant as an early birthday present. She gives the employee the access code to the data bank and the video ends. Crawd asks who the Rena in the video was, and Narl says that she was the daughter of the head of the Research Facility, Reema. Rena says "That's me, wasn't it?" She says that although she doesn't remember the experience her "body remembers it." She asks Narl how long ago the accident at the facility takes place. Narl says "This may be hard to take, but it happened 700 million years ago." Crawd is very surprised, and Narl explains that while the Time-Space Shield absorbed all the energy from the explosion, the box that Rena was put in was made so it could survive the shield and be teleported through space and time, so it was absorbed along with all the energy, and that most likely it was teleported to Expel far in the future. Rena realizes that her mother's not around any more and that she died 700 million years ago, then says for some reason it doesn't bother her. Narl says that now that he has the access code to the database, he can search it for any information to help you and leaves. Rena also runs out of the room. One of your party members tells Crawd to go after her. Return to the entrance to the Facility and Crawd will look around for Rena, then see her standing by a large tree. Crawd approaches, and Rena apologizes for running away. She tells Crawd that she sort of remembersĘit and that it feels "natsukashii." ("the positive feeling experienced when exposed to something nostalgic," lit.) Rena says that the tree in front of her is probably one or two thousand years old so she is much much older than it. She asks Crawd if he thinks that her mother loved her; since she was always researching it looks like that she chose her research over her daughter. Crawd says that long before his mother got married she was an officer of the Federation, and right after he was born she returned to her work as a scientist, specializing in "Monsho Science." He goes on to say that at the same time she didn't ignore Crawd and couldn't give up either. Crawd turns around and says that Rena's mother was probably the same; she loved both Rena and her research so couldn't give up on either. Rena nods, and Crawd tells her that if she feels bad she doesn't have to hold it in because the rest of the party is there to help. Rena hugs Crawd, then says that "this place is like the Shingo Forest" and that she probably liked the Shingo Forest so much because it was like the place she knew as a toddler. After however long they wait there, Crawd asks Rena if she feels better. Rena apologizes for having toĘsubmit Crawd to all that at the same time he is having to deal with the death of his father. Crawd says that it's OK and that he's all right, because he's "sure his father wouldn't want me to be sad." He then tells Rena that you should go since the rest of the party is waiting. Back at the central information center, Rena apologizes for running off, and Narl apologizes for showing her her mother's death on tape. Rena says that although she'd be lying to say that it wasn't a shock, it was something she wanted to know in the first place so she's glad she saw it. Narl tells her that he's finished collecting the data and tells you to return to Armlock. On return to Armlock, you ask Narl if there was any hint on how to defeat the Sages on the data chip he got. Narl says that all he found was some sort of blueprint but he's not sure what it's for. He goes on to say that there's a genius in the town that will be able to decipher it so there's nothing to worry about. Go to the house in the center of Armlock with smoke coming out of its chimney. Inside a woman is working at a desk; Narl introduces her as Professor Mirage. Mirage asks what it is that Narl wants, and Narl explains about the disk with the weapon blueprint. Mirage asks if he's serious about having her make a weapon with past technology like that, since use of weapons in a real battle is forbidden. Narl explains about the Destruction Monsho, and upon hearing this Mirage agrees to the task. Inside Mirage's workshop, it takes very little time for her to decipher the blueprint; she says is really impressed with the weapon, saying that it could destroy a small planet. Crawd asks what kind of weapon it is, and she says "Can't you tell? It's right on the screen." Crawd says "Isn't that just a sword?" Mirage says it looks just like a sword, but it actually uses antiproton material. "What's an antiproton?" Rena asks. Crawd says "But isn't it impossible to keep antiprotons within a fixed area?" Mirage makes a comment about how Crawd knows a lot, then goes on to say that the device in the plans makes it possible to control them. Narl says thatĘfortunately the Sages knew of neither the Research Facility nor the existence of Antiproton Weapons, so they should be able to penetrate the defense shields the Sages surround themselves with. Mirage says "But we don't haveĘmaterials;Ęwe need Rare Metal to stabilize the antiproton matter." Crawd asks what Rare Metal is, and Narl says that Rare Metal can only be found in the mine transported from when NedŽ was a planet, Minay Cave. Rena suggests you go there to mine the Rare Metal, and Mirage says "It won't be that easy." Rena is confused, and Narl says that Minay Cave wasĘoriginally transplanted from another planet, Vark. Mirage says that the life forms on Vark were silicon-based and that to put it simply, the Varkians' bodies are Rare Metal. Narl says that the more pure the Rare Metal, the more powerful the Varkian. A party member says "Then we can't get the Metal without defeating a Varkian?" Mirage says that the weapon in the plan requiresĘextremely pure Rare Metal, to such a level that any Varkian that would suffice might be even more powerful than the Sages. Crawd says that you don't have any choice and asks where the Cave is. Narl says that it's located on an island to the west of Armlock. He gives you the key to the cave so that you can enter. Head there. Items in Minay Cave: Fruit Syrup, ?MINERAL (Damascus), Fresh Syrup, Tokkoyaku, Meteorite, Lightning Gun, Kizuke Kusuri, Mithril Mesh, Liquor Bottle, Smith Hammer, Aseras, The only new enemies in Minay Cave of any import are the Evil Waters, which can paralyze you but otherwise are not much to worry about. Most of the fights here will be against groups of Breakwings, which will take a long time to kill but otherwise should not be too much trouble if you are wearing the best equipment you can make. At the end of the dungeon, you will come upon a huge Varkian, who will attack you. Boss: Vark HP 150,000 No strengths or Weaknesses The Vark only has a single attack, the "Lose Patience," and only attacks occasionally. On the other hand, the "Lose Patience" attack is VERY powerful, and will do several thousand points of damage to your entire party, possibly killing them outright if you are playing on Galaxy or Universe. Therefore, I suggest you take three fighter characters into the battle and Rena. Equip your fighters with multi-hit waza and have them try to kill the Vark as quickly as possible while Rena heals the party after the Vark casts Lose Patience. Rena is a necessity in this battle; without her it will be very difficult to win. Once the Vark dies, Rena says the area seems quieter. Someone says that the Vark you just defeated was probably the strongest, and now that you've killed it all the others have lost their aggression. Similarly, once the Vark is dead no random battles will occur inside the cave. Leave and return to Armlock. Once you give the Rare Metal to Mirage, she will tell you that she'll start right on developing the weapon. Crawd asks where Narl is, and Mirage says that he returned saying he had something he needed to do, and left a present for you on his way out. Rena asks what it is, and Mirage says it's an N.P.I.D, a free pass into Fun City. Rena asks what Fun City is and Mirage explains that it's an amusement park, "NedŽ Play Station" that was converted into a town. She says that it will take her three days to make the weapons and asks you to go there. Crawd says you shouldn't be playing right before facing off against the Ten Sages, and Mirage says that Narl ordered it, and that the "amusement" there is different than "playing." Chapter 20 The Sages' Counterattack Enter Fun City, and an employee will greet you and guide you to the arena there. Crawd asks him what you're supposed to do there. He tells you that they have made a simulation where you can fight the Ten Sages. "Simulation?" Rena asks. The employee tells her that the arena creates "virtual monsters" for people to fight and they have recently added a "Ten Sages" program. The announcer starts the program and the party fights the simulated Sages. Three days later, the party has all but mastered the simulator. At this point Mirage comes in and comments on how well you're doing. Crawd asks Mirage if the reason she came was that she had finished the weapon. Mirage says she's done, and gives Crawd an Antiproton Sword, the Sacred Tear. Then she gives Rena an Anitproton Knuckle, the Fallen Hope.ĘAfter giving Rena her weapon, Mirage gives you the Void Matter which will resonate with your other weapons and surround them with antiproton fields. Mirage tells you she's going to go home to finish a thesis, and wishes you luck. Crawd thanks her and Mirage says it was fun for to make the weapons in the first place. Crawd asks what you should do now that you have the new weapons, and Rena suggests you stay a little longer in Fun City, as you have yet to hear from Narl. Crawd says you should train some more while you're here. Talk to the tender of the arena and you will have three choices: A) Train B) Rest C) Go see Narl You can train as long as you want; when you're ready to leave select C. Rena will suggest you return to Central City to find Narl. Crawd doesn't want to leave yet and suggests you fight the Ten Sages simulation one last time. Rena agrees and the program starts. Before anyone starts fighting, a voice sounds: "If you want, how about if I help participate in your training?" Zaphikel, Metatron, and the robotic-talking Sage appear in the arena. Metatron greets you and says that "Master Raphael's information was right about your misbehaving." The robotic-talking Sage introduces himself as Jophiel. Crawd asks what they're doing in the arena, and Zaphikel tells him that after hearing about you training to defeat them they thought they'd come and "assist." Zaphikel teleports into the ring and says that he will take care of you since your fight before was "so rudely interrupted." Metatron says that he'll go after "that woman here earlier" and disappears. Jophiel says "I'll just kill whoever I feel like" and similarly leaves. Zaphikel destroys the simulated sage and tells you not to get overconfident for being able to defeat a mere model. He attacks. BOSS: Zaphikel HP 150,000 Strong to Earth, Fire, Lightning, and Dark Zaphikel is a master of close combat and has two multi-hit techniques, the Initial Slay and the Cruelly Rush. If a character gets hit by one of these they will take a lot of damage. For this reason, long-range techniques work the best; keeping Zaphikel away from you should be your primary concern. Multi-hit techniques like Opera's Hyper Launcher or Chisato's Tear Gas work well. Another useful strategy is to use a fast-moving character like Chisato to use the "play chicken strategy" to make him use his techniques (especially Cruelly Rush) and step out of the way, then attack him from the rear while he is executing the technique. You will definitely want Rena and Noel in this fight as well to heal any wounded allies. Zaphikel is very fast so unless you have hyper speed (either through a pair of Bunny Shoes or the Idaten items) trying to run away from Zaphikel will probably not work. Zaphikel is shocked that he lost and congratulates you heartily before dying. The entire party is also similarly surprised that they actually killed one of the Sages. Crawd "snaps out of it" and realizes that you have to go chase after the other two, and you leave the arena. On leaving the Battle stadium, several lasers fire out from behind you. A crowd of people run out of the stadium calling for help. You hear Jophiel laughing as he incinerates several people trying to escape. Then he appears in front of you, and surprised, he asks what happened to Zaphikel. One of your party members tell him that you already killed him. Jophiel is very surprised, but before he can do anything, the party attacks. BOSS: Jophiel HP 160,000 No strengths or weaknesses Speed is of the essence in this battle. Jophiel has only one real technique, the "Imprisonment" which drops fire from the sky on top of all party members, and this fire is difficult to avoid. Other than that Jophiel doesn't do very much and takes a while to prepare an attack, but is very fast. He likes to run away from the party then fire at them from long range, and is so fast that catching up to hit him is very difficult. For this reason, you will want as many party members as possible wearing Bunny Shoes or using Idaten items so you can keep up with Jophiel. In terms of techniques, I've found Ashton's Dead Triangle and Opera's Alpha On One to be the two most useful techniques in this battle. While connecting with a Dead Triangle will be extremely difficult doe to the slow speed of the technique, if you do you will freeze Jophiel's movement giving your fighter characters enough leeway to reach and hit him. Opera's Alpha On One bolts are guided so they will chase Jophiel as he runs away. If you do manage to corner him, use techniques that will go up into the air, like Crawd's Bakuretsuha or Ernest's Broken Heart, because the fact that Jophiel floats means that you may have to do jump attacks on him if you attack normally, which will make holding your position difficult. After the battle Jophiel is really surprised, and can't understand how you beat him. He dies, and Crawd wonders where Metatron could have gone. Another party member mentioned that he said something about "going after that woman." A third party member suggests that the woman he was referring to was probably Mirage. It is decided that you should go to Armlock to try and get to her first. On the way out, one of the gate tenders asks Rena what the fuss inside is about, and Rena tells him about how the three Sages broke in. The gate tenders rushes to the information booth to send a message to Central City. Head to Armlock.ĘWhen you arrive there, there will be a crowd outside Mirage's house and Rena will ask what's going on. The people assembled outside say that somebody descended from the sky and entered Mirage's house. At this point, Mirage gets knocked through the door, and Metatron comes out. Rena tells him that his actions are unforgivable, and Metatron asks "How about you? You've taken a lot of lives yourself up till now." Rena says that you only did that because of the Sages' actions in the first place. Metatron says "You can only see things from your point of view..." and attacks. Boss: Metatron HP 170,000 Strong to everything Because Metatron is strong to everything, attack mages will be essentially useless in this battle. You might want Noel for backup healing, but usually I bring in three fighter characters and Rena. Metatron basically attacks the same way he did when you fought him at the top of Elria Tower. His only special attack is the Meta-Cancel, a very quick double-slash. He usually uses it when you're in the middle of another attack so it is difficult to avoid. Metatron's other technique, the Meta-Guard, is more formidable; he puts up an energy field, and while this energy field is up you cannot hurt him at all. With his Meta- Guard, you should switch your fighter characters' AI to "Teki kara hanare yo!" otherwise they will continue to attack him. Instead, have a fast character act as a decoy to draw away his attack and then dodge it while the barrier is up. When his barrier goes back down, change your characters' AI back and attack him again. In terms of what techniques are good, I find that using multi-hit techniques are best; if you manage to hit him fast like this you can keep him from bringing his shield back up. I find that Ashton's Dragon Breath and Chisato's Tear Gas, are the most useful. Opera's Hyper Launcher works well too, only I've noticed that it does less damage. After Metatron dies, the party talks to Mirage, who was only injured from his attack. The party is surprised to see that she's all right, and Mirage says that she just faked being killed to buy time. She is annoyed that Narl ignored the fact that she would be in danger, and a party member tells her that aid from Central City should arrive soon. She congratulates you on killing three of the Sages and says that they are probably regretting giving you time to prepare yourselves. Leave the town now. As you leave one of Narl's assistants comes after hearing that the Sages were after Mirage, and Crawd tells him there is no more problem. He is glad and conveys a message from Narl to come to Raqua as soon as you are ready. When you enter Raqua, Crawd will ask the guards at the gate where Narl is; they tell you he is in the research room. Go to the infirmary and he will be there and will ask you if you are ready for the final battle. Once you say you are, you will change rooms to the briefing room. Narl will tell you that although you've already defeated three of the Sages, you should not get overconfident because the ones you defeated were the weakest, low-grade Sages and the seven that remain are incomparably more powerful. Rena starts sweating and asks Narl not to threaten you like that. Narl apologizes for scaring you but notes that what he says is the truth. Crawd tells Narl to believe in you. Narl agrees and says that you will invade Feenal at daybreak. At this point, you will see the famed "kokuhaku event" by the shore near Raqua at night. The game will tabulate Crawd's AJD levels with the female characters' AJD levels for him, and the YJD levels for the other male characters. Whichever character has the highest resulting value will be Crawd's partner in this event. The content of the event differs from character to character, but in general female characters will "confess their love" for Crawd, and male characters will have a "male bonding event" where they assure each other that they'll be able to defeat the Sages. Basically, this event is a good indication of who Crawd is going to be paired with for the ending. The next day, before leaving, Narl gives you the "Kekkai no Monsho." (Barrier Monsho) Rena asks what it's for, and Narl reminds you about the Destruction Monsho. One of your characters remembers that its purpose is to destroy the universe. Narl says that if the Sages activate the Destruction Monsho, you should put the Barrier Monsho onto it to redirect its target. Crawd asks what he means, and Mirage comes in and says that it will stop the destruction of the universe by redirecting the Destruction Monsho's power to make it destroy something else. After everyone notices her presence, Mirage goes on to say that once you defeat the Sages the energy field surrounding NedŽ will disappear and you can use that energy to revert the space where Expel was into a past state, thus reviving it. Narl tells you that as soon as the energy field dissipates, he will come to Feenal as well. The party gets on the Herash and goes to the dock by Feenal. The soldier by the dock tells you to talk to him if you want to return to Raqua. Double-check to make sure you've got all the items you need, and then head to Feenal. Chapter 21 The Final Battle Make sure you've got all the equipment and items you need when you enter Feenal because you will need it; it is a very long dungeon. As soon as you enter Feenal, three of the sages will be waiting for you. The young blue-haired Sage greets you. He says it would be sad for you to be killed by someone without even knowing their name, so he introduces himself as Zadkiel. The robed Sage simply says "Raphael..." and the old Sage introduces himself as Kamael. Then they attack. BOSS: Zadkiel: HP 105800, no strengths or weaknesses Raphael: HP 85200, no strengths or weaknesses Kamael: HP 45500, Weak to Earth, Fire, Lightning, and Dark This is one of the toughest fights in the game. While all three sages have significantly fewer HP than the ones you've fought before, they are all extremely powerful. Zadkiel's primary means of attack are two very powerful multi-hit beams, one shot from his tuning-fork like weapon and one thrown. He can also cast Lost Mental, and can teleport around the battlefield. Raphael also can teleport, and does so more than Zadkiel. His three primary attacks are to cast Thunder Cloud, cause an explosion around him to do multi-hit damage to all characters, and to suck characters into his cloak. Characters sucked into his cloak are essentially in the same state as characters that got swallowed by the Vissayers back in Ringa Seichi were; they are considered "dead," but if you attack Raphael he will release them. (NOTE: Unlike the Vissayer-type enemies, Raphael will NOT spit out absorbed characters on his own; you have to attack him to free them) Kamael has two multi-hit beam attacks which do little damage but inflict all status ailments on the target, and can also cast Delay or Noa. As soon as this battle starts, IMMEDIATELY have Crawd use a Kabutowari on Raphael. The second the battle starts Raphael will usually teleport right in front of you then use his explosion attack, which if you're unlucky will take out 2 or 3 characters right there; Crawd's Kabutowari will prevent him from using it. In this battle, using an Idaten Nanko to speed all characters up to max is an absolute must; with Zadkiel and Raphael teleporting around the battlefield you will be at a very large disadvantage if you can't reach them in a short amount of time. Focus your energies on Zadkiel and Raphael first, since Kamael is relatively weak you can save him for last. If you bring Celine into the battle, having her cast Southern Cross or Explode will kill Kamael very quickly. Bringing in Leon to cast Shadow Flare is another option. Bringing Rena into this battle is a necessity because you are likely have wounded/dead characters very quickly and you will need her healing power. Bring Crawd in with the Eternal Sphere and have him keep striking Zadkiel or Raphael with normall attacks or Koryuhas; with luck and good Battle Skills you will be able to keep them dizzy. Opera is also an excellent character to bring into this battle because of all of her long-range waza. In general, you should try to hit these Sages from far away because up close you will be vulnerable to the full brunt of their multi-hit attacks. After the three Sages are dead, you can enter Feenal. Items in Feenal: Spark Whip, Monshogaku Daijiten (Great Dictionary of Monsho Studies), Mithril Shield, Left Cross, Nuclear Bomb, Resurrect Mist, ?ITEM, Pet no Esa, Beta Box, Lotus Eater, Atomic Punch, Mithril, Titan Fist, Sylvan Boots, Rune Shoes, Shisento "Koro," Fresh Syrup, Liquor Bottle, Spark, Clap Rod, Duel Helm, Kenja no Ishi (Sage Stone). On the fifth floor, you will enter a room and two sages will appear. One of them says "Hey Haniel, we've got guests!" Haniel gets angry that you have come in to intrude and gets ready to attack, but other Sage, Michael, stops him, noting that you must have killed the other Sages. "It's your turn now" Rena says. Michael starts laughing, and the two attack you. BOSS: Haniel: HP 160,000, no strengths or weaknesses Michael: HP 180,000, Weak to Water, strong to everything else Haniel's primary attacks are throwing bombs or firing a multi-hit beam. He can also cast Tractor Beam, and a very powerful Lost Mental or Blood Scylla. His most powerful attack however is the Mind Blast, a massive energy beam that can do several thousand points of damage, petrify and/or poison its target, and never misses. Michael attacks entirely using flame attacks. His normal attacks are flame punches, and he can cast Eruption, and (very rarely) Explode. His primary attack though is the flame dive attack Spicule. While it is rather amusing to hear him yelling after burning himself while he is using this attack, the damage it does is not; it does upwards of 3000+ damage to every character in the party. For this reason, the key to winning this battle is to prevent Michael from using Spicule. It's generally a good idea to bring Rena and three fighters into the fight, or Rena, Leon, and two fighters. The best three fighters against Michael are Crawd, Opera, and Ashton. Crawd is probably the most useful because both his normal attack with the Eternal Sphere and his Kyomensetsu both have great dizzy rates. Opera's Cold Wind does lots of damage too. Ashton's Northern Cross also works well, and Dragon Breath as well if you're lucky. (Gyoro's fire breath will heal Michael, but Ururun's breath does LOTS of damage against him) Leon's ice spells do tons of damage against Michael as well, especially Noa. Using an Idaten Nanko at the beginning of the fight is an absolute necessity because if you don't there's a good chance you will die before even reaching Michael; to be safe equip a pair of Bunny Shoes on whatever fighter you will be controlling. Rena's Anti spell will help a lot in reducing Michael's fire damage; equipping Star Rubies on your characters before the fight will help in that aspect too. You should basically ignore Haniel until Michael is dead; his Lost Mental can be extremely annoying since it drains 300+ MP, but other than that he shouldn't be too much of a problem since Rena can cure your status ailments. Haniel by himself is a pushover; he's fast so he can escape your attacks pretty well, but if you use the Idaten Nanko that shouldn't be a problem. Once the two Sages are dead, you can proceed up to the 6th floor. The 6th floor is a maze-like series of 16 rooms. Here is a map: ------------- ------------- ------X------ ------------- | | | | | | | | | | | P | S Y | ITEMS | | | | | | | | | | | ------B------ ------R------ ------------- ------#------ | | | | | | | | | | | B S R | | | | | | | | | | | | ------------- ------------- ------R------ ------B------ | | | | | | | | | | | G Y Y S Y S | | | | | | | | | | | ------Y------ ------------- ------R------ -----OGP----- | | | | | | | | | | | O R,B S R | * | | | | | | | | | | | ------------- -----P,Y----- ------------- ------------- Key: S=Red/Yellow/Blue switch R=Doors that open with the Red switch on Y=Doors that open with the Yellow switch on B=Doors that open with the Blue switch on O,G,P=Orange, Green, Purple switches *=Exit switch X=Exit #=Sealed door When you first enter this series of rooms, the "#" door is open. As soon as you hit either the Orange, Green, or Purple switches, this door seals and can never be opened again. So if you want the items inside, go there before changing any of the switches. The door marked "OGP" will only open after you have hit the Orange, Green, and Purple Switches, and gives you access to the Scarlet Switch that opens the exit door. This puzzle is actually fairly easy to figure out on your own; the only tricky part is not missing the items in the upper-right hand room. On the seventh floor, you will find the gray-haired black-robed mage standing alone in a single room. As soon as you enter, he says "The fact that you made it here must mean the only two of the Ten Sages left are me and Gabriel in the far room..." Crawd tells him he's right and tells him to surrender. "I see...they're dead" the Sage says. He starts laughing and says how everything is going to plan and that splitting up the Ten Sages to destroy them worked perfectly. One of your party members asks what he's talking about, and the Sage ignores him/her and continues laughing, saying "Now if I just kill Gabriel, the universe is mine." (and identifies himself as Lucifer at the same time) One of your party members says "You deliberately killed your allies!?" Lucifer turns around and says yes, then notes that you are still alive.ĘHe steps forward and thanks you for your hard work, then asks you what you want in return. He offers money and land, but after seeing that the party is not interested decides to "give you death" instead. BOSS: Lucifer HP 300,000 Strong to Earth, Water, Wind, Lightning, Star, Fu, Light, Darkness, and Mu. Lucifer can teleport, fire out forcefields around him to hit you, call lightning down to strike individual characters (no dodging possible) and cast Demon's Gate or Word of Death. However, his primary form of attack is the Horobi no Kaze,Ę(Wind of Death/Ruin) a massive blast of wind that will do upwards of 5000 points of damage to the entire party. This unfortunately is the attack that he does most often, and with 5900 MP he is not going to run out of the MP to use it. If that wasn't bad enough, in the two seconds or so it takes Lucifer to cast it, he is invincible to both physical and magical attacks. However, there is one piece of equipment that will give you a great advantage: the Rune Shoes. (You can make the Rune Shoes out of Rune Metal so long as you don't have the Magical Rasp using the Blacksmith Super Tokugi) The good thing about Rune Shoes is that characters wearing them will be immune to Lucifer's Horobi no Kaze. The down side is that only spellcasters can equip them. Still, without his Horobi no Kaze Lucifer is no problem at all; Rena wearing a pair of Rune shoes could easily kill him all by herself. If you have all your spellcasters participating in the battle equip Rune Shoes all you need to worry about is preventing your fighters from dying, and even then you can revive them with Resurrect Potions with little trouble. Still, it would be a good idea to equip your fighters with multiple pieces of equipment with Wind protection (the Green Beryl does and can be equipped by anyone) and cast Anti when the battle starts. If you have all four spellcasters and bring them all into the battle with Rune Shoes you shouldn't have any problem on Lucifer at all. (though the battle will take forever) Also use an Idaten Nanko or equip your fighters with Bunny Shoes or else they will probably die before even reaching Lucifer. Also, while Lucifer is impervious to physical/magical attack when preparing to cast Horobi no Kaze, he is still susceptible to attacks via items; if you catch him in time and attack him with an item he will take damage and stop casting. Usually he will immediately start casting Horobi no Kaze again, but in the quarter-second or after getting damaged by the item you can hit him with a physical attack and temporarily get him out of the casting cycle. Because of Lucifer's high HP and defense level this battle will take a VERY long time, so it is a good opportunity to raise your characters' waza levels. Once Lucifer is dead, you can proceed onwards. At one point, when you're on the 9th floor, the path will go back down to the 8th floor, but don't worry about having gone the wrong way; the path will start going up again until you get to the 10th floor. When you reach the top of Feenal you will find Gabriel all alone in front of the Destruction Monsho. Crawd tells him his days of trying to conquer the universe are over. Without turning around, Gabriel compliments him on his will but tells him he's too late and that he as already finished the Destruction Monsho. Rena tells him to stopĘcausing trouble since he's the only one left. Gabriel turns around and says that it doesn't make any difference since he alone is enough to complete his plan. He then says "Let's enjoy this, Philia" and attacks you. This is the last fight in the game, but the powers of the boss actually differ depending on your actions in the game. Gabriel has what's called a "Limiter," a program within him that limits his power output. If you have seen a certain Private Action Gabriel's Limiter will be removed and he will become vastly more powerful. Odds are you'll first fight him with his Limiter off, since you have to save at the Save Point right before Gabriel then go all the way back to the towns to see the PA necessary to remove his Limiter. BOSS: Gabriel (Limiter ON) HP: 500,000 No strengths or weaknesses: At the start of the fight, Gabriel isn't so bad. At this stage, his two primary attacks are psychic bolts and Divine Wave. Divine Wind is a multi-hitting energy beam that does lots of damage; characters close to the source of the beam are likely to get killed outright. Divine Wave is like Raphael's explosion attack; it sends out a wave of damaging energy around Gabriel in a circle and can damage characters caught in it several times. He also casts several spells (Star Flare the most at this point, I think) which do much more damage than they would do when cast by anyone else. He is also very fast and will be able to outrun your characters fairly easy. Still, at this point he's not all that much harder than some of the other Sage fights. However, once you reduce his HP far enough, he will cast "Time of Truth" and summon Philia to support him. Once he fuses with Philia, he becomes VERY fast and will fly all over the battlefield slightly above ground at speeds so fast that even characters wearing Bunny Shoes will have trouble keeping up. Also his spells' power gets a huge boost and he can cast them while moving. He also starts casting really powerful spells like Southern Cross and Explode as well. What's worse, at this point he can cast his ultimate spell, "Shinkyoku" (Divine Song) which can do as much as 6000-8000 points of damage on your entire party. Needless to say, he is very difficult to defeat normally. Having all your characters running at Bunny Shoes-speed is absolutely essential in this fight, so bring plenty of Idaten Nankos and Idaten Ships into the battle to boost your characters' speed. If your characters are not moving at this speed it will be next to impossible to even catch up to Gabriel to hit him. Basically, multi-hit attacks are the way to go for this fight; if you manage to pull them off successively you can keep Gabriel stunned long enough to prevent him from casting his spells. You won't be able to stop him from using his Divine Wave and normal attack unless he's REALLY dizzy (ie with stars around his head) nor can you stop him from casting "Time of Truth" (he becomes invincible when he starts casting it) but since the bulk of his power comes from his magic keeping him stunned helps a lot. This is the last fight, so don't worry about saving any items. Here are some strategies for each character: Crawd: Equip Crawd with the Eternal Sphere, an Atlas Ring, and a Paras Atene is a great combination; the Atlas Ring will boost his damage way up, the Paras Atene will negate the bad effects of the Atlas Ring, and the Eternal Sphere will increase his number of hits greatly. Kyomensetsu and Kabutowari are the techniques of choice here. Rena: Bringing her into the fight is an absolute necessity. Cast Fairy light often, and Anti as soon as you enter the battle. If you have time between healing spells, cast Angel Feather and other power-up spells on your party members. Celine: Cast Angel Feather and Anti at the beginning of the fight. Explode and Southern Cross work well; basically cast her most powerful spells. If Gabriel casts Angel Feather on himself, immediately cast Curse on him. Ashton: Do NOT enter the battle equipping the Gemini or Melfar unless you are equipping positive fire/ice respective equipment; his Explode/Noa respectively will do 9999 damage on Ashton if he's not. Sword Dance is a great move to use, as well as Dragon Breath. Opera: Alpha on One and Hyper Launcher are the two best techniques to use. Equip the Seventh Ray in the battle for extra defense against Gabriel's spells. Opera is a useful character to use because her Alpha on One will chase Gabriel as he constantly runs away. Precis: Barrier, Ei! Ya!, Bloody Mary, and Holoholograph are all good techniques to use. If you want to get in close, Pop Step is a good technique to use. Bowman: If you can pull it off right, a Senpusho/Okarengeki combo works well; after getting lifted into the air via Senpusho, Bowman will hit Gabriel on the way down with Okarengeki. Ernest: Thousand Whip and Broken Heart work best. Since he can use Broken Heart from any distance, it's an especially effective technique Leon: Protection and Growth on your fighter characters. Demon's gate is good too. If you can manage to pull off a fused spell by casting his Gremlin Lair and Rena's Tractor Beam/Celine's Thunder Storm at the same time, you can do 50,000+ damage to Gabriel! Noel: Not all that effective, but good for backup healing in case Rena gets killed, and can cast Curse to negate Gabriel's Angel Feather spells. Chisato: Tear Gas, low-powered Flamethrower, and high powered Tsumujikaze are all very effective techniques to dizzy Gabriel. BOSS: Gabriel (Limiter OFF) HP: 1,500,000 No strengths or weaknesses (See above for Gabriel's attack patterns) All I can say is good luck. Gabriel without his Limiter gets my vote for the most difficult boss ever. Many of his spells will do 9999 damage to all members of the party (IOW instant death) and Shinkyoku apparently does 9999 damage to all members of the party no matter what they're equipping and what resistances they have. Basically, if you are going to fight Gabriel with his Limiter off and not cheat, you can't let him get off a single attack. Equip Crawd with the Eternal Sphere, a powerful fighter character like Ashton with the Koyoku no Udewa, and try to pin him between those two fighters, and hope the stars produced with their normal attacks keep him stunned throughout the entire fight. Multi-hit waza are the way to go when fighting Gabriel with his Limiter Off. Crawd's Kyomensetsu, Dias' Mugen, and Opera's Alpha on One are good techniques to use. If you can get the timing down right, doing a Hurricane Slash/Sword Dance combo with Ashton can be VERY effective. The hurricane will knock Gabriel into the air where he can't attack, and then he will be caught in the Sword Dance when he lands. Repeat, and if you can hit him with another hurricane while he is getting knocked back from the Sword Dash, you can juggle him like that. Other than that, you'll have to leave it to high levels and good luck. As a point of reference, the only person I have talked to that managed to kill Gabriel with his Limiter off without some form of cheating had all characters around 220 in terms of levels. (I managed to do it at a lower level, but I had to use the Save Swap technique to get 8 Koyoku no Udewas first) I've never played Gabriel with his Limiter off on Galaxy or Universe, but I imagine he must be next to impossible to kill there, even when cheating. Good luck! Ending Translation: Gabriel: What a waste of effort....the universe is going to be destroyed anyway...if I die, the Destruction Monsho will activate. Rena: That's your goal!? How can you conquer something you're going to destroy! Gabriel: Conquer? I don't need to destroy anything. If I can't conquer, then I can destroy everything. Crawd: Why would you do such a thing though? Gabriel: You'd never understand...that was our mission and our reason for existence. We were made for just that purpose... Crawd: Wh, what the-!? Gabriel: It would seem the Destruction Monsho has been activated with the deterioration of our life signs. Now no matter what means are taken the destruction cannot be stopped. Narl: Rena, quickly, put the Barrier Monsho above the Destruction Monsho! Mirage: What are you doing!? If you don't hurry up you'll be too late! Gabriel: I, it can't be... Rena: What!? But how? Mirage: Looks like it's started. Rena: What do you mean! Wasn't the Barrier Monsho supposed to stop the destruction of the universe? Narl: Yes, we have stopped the destruction of the universe with the power of the Barrier Monsho. Crawd: Then what's this shaking? Maybe it's just me, but it seems a lot stronger than before. Mirage: We told you that the Barrier Monsho can only redirect the target of the destruction...Nothing can stop the energy it would take to destroy the universe. *Character*: Then where is that energy going? Narl: Through the power of the Barrier Monsho, all of that energy will be taken by Energy NedŽ. *Character*: But if that happens, then Energy NedŽ will be... Narl: Most likely be annihilated without a trace. Rena: I can't believe it... Mirage: Don't worry. We can teleport you with the power generated by the destruction. And at the same time we can call back Expel from the past. If we do that then we can achieve your objective. *Character*: That's beside the point! Mirage: It's better than the universe getting destroyed, isn't it? The Destruction Monsho is something we NedŽians made a mistake by creating. We don't need to take you along with us when our world gets destroyed. Narl: And NedŽ has been around for a long, long time. If we wanted to, we could destroy the universe. No technology this advanced exists anywhere else.ĘIt's time for NedŽ's life to come to a close. Rena: Why didn't you tell us before...If I had known that you and Energy NedŽ would have to be sacrificed, I would have... Mirage: You guys are too kind; we knew if we told you you'd hesitate. Narl: Therefore, we asked Professor Noel and/or Chisato to help. [depending on party makeup] Noel/Chisato: Sorry for not saying anything. Rena: That's it! If we bring the people of Energy NedŽ along with us... Narl: No, when NedŽ dies, so will we. We realize that creatures that have stopped evolving have no reason to exist. Narl: Rena, Noel, Chisato...as the last NedŽians, live to your fullest. Rena: Everyone... Noel/Chisato: We'll do our best... Narl: Well then, it's time to say goodbye. Rena: Narl, I... Narl: It's all right. We're not afraid. That's probably because our hearts will go out with you. Mirage: See ya, take care of our hearts now, you hear? Crawd: Come on, let's go back to Expel! Rena: Right! And time passed... (End translations) Now you'll see the main bulk of the ending. There are 86 of them so I can neither translate or describe them all because I've seen nowhere near all of them. A lot of them are pretty funny, so try to get all sorts of different combinations of characters. If you sabotage your characters' AJD and YJD using Shuppan books right before fighting Gabriel you can see multiple sets of endings without having to play through the game all over again. Once the ending combinations are over, sit back and enjoy the end credits CGI sequence! It's got great music too. :) Chapter 22 The Trial Cavern To get into the bonus dungeon in Star Ocean: The Second Story, you don't actually have to finish the game. All you have to do is save at the save point before Gabriel. So leave Feenal and return to Fun City. At Fun City, go to the Battle Stadium and talk to an old man dressed in green standing at the back of the arena. He will tell you he can "bring your memories back to life." He'll ask you if you want to try it. He'll ask you twice; say yes both times. He will tell you to close your eyes, and when you open them you will find yourself back in Arlia. There will be a penguin "Penpen" behind you. If you talk to him, he will say something intelligible, and you can say 1) "I don't understand" or 2) "Stupid Penpen!" If you say 2), Penpen will kick you back into the arena. In this way, you can travel to and from Arlia and NedŽ. However, once you leave Arlia, you will find a Sainard waiting for you! Ride on the Sainard and travel to the continent in the southwest end of the map you formerly couldn't reach. There you can find the entrance to the Trial Cavern. LEVEL ONE: MONSHO NO ISEKI (THE MONSHO RUINS) Items: Nectar, Link Stock, Nuclear Bomb, Tri-Emplem, Tokkoyaku, Juicy Beef, Blueberry Monsters to look out for: None really; the monsters here are not too much more powerful than those in Feenal. If anyone, you should look out for the Warlocks because they can cast high-level Southern Cross spells. Reaching them in time before they can get their spells off can be tough. By this point in the game, you'll have probably realized that the key to winning really tough battles is running speed, and this holds especially true in the bonus dungeon, where on the lower levels you fight boss-class monsters in random fights. And unless you bring massive quantities of Idaten Nankos, which is basically impossible since you can hold at most 20, you are going to want to equip as many characters as possible with Bunny Shoes here. Make sure to steal the pair from the bunny in Fun City; there are also several places in the bonus dungeon you can pick them up. Other than that and resorting to cheating and the save-swap technique, the only place you can get Bunny Shoes is at the Bunny Races in Fun City. It may be a pain, but you might want to keep betting on the Bunny Shoes until you get a pair or two; they often mean the difference betwen life and death in this dungeon. As long as you have enough Bunny Shoes to swap among your fighter characters, you should be OK. Level features/puzzles: None, really. Make sure you get the Link Stock, which you can steal from for Link Combos instead of another character. Also, note the room with the red floor tiles. If you notice the tiles with light coming up from under them, this is a trap door down to the 9th level of the dungeon. Later in the dungeon this will be very useful to skip down to the hard levels, but if you are coming here for the first time, you will want to avoid this, because if you fall into the 9th level with levels any less than 150 (and even that's pushing it) it will became a slaughterfest for the monsters down there quite quickly. The exit to this level is on the south end. At the end of the level, the Dark Feathered Waiting for you greets you and welcomes you to the Trial Cavern. She tells you that further onward are various tests to try your fitness and courage. She says that as your first test, you must defeat her. BOSS: Dark Feathered: HP 160,000, no strengths or weaknesses 2 Weird Knights: HP 23,000 Strong to Fire and Darkness The Weird Knights are powerful and do lots of damage, but they are of lesser significance; you should focus on the Dark Feathered because she is far more dangerous; she casts powerful spells, travels very quickly, and can petrify you. Multi-hit long-range waza work best, making Opera or Chisato excellent choices for this fight. I've also been able to air-juggle her fairly effectively with Ashton's Sword Dance. After defeating the Dark Feathered, she congratulates you and allows you to proceed to the next level. First level Treasure: A pair of Bunny Shoes LEVEL 2: RENBO NO FUKUROKOJI (THE BLIND ALLEY OF LOVE) Items: Pure Leaf, Resurrect Mist, Reflex, Link Combo Monsters to look out for: None in particular; most of the monsters here are just powerful versions of monsters you've fought before. The sole exception might be the Cave Stings; I believe they are the first flying ray monster that can fire projectiles at you. And while not particularly special in their patterns, the Giants deserve a note of caution as their attacks can do 2000-3000 points of damage to low-level characters. Level features/puzzles: A stone tablet by the entrance to the level reads: "The love confession of the young woman Millene: That was the start of her story of love with Luke. Felia tired to break up their love. Roid's feelings went out to a solitary girl. Yufi secretly loved the young man Roid. Sharon was afflicted with a forbidden love. Sistina stood and watched the sky alone." You will also find statues scattered about the level with the names of the people on the tablet that you can turn in various directions. Also note that the Link Combo is tough to find; it is located on the floor smack between the Milenne and Luke statues. Solution: You have to turn each statue toward the statue of the person they like. Therefore, Millene faces Luke, Luke faces Millene, Felia faces Luke, Roid faces Sistina, Yufi faces Roid, Sharon faces Yufi (her "forbidden love" is for another woman) and Sistina faces nobody. BOSS: Blood Gerell: HP 60,000, No strengths or weaknesses 5 Hunting Gels: HP 20,000 This is overall not that difficult a battle. Your only real danger is in the number of enemies you're fighting. All the monsters, including the Blood Gerell, can split and divide into more enemies, and you can easily end up in the middle of a hoarde of slimes. For this reason, techniques and spells that hit all the enemies at once are the best way to beat this fight. After defeating the Blood Gerell, it will congratulate you and grant you passage to the next level. Second Level Treasure: Seraphic Garb LEVEL 3: IPPOMICHI NO DOKUTSU (ONE-WAY CAVE) Items: Nectar, Juicy Beef, Dream Crown, Tokkoyaku, Sylvan Mail, Slayer Ring, Nectar. Monsters to look out for: The Weird Goats are the ones to look out for here. They can only cast Fire Bolt, so it may seem silly to cast Silence on them, but I suggest you do anyway; the bolts take no time to cast and are more powerful than they should be, plus the Goats are smart and will immediately cast it on anyone that is casting a spell. Also, note that the boss of the last level appears here as a normal enemy.... Level features/puzzles: Note the yellow tiles on the floor when you first enter the level. Each one of these stands for a room in the dungeon. As soon as you enter a room, the corresponding tile will turn red. What you have to do is turn all the tiles to red. The one catch is that if you enter a room that's already "red," the tile will revert to yellow. Therefore, you basically have to travel on a path that travels to each room once and only once, and that ends in the same room you started in. There are actually several different paths you can take; a map below is provided for you to figure out which one you'd like to choose. (As a point of reference, I've labeled one path through with the numbers 1-16 in succeeding order) ------------------------------------------------------- | | | | | | | | | | | 11 10 7 6 | | | | | | | | | | | |----- -----+----- -----+----- -----+----- -----| | | | | | | | | | | | 12 | 9 8 5 | | | | | | | | | | | |----- -----+----- -----+----- -----+----- -----| | | DOWN | | | | | UP | | | | 13 16 1 4 | | | | | | | | | | | |----- -----+----- -----+----- -----+----- -----| | | | | | | | | | | | 14 15 2 3 | | | | | | | | | | | ------------------------------------------------------- After you open the door, the Dream Shade behind it congratulates you on solving the puzzle, and gives you your "last test." BOSS: 3 Dream Shades 35,000 HP No strengths or Weaknesses Overall, the Dream Shades aren't too difficult, especially considering some of the other monsters that have been showing up in the dungeon. They do have one strength though: the ability to stop time. If you see a clock appear on one of the Shades, hit it immediately; if they stop time they will be able to attack you without you providing any defense, and can kill you right then and there quite often. After beating the Dream Shades, they congratulate you and teleport away. Third level treasure: Magical Drop LEVEL 4:ĘBUSHIN NO SAIDAN (ALTAR OF THE GOD OF DANCING) Items: Extinction, Nectar, Shikkoku no Pierce, Piyonon, Resurrect Mist, Pure Leaf, Seraphic Garb Monsters to look out for: The Punkponks are the most annoying monsters here, not only because of the high damage they deal, but because they knock your characters back very far when they hit them. If your characters are not running at Bunny-Shoes speeds, it will make things very difficult for you. Level features/puzzles: The main feature of this level is that some of the walls can be walked through. This is how you can get the chests at the beginning of the level and through the wall to fight the boss. Be sure not to miss the treasure chest with Extinction, Leon's most powerful spell; it is EXTREMELY powerful and will turn the tide of many battles here. A "Mistaken Soldier" says that "Supposedly there is a terrible Bushin (war god) on this level." (note this is a bad pun, as the "bushin" on this level is "dancing god"--but same pronunciation) The main trick here is in a room to the northeast end of the level; walk through the left-hand wall there and you will find a switch. Pull that switch to open the sealed door in the center of the level. Enter the sealed door, and Bushin, the Dance Goddess, willĘbe there. She says that she is the "ruler of music" and tells you to play aĘfamous piece to calm the heart. Pick a character with a high Ongaku (music) level with both Rythm-kan and On-kan and s/he will play for the goddess. If s/he succeeds in pleasing Bushin, she will compliment you and tell you "you should be able to use this instrument with your skill" and will give you the level treasure, the Maboroshi no Shamisen, and disappear. When you enter the secret door at the northwest end of the level, a robot will be waiting there: It scans you, does not find you in its database of "allies," determines you to be an enemy, and attacks. BOSS: Mi-il 37 HP 190,000, Strong to everything This boss is a lot tougher than it appears. Apparently its only attack is its laser beams, but they will do 2000-3000 damage plus poison to a character with a 700 defense rating. It also runs extremely fast. Your one advantage over it is that it needs to be a slight distance away from your character to fire. For this reason, the best way to defeat it is to stay close to it and use multi-hit juggle attacks to keep it from running away. For this reason, characters specializing in long-range attacks like Opera or Ernest will be less useful. I find that Crawd's regular attack with the Eternity Sphere works best, followed by his Kyomensetsu and Ashton's Sword Dance. After the battle, the Mi-il will say "Entry Conditions Fulfilled: Permission granted to advance"Ęand disappear. LEVEL 5: ONNA NO GYAKUSHU (A WOMAN'S COUNTERATTACK) Items: Fresh Syrup, Slayer Ring, Juicy Beef, Nectar, Fairy Ring, Tokkoyaku, Seraphic Garb Monsters to look out for: A really sadistic monster here is the Dragon Axe. If a character runs out of HP in the battle, they will sit and wait by their bodies, so if the character gets revived, they can immediately kill him/her again. For this reason, it is often safer to use a Resurrect Mist rather than a Raise Dead spell or Resurrect Potion, because then when the character is revived they will have full HP to survive the Dragon Axe's attack. Also, the Greater Goats will cast Silence, which can make things extremely difficult for you if they silence your healer, not to mention that they also cast Earthquake... Level features/puzzles: As you're entering a doorway in the first room, a voice calls out: "You've finally come. Time to pay you back for that stunt two years ago! (?)" You will see a girl. Rena will say: "Ah!! you're..." You get three choices: 1) Puffy 2) Pahi 3) Bunny 1) You're right; the girl is surprised and asks if she's ever met you. "No, but I just sort of guessed..." Rena says. 2) The girl falls over and says "What's with that 'Hi!?' Do you not have front teeth or something!? I'm PuFFY!" 3) The girl gets very angry and says "Don't associate me with that bitch! I'm PUFFY!" Then Puffy will ask: "What would go well with a lady like me?" You can answer: 1) Nikibi (Pimple) 2) Noroi (Curse) 3) Yaju (Wild animal) 1) Puffy will say "If you're indirectly trying to compliment me on my youth, there are better ways to do it." 2) Puffy gets mad, and says "Wrong 'Tsukimono!'" (this is a pun, Puffy asked what "tsukimono," which means accompianment or accessory, would go well with her, and another type of "tsukimono" means "a possession" or some sort of black magic cast on someone.) 3) "Ah, you got it!" Puffy says. "A beautiful girl, and a ferocious beast." Puffy then shows you the "true answer" by summoning a huge monster, who she orders to attack you. BOSS: Weird Beast HP 811200 The Weird Beast is completely immune to magic, and all physical attacks will do only 1 point of damage. So unless you cheat or spend the rest of your natural life fighting it, (at the fastest rates I could get with several characters using their best multi-hit waza, I calculated the battle would take over 30 hours to finish) run from this battle. On the other hand, because the Beast itself is rather weak, this is an excellent place to build up your waza skill levels. If you DO beat it, Puffy will be shocked, yells "You'll pay for this!" and runs away. You'll get the Guren no Hoshu. (Lotus Jewel) If you run away, Puffy laughs and says she'll give you a break, and tells you that she has the key to the lower level, then leaves with the Beast. Later on in the level, you will find Puffy being attacked by some hourglass monster. After running up to her, Crawd will mention "I've seen this situation before somewhere..." You'll get the option to save Puffy; you will be attacked by three Dream Shades (same as the boss fight for level 2) After you kill the Dream Shades, Puffy gets mad and says "Are you trying to buy my favor or something?" and runs away. She will trip and drop an item on the way out; pick it up, it is the Weird Slayer. In addition to being powerful, this weapon heals the weilder with each use, and kills any monster with "Weird" in its name in one hit. Note, however, that only Precis, Chisato, Rena, or Bowman can equip it. Continue to the locked door at the southeast end of the level. Puffy will be there; talk to her and you'll ask where the monster she had with her went. Puffy says it went off on its own and wonders if it's wild. You'll ask if she wasn't controlling it. Puffy tells you to shut up, and you'll ask her for the key. Puffy will tell you the monster went off with it. Now you have to find the Weird Beast and fight it again. (I believe its position changes from game to game; it hangs out in one of the small side rooms in the level) Only this time, have someone enter the fight with the Weird Slayer equipped; hit it once with this character and the Weird Beast will die immediately. Or, you can have fighter characters enter the battle, continually attack with their special attacks, run when they run out of MP, use food/Familiar skill to get Blackberries, and return to fight again; it's a great way to raise Jukurendo fast. Once it's dead, the Weird Beast will drop the Guren no Hoshu (Lotus Jewel) which is the key to open the door down to the next level. LEVEL 6: TOZOKU NO SOKUTSU (THE DEN OF THIEVES) Items: Cure Poison, Dream Crown Monsters to look out for: None, really. Aside from the occasional Dragon Axe, Dream Shade, or Punkponk, the only enemies that will show up here are Chinke Thieves and Metal Chinkes, neither of which will pose any threat to you. The Metal Chinkes are impervious to most attacks (1 hp damage/attack) and have 200 HP, plus they run away reasonably quickly, so killing them is reasonably difficult. If you have someone equip the "Chinke Slayer" you can get from Radol in the earlier event in the game (I suggest a spellcaster since it's such a weak weapon), you can kill them in one hit. They don't give you much more experience than the other monsters in the bonus dungeon, but considering the ease with which you can kill them they are easy EXP. Level features/puzzles: No real puzzles here, this is a short level. In order to get the door to the next level open, examine the bottom-right Chinke Thief statue in the hall with all the thief statues; it has a switch you can use to open the door. Although it's extremely rare, sometimes the Merchant Santa will appear in the statue room. Like in the first Star Ocean, you can buy Tri-Emblems, (the real thing, not the Tri-Emplems) Santa Boots, andĘKaeru no Kisekis, (Pun: means "Frog gem" and "Frog Miracle" at the same time) stones that will teleport you out of the dungeon, from him. You can also buy all the rare ores in the game from him. Note that you'll have to empty your wallet to get anything though. When you go through the formerly locked door, there will be a single thief waiting for you, the Chinke Thief LV 99. It just says "Steal!" and attacks. BOSS: 1 Dream Shade: HP 35,000, no strengths or weaknesses 3 Chinke Thieves: HP 3, no strengths or weaknesses 1 Chinke Thief LV 99: HP 40,000, no strengths or weaknesses Do not be fooled by the enemies you're fighting in this battle; they're HARD. The enemy to look out for is the Chinke Thief LV 99. In addition to doing thousands of points of damage each hit, he runs at Bunny-shoes speed, which means that no matter what you do you won't be able to escape or outrun him. The easiest way to finish this battle is to have somebody equip the Chinke Slayer before it starts, because it will kill the Chinke Thief LV 99 in one hit, and with the most powerful enemy out of the way the only enemy that will take any time to beat is the Dream Shade. If you don't have it or don't want to use it, focus on trying to kill the Dream Shade first in this battle; its stopping time in tandem with the Chinke Thief LV 99's power is a deadly combination. Since this battle starts out as a Raid Attack, have your spellcasters run away from the center of the battle immediately. When you've got the battle down to the Chinke Thief LV 99, you should be able to defeat him with relative ease if you get your fighters to team up on him. (Make sure you've got a healer with you though) Sixth level treasure: Chinke Slayer LEVEL SEVEN: MEGAMI NO SAIDAN (THE GODDESS' ALTAR) Items: Tri-Emplem, Fresh Syrup, Resurrect Mist, Ganze, Bibiwareta Hoshu (Cracked Gem), Pure Leaf, Piyonon, Weird Slayer, Bunny Shoes, Tama no Hikari "Yukiyocho," Kokuryu "Sekidaya" Enemies to look out for: None really; most of the enemies here are just really powerful normal-type enemies. One thing to note though is that the Chinke Thief LV 99 is a normal enemy here! Bring someone in with a Chinke Slayer to make those fights easier. Level features/puzzles: The altar you will find in the middle of the level has a plaque next to it which reads "Through the power of the gem the Door will open; offer it to the altar." In order to solve the puzzle of this level, you need to use your Item Creation skills to get through. If you use your Saiku Item Creation on the Bibiwareta Hoshu you can fix its crack, and then place it on the altar to open the door. When you enter the last room you will be met by a huge monster, the Mithril Eater. It attacks you. BOSS: Mithril Eater HP: 600,000 No strengths or weaknesses This is going to be a LONG fight. The Mithril Eater has tons of HP, a high defense level, and can block attacks with annoying frequency. In terms of patterns, the Mithril Eater is exactly the same as the Vark you fought earlier, except it is much more powerful; when it uses its "Lose Patience" attack it usually does more than 8000 damage to everybody. Once you defeat the Mithril Eater, itĘ"Opens the Gates to Hell" as it puts it and you can proceed to the next level. Level 7 Treasure: Seiju Million Terror (Holy Staff Million Terror) LEVEL 8: SHOKUJIN (THE FOOD GOD) Items: Lavender, Chinke Slayer, Seraphic Garb, Amoeba Soup, Ooze Cocktail, Seiju Million Terror, Slime Jelly, Fresh Syrup, Ganze, Tokkoyaku, Maboroshi no O-toro, (Phantom O-toro--a kind of sashimi) Piyonon. Enemies to look out for: The Weird Devils are probably the most annoying monsters here because not only do they do lots of damage with their attacks, but with their "Spoil" attack they drain your MP as well. Bring someone with a Weird Slayer into the battle and they will be able to make short work of them. In addition, the Star Guarders here have really strong defenses, but they will be killed immediately if they are hit with a star that is produced from weapons and armor that give them off during use. (e.g. the Star Guard) Bring Crawd here with his Eternal Sphere and they will be no match for you. Level features/puzzles: Toward the north end of the level you will find the Shokujin, who will ask you to give him delicious food. Keep feeding him food (the cheaper, the better) until he says "You're not giving me anything good." Then you have the option to start feeding him failed Chori items like Bitter Juice or Damaged Sashimi. At this point, keep feeding him the nastiest stuff you have and you will eventually make him sick. At this point, Puffy will fall out from behind the Shokujin statue--she was really the one eating the food. "I'll get you someday!" she says. The door to the next level then opens. Before you can go down to the next level, you'll have to fight the boss though. BOSS: Erishin Beast HP 450,000 Strong to Earth, Water, Fire, Wind, Lightning, Star, Fu, and Mu The Erishin Beast is the nastiest of all the enemies that can swallow you. If it swallows a character, the odds are that it will not spit that character out until the end of the fight no matter how much damage you do. And in the rare case that it does spit someone out, they will be spat out dead. For this reason it is an extremely bad idea to take the Erishin Beast on head-on. Since it's fairly slow, it's not too hard to catch it from behind. Use multiple-hit and long-range waza to kill it. Level 8 treasure: Gelatin Steak LEVEL 9: FUIN NOĘKAN (THE SEALED COFFIN) Items: Artemis Leaf, Valiant Boots, Resurrect Mist, Tokkoyaku Enemies to look out for: The nastiest monsters here are the Weird Mollusks. Like the Erishin Beast of level 8, they also refuse to spit swallowed characters out, and any characters swallowed will furthermore be petrified. However, you can kill them in one hit with the Weird Slayer. Level features/puzzles: At first glance, this level appears to have nothing special on it and you can proceed as normally to the next level. However, once you clear the 12th level of the dungeon, you'll need to come back here. Once you've cleared level 12 and gotten Seiken Farwell, go up to the coffin, which will now be open. You'll notice that Seiken Farwell gives off a bright light, and the Wise Sorsaria will appear. He attacks you. Boss: 1 Wise Sorsaria: HP 700,000, strong to Earth, Fire, Star, and Mu. 1 Dream Shade: HP 35,000, no strengths or weaknesses This fight is a lot tougher than it looks, especially considering what an early level of the dugeon this is. (On the other hand, you do have to complete LV 12 first to fight him...) Within the Wise Sorsaria's repertoire of spells is a Word of Death that rarely fails, and a Shadow Flare that does 9999 points of damage to all characters. (Basically this spell means instant death for all characters without Dark resistance) In addition, the energy bolts he fires as a physical attack usually average about 6500 HP/attack. He also travels at greater-than- bunny-shoes speeds, and circles around characters to hit them from beind extremely quickly. Basically, he is very deadly if he gets a chance to attack, so winning this battle means not letting him do so. For this reason, the beginning of the fight is toughest; with the Dream Shades there to stop time, you are reasonably easy pickings for him. Therefore, when the battle starts, you should have your player-controlled character focus on the Wise Sorsaria and keeping him from attacking, and your other characters focus on killing the Dream Shades by assigning them the Bunsan Shite Kogeki se yo! (Disperse and attack!) type AI. Once all the Dream Shades are dead, it is not too hard to kill the Wise Sorsaria despite his high HP; as powerful as he is he is not much of a match for you if you have multiple characters gang up on him. Once you defeat the Wise Sorsaria, he congratulates you and asks what you are seeking. He tells you that the Land Of God is not far, but it is also hellish. You then get the Maken Levantein, a sword that does ungodly amounts of damage and is probably the only one in the game worth considering substituting for your Eternal Sphere. Ninth Level Treasure: Maken Levantein (Demon Sword Levantein) LEVEL 10: EIDAN NO TOKI (THE TIME OF DECISIVE JUDGMENT) Items: Fresh Syrup, Valiant Boots, Valkyrie Boots x 2, Rainbow Diamond, Kenja no Ishi, Chinke Slayer, Bunny shoes, Pure Leaf, Tri-Ace, Seiju Million Terror, Meteo Swarm Enemies to look out for: This level is when things start to get ridiculously hard in this dungeon so be forewarned. First, there are the Mind Flayers. The damage they do is barely negligible, but when they attack, they will drain your MP. (sometimes upwards of 300+ points/attack) There are also the Live Flayers, which look exactly like the Mind Flayers, only run much faster. They don't drain your MP, but do massive amounts of damage with their guns. In fact, they're so powerful if you encounter them you may want to use an Idaten to teleport your party out of the battle; even with four characters with 9999 HP and 1000+ defense points, the Live Flayers will kill your party in no time flat. There's one fight here where the computer plays VERY cheap here; this is with one Dream Shade and four Gastric Gels. The Dream Shade will stop time, and with your party frozen, the Gastric Gels will eat your characters without you being able to do anything about it. Also note that from this point on in the dungeon, enemies will Super Block; if they block a physical attack they will "hold" the attacking character for a second or so in the block, during which time they are helpless. This can get extremely irritating when you use multi-hit waza, so be forewarned... Level features/puzzles: You'll note the 4-by-4 grid in the first room. It corresponds to the layout of the level. When you stand on a square, it will light up in either red, yellow, or green. Similarly, you will gain access to whatever corresponding room you "light up." The entrance to the level is in the bottom-left corner, and the exit is in the upper-right corner. Also, you can only light up five squares, so you can't explore the entire level in one trip. If you want to reset the squares, simply go back up to level 9. Here's a map of each color and each room (R=Red, Y=Yellow, G=Green): --------------- | R | G | G | G | |---+---+---+---| | Y | G | R | R | |---+---+---+---| | G | G | Y | Y | |---+---+---+---| | G | Y | R | R | --------------- The important thing to note about this level is that the only rooms that can be traversed safely are the green ones; your HP and MP will drain when you're in the yellow and red ones. The red rooms drain your HP/MP especially quickly. (Unfortunately all the juicy items are in the red rooms) So you need to be extra careful when entering them. As soon as you try to descend the stairs, a huge robot, the Geo Guardian, drops out of the sky and goes on about how he is the most powerful in the world, and attacks. BOSS: Geo Guardian HP 400,000 No strengths or weaknesses The Geo Guardian is very much like the Guardians you fought in the Fields. It starts attacks with his fists. A normal punch does around 3000-4000 damage, and its "Smash-Crash" does around 5000-6000 damage per punch. Once you knock his arms off, his shock-attack does around 7000 points of damage, but if you enter the battle with enough Lightning protection, it won't do any damage at all. In its final form, I've found it to be significantly easier than its other forms; it can use its "Exterminate" attack, but it never has done nearly as much damage as the attacks of its earlier forms. Basically, the way to beat the Geo Guardian is to come into the battle with lots of lightning-protective equipment and never give it a chance to attack. Sandwiching it between two characters with multi-hit techniques works best; I found alternating a Kyomensetsu (Crawd) with a Sword Dance (Ashton) with one character on each side to work quite well. After you beat the Geo Guardian, it compliments you and says "I am the SECOND strongest in the world", then explodes. Level 10 Treasure: Valiant Guard LEVEL 11: TEIRYU NO JUSHO (THE LAIR OF THE DRAGON EMPEROR) Items: None Enemies to look out for: Probably the toughest new enemy to kill on this level is the Owlbear. It's basically a Guardian-type enemy. It does only a moderate amount of damage, but it has an extremely high defense rating and 300,000 HP, so fighting it is basically a question of who can hold out longer. It's basically a random-battle boss fight. However, seeing as how it gives you 240,000 EXP, taking the time to kill it can be worth it. Also, the Weird Mages here cast Explode. (need I say more) Because they usually show up with Dream Shades, they are especially dangerous. Bring someone in with the Weird Slayer to take them out. Level features/puzzles: When you go up to the door down to the next level, it will tell you to go away and that you don't have what it takes to pass through the door. No matter how many times you come down here, the door will always be shut. However, if you teleport back to the first level of the dungeon on the pentagram behind you and leave the dungeon, the next time you enter you will have the option of entering with only two characters. The only way you can get through this door is to reach it with a two-character party, so you'll have to make your way back down here with only two characters and beat the rest of the dungeon with them. Note that if you solve the puzzle on level 9 of this dungeon, you can come here with your entire party and still get through the door. In the second room, you'll find a dragon waiting for you. It congratulates you for making it this far, and says that it will not let you go any farther until it tests your strength. BOSS: Dragon Tyrant HP 550,000 No strengths or weaknesses The Dragon Tyrant is a sadistically difficult boss; it can block virtually anything (even bomb-type attacks that fall from the sky) and is a flying enemy so is extremely difficult to hit with your fighters. Combined with an extremely high defense rating and a breath weapon that will kill any character caught in it outright regardless of their levels/stats, it is one of the toughest monsters in the game. Most fighter characters will have a very difficult time hitting it, so I've found that the spellcasters do a better job of killing it. A strategy I've found to work quite well (although time-consuming) is to have one character act as a decoy and play "chicken" with the Dragon, running and dodging its breath weapon and attacks. Then, at the far end of the battlefield I spread out three spellcasters or fighter characters with long range waza that can be fired without moving (Ashton's Tri-Ace and Chisato's Preparation or Flamethrower are the only ones that work very well) as far as possible away from each other. Then while controlling the decoy character, have the AI attack the Dragon all-out with attack spells and long-range-no-motion waza. In the case that the decoy gets killed (it probably will happen several times) the Dragon can at best kill one more character before you can revive him/her, (it probably goes without saying that Rena is absolutely necessary in this fight) as the three offensive characters are spread out. Needless to say, this fight will take an extremely long time to win. Once you defeat it, Dragon Tyrant tells you that "power can be your greatest weakness sometimes" and lets you pass. Level 11 treasure: "Float" skill LEVEL 12: YUSHA NO TENDO (THE HERO'S PALACE) Items: Battle Suit x 2, Bunny Shoes, Valkyrie Guard Enemies to look out for: None, really; as far as I've seen the monsters here are the same as level 11. Thankfully, they tend to come in smaller groups than on level 11, which is good considering that you'll only have two characters to fight them the first time you come here. Do note that the Mind Flayers show up a lot here so you'll want to bring lots of Blackberries with you to refill lost MP. Level features/puzzles: Two main features to take note of. First. the boss will never die; no matter how many times you enter its room it will be there to fight you, until you kill the boss of the dungeon. Second is the door to the end of the level. In front of it is a sign that says "Light and Darkness, Saint and Demon, Bring the two opposites together and the door to the Holy Cavern will open." The "two halves" in this riddle are the Seiken Farwell, and the Maken Levantein. You need both these swords to open the door. The first time you fight the boss it will claim to want to "test you to see if you are fit to wield the Holy Sword." BOSS: Phoenix HP: 350,000 Strong to Fire and Wind CRAWD: The Phoenix casts several different spells, including Blood Scylla and Magnum Tornado. And, like all the demon-bird bosses, has its Master Attack charge attack. If it hits a character with a Master Attack, that character will usually die immediately. However, for a bonus dungeon boss, he is relatively weak, possibly because you will only have two characters to defeat him with the first time you fight him. I've found that if you continuously throw Crawd's Koryuha at him, he basically will be trapped. He won't be able to cast a spell, and the Koryuha will be able to cancel out his Master Attack. Note that running out of MP can be a problem; use your secondary character to refill his MP. If you equip an Atlas Ring on Crawd the Phoenix should die relatively quickly. Basically getting to him is more difficult than killing him. After you defeat the Phoenix, it will note that you "slice darkness with a power like light" and tells you that with the Holy Sword you should be able to open the Sealed Coffin. It flies away and you get the Holy Sword. Level 12 Treasure: Seiken Farwell LEVEL 13: KOYOKU TENSHI NO SEIKUTSU (HOLY CAVERN OF THE WINGED ANGEL) Items: Valiant Mail, Valiant Guard, Koyoku Tenshi no Udewa (Armband of the Winged Angel) Enemies to look out for: The Soul Masters here, who are the most common monster, should be countered with attack magicians. The phase in, attack and then phase out, leaving them only vulnerable to magic. Several boss-class monsters appear here as well. The Rock Demons can do as much as 9999 damage/character with its Lose Patience attack, but it also can't move, so you will probably be able to run before it can use it. If you do try to take it on, move your fighter characters behind and pummel it to death with multi-hit waza. (It has 550,000 HP so it will take a while though) And although it's (fortunately) very rare, the Hell Servant also appears here as a random battle. If you've gotten to the last fight in the arena you should be familiar with him. He's extremely tough and is probably more trouble than it's worth to fight him, but if you do, try to stop his Master Attacks with Crawd's Koryuha. Level features/puzzles: No real puzzles here. You just need to flip two levers, one on each side of the level, before you can open the door to the boss. When you reach the inner sanctum of the cavern, an angel, Gabrie Celesta, is there. She is surprised to see people down this deep. Crawd asks her how long she's been down here. She responds "Counting time is something only those with limited lifespans do." Then she stops, and says "You will not surpass me!" and attacks BOSS: Gabrie Celesta HP: 1,000,000 Strong to Star and Light Those who have played the first Star Ocean will recognize Gabrie Celesta immediately as the Gabriel, the Violin 2 fight and toughest monster in the first game. She is also probably the most powerful boss in SO2 game as well. All of her attacks can do well over 5000 points of damage/hit. While she only has three spells as far as I've seen, Noa, Star Flare, and Phane, all will do 9999 damage to all characters without resistance, usually around 8000-9000 to those with. Most dangerous is her "wheel of death" attack, where she spins around the room at speeds significantly faster than Bunny-Shoes running, damaging anything. She is also immune to damage, both magical and physical, in this state. The key to defeating Gabrie Celesta is attack magic. Even Noel's attack magic will be more favorable than fighter characters. Normal attacks by fighter characters will usually do 0 damage even if they connect, and even the most powerful waza will tend to do less than 1000 points of damage without a critical hit. Magic spells are the only way you can consistently do a decent amount of damage to her. Assistance spells are a must, especially Anti in case she gets to cast a spell. Basically it is smartest to use one or two fighter characters as decoys to keep her busy while your magic users are casting spells. I usually have Crawd as a decoy with the Eternal Sphere normally attacking; while it won't do any damage, the multi-hits the stars provide will stun Gabrie Celesta long enough to keep her from changing targets to a spellcaster. You'll have to do plenty of reviving and use lots of MP recharging items to finish this fight. Be ready for a long, drawn-out battle though; it has taken me as many as 45 minutes to beat her. After you defeat Gabrie Celeste, she thanks you, and says "Take this instrument. With it, you should be able to summon my other half. Please free her soul by killing her...." Then she dies, and the Star Ocean theme plays. Congratulations, you have finished the final quest of Star Ocean: The Second Story! However, if you want a greater challenge, try taking on the Iseria Queen, the new monster you can summon with your Trumpet. She's even tougher than Gabrie Celeste! Level 13 Treasure: Hakugin no Trumpet APPENDIX A: NORTH CITY DATABASE CONTENT ############################################################################### These are some translations of the information that is in the North City Database. There's a lot of useful background information for the game that you can find here, so it would be worth it to take a look at. Data bank Content: 1) About the Ten Sages of God a) The time of Peace b) The treachery of the Ten Sages c) The fate of the Ten Sages 2) About Energy NedŽ a) Abandonment of Power b) The Birth of Energy NedŽ c) Energy NedŽ Today 3) About Monsho a) The Source of Monshojutsu b) The Power of Monsho c) Explanation of Monshojutsu 4) About Monsho Stones a) What is a Quadratic Sphere? b) What is a Quadratic Key? c) About the Resonation Effect 5) About the Destruction Monsho a) What is the Destruction Monsho? b) Big Crunch c) Controlling the Destruction Monsho 6) About the Monsho Weapon Research Facility a) What is the Monsho Weapon Research Facility? b) Content of the research c) The shutdown of the Monsho Weapon Research Facility 7) Report on the Monsho Weapon Research Facility a) Stabilizing antimatter via Rare Metal b) Time-Space transition shields and their application c) Devices to incite Creation Energy 8) Secret Information a) Proposal Draft b) Research Report c) Conclusion d) Post-facto Report Note: The Secret Information ABOUT THE TEN SAGES OF GOD A) The time of Peace [The Time of Peace] 3.7 billion NedŽ years ago. The mastery of Monsho Science on Planet NedŽ caused us NedŽians to have the most advanced technology in the galaxy. With this power the NedŽians governed almost all planets in the galaxy. The NedŽians taught their knowledge to the people of these planets and guided their progress, coexisting with them peacefully. B) The treachery of the Ten Sages [The treachery of the Ten Sages] However, at one point, the people known as the Ten Sages of God were enchanted by the vast power they controlled and decided to conquer the entire universe using this power. Naturally, the other NedŽians at the time opposed them. However, the Ten Sages started to forcefully exact their power against others. Therefore, the other NedŽians had no choice but to oppose them with their own use of force. At the end of a harsh war, the NedŽians successfully managed to trap the Ten Sages. C) The fate of the Ten Sages [The treachery of the Ten Sages] After trapping the Ten Sages, our ancestors decided under NedŽian law to imprison them forever. This was done by sealing off criminals in a place called an "Eternity Space," a dimensional void in which time does not advance. As execution of criminals was forbidden on NedŽ, this was their highest form of punishment. In this way were the evil Sages sealed off from the rest of the universe. As punishment for their crimes, they are doomed to wander the empty subspace for all eternity. ABOUT ENERGY NEDE A) Abandonment of Power [Abandonment of Power] The Ten Sages Incident had a huge impact on the NedŽians. Our ancestors suddenly realized just how powerful they had become. With their power, it would be no trouble to conquer the entire galaxy. So they decided to seal off their power. B) The Birth of Energy NedŽ [The Birth of Energy NedŽ] Through the genius of Professor Rantis, our ancestors decided to destroy planet NedŽ and move to another small planet. And then, through surrounding it with a powerful class 9 energy field, they quarantined themselves from the rest of the universe. That small planet that our ancestors moved to is Energy NedŽ. C) Energy NedŽ Today [Energy NedŽ Today] Because of what happened in the past, today on Energy NedŽ any more research on Monshojutsu that is necessary and construction of weapons is forbidden. On Energy NedŽ today, the only place where Monshojutsu is allowed to be researched is at the university at Givaway, and only a few people in the town of Armlock are permitted to make weapons. ABOUT MONSHO A) The Source of Monshojutsu Eons ago, what several women with runes engraved in a special pattern on their bodies discovered while praying to the creator god Tria what was the beginning of Monshojutsu. Because the power demonstrated in this event differed upon the kinds of runes engraved onto the body, this unknown power came to be known as Monshojutsu. B) The Power of Monsho Through the pattern of runes engraved on the surface of the body, the user can change his or her mental power into Monsho power on a higher level of concentration than usual. After the discovery of this fact, various patterns of runes were been researched, and many types of Monshojutsu were born. C) Explanation of Monshojutsu As Monshojutsu theory was developed, more and more people began to be able to use powerful spells without the aid of the runes. Because of this, very few people on Energy NedŽ today have runes engraved on their bodies. Today, the only things that actually use the runes are the Transports, power plants, and other sorts of large-scale facilities. ABOUT MONSHO STONES A) What is a Quadratic Sphere? [hat is a Quadratic Sphere?] A Quadratic Sphere is crystallized raw Monsho Power. The amount of power stored within the Quadratic Sphere is proportional to its physical size. In other words, the larger a Quadratic Sphere is, the more power it contains. B) What is a Quadratic Key? [What is a Quadratic Key?] A Quadratic Key is a special kind of mineral that functions as a trigger of a Quadratic Sphere's activity. The Quadratic Key itself possesses a special kind of Monsho power, but when paired with a Quadratic Sphere, it creates a level of power vastly greater than the two each possess individually. With the energy created through this pairing, the two become an object powerful enough to even change an entire planet's orbit. C) About the Resonation Effect [About the Resonation Effect] When a Quadratic Sphere comes within close proximity of a Quadratic Key, the Quadratic Key will sometimes emit a powerful flash of light. This is the Quadratic Key absorbing and amplifying the energy waves the Quadratic Sphere gives off. In other words, when a Quadratic Key gives off a flash of light, it means that it is close to a Quadratic Sphere. ABOUT THE DESTRUCTION MONSHO A) What is the Destruction Monsho? [What is the Destruction Monsho?] Through the creation of a Destruction Monsho, a huge mass can be created from a single point in space. If one links this Monsho to a Quadratic Sphere and increase its power, the mass' size can be increased to an unlimited size. The huge size of this mass would stop the expansion of the universe, and will eventually trigger a Big Crunch. For this reason, this type of Monsho is strictly forbidden, and the method in which to write it has been deleted from all records forever. B) Big Crunch [Big Crunch] Since the Big Bang, our universe has been continually expanding. However, once the speed of its expansion is overpowered by the gravity generated by its entire mass, the universe will start to contract. At the end everything will be reduced to zero, and the universe will cease to exist. This end of a universe is called a Big Crunch. C) Controlling the Destruction Monsho [Controlling the Destruction Monsho] There is no way to stop a Destruction Monsho once it has been activated. All one can do is rewrite the meaning of the Monsho and redirect it. All one can do is pray that such a Monsho like the Destruction Monsho is never used. ABOUT THE MONSHO WEAPON RESEARCH FACILITY A) What is the Monsho Weapon Research Facility? [What is the Monsho Weapon Research Facility?] This research facility exists on an unpopulated planet in Sector Beta, and is surrounded by a Time-Space Transition shield so that nobody can get near it. The only way to get there was through a Transport that was located in Armlock. B) Content of the research [Content of the research] The main three types of research that took place in the Monsho Weapon Research Facility were: "Stabilizing Antimatter to a Three-Dimensional-SpaceĘvia Rare Metal" "Travelling through space and time via a Time-Space Transition Shield" "Devices to incite Creation Energy." C) The shutdown of the Monsho Weapon Research Facility [The shutdown of the Monsho Weapon Research Facility] 700 million years ago, the Research Facility was destroyed by a device to incite Creation Energy that went out of control. Since then it has been shut down, and the Transport in Armlock to it has been sealed off. REPORT ON THE MONSHO RESEARCH FACILITY A) Stabilizing antimatter via Rare Metal [Stabilizing antimatter via Rare Metal] Varkians are known as one of the few silicon-based life forms in the universe. These Varkians can purify and recrystallize an ore called Rare Metal inside their bodies. Rare Metal has the extremely special quality of being able to absorb and emit antiprotons after being subjected to special types of vibrations. Varkians use this Rare Metal to manipulate antimatter to maintain vital functions. Through the discovery of this Rare Metal, control of antiprotons within a three-dimensional space has become possible. B) Time-Space transition shields and their application [Time-Space transition shields and their application] Time-Space Transition Shields create an area of massive gravity and open a hole in space and time, intercepting and transferring all types of energy into a different point in space and time. Creation of these shields was made possible by Madam Reema 700 million years ago. Through the application of the system of Time-Space Transition Shields, one can theoretically control the flow of time within a predefined area of space. However, in order to do so, one would have to be able to control materials vastly more massive than that of a Black Hole, and has not yet been accomplished to date. C) Devices to incite Creation Energy [Devices to incite Creation Energy] A system to draw energy from complex-number dimension and create a small-scale Big Bang was researched for a long period of time as a new type of energy that surpasses even a Quadratic Sphere. However, controlling the distortion in the dimensional balance that is created when opening holes in a complex-number dimension is extremely difficult, and because in a worst-case-scenario there is a possibility of causing a destruction of space and time, a practical application for it was never discovered. SECRET INFORMATION: Note: Gaining access to the Secret Information is one of the toughest things to do in Star Ocean: The Second story. In order to do so, you have to complete the following steps: 1) Read ALL the datafiles in the North City database. Try to gain access to the Secret Information and the operator will tell you that it has been protected by a password since before he came there so he can't gain access to the files. 2) Talk to Barel in Givaway's university, and he will tell you about Professor Rayfus' suspicious research 3) Talk to Rayfus and he will tell you that he is trying to hack into the North System Database but has no connections to get anywhere. 4) Return to Central City and talk to Chisato. (using a Private Action if she's in your party) See the Private Actions for details on their content. 5) Leave Central City and then reenter. (doing another Private Action if Chisato is in your party) She will have found the password and will give it to you. 6) Return to the North City Library. The operator will try the password you give him and gain access to the files. However, while you can see the titles of the files, your access level is too low to actually read them. 7) After you have visited the Monsho Weapon Research Facility, return to talk to Rayfus. He will talk about hearing about people who entered the Facility. You then have the choice of telling Rayfus that you were the ones that entered. If you do, Rayfus will ask if you were able to access the databank there. and asks you to tell him the access code there, saying it could provide a hint to gaining access to the files. Then you'll have the choice to tell him the code. Crawd won't remember, but Rena will have. Using the code, Rayfus will do some hacking and you can read the first two categories of the Data. After you read all the categories, he will gain access to the last two, but if you try to read them, the computer will realize he's hacking in from a remote location and cuts off all access to the files. He tells you that before he was locked out, he was able to download the files, but they are encrypted so they are unreadable. 8) Go back and talk to Barel. He will be angry at Rayfus' hacking, but is also interested in the content of the files, and gives you the Pandora Box to help you decode it. 9) Give the Pandora Box to Rayfus. He will start working on decoding the files, but says it will take time so asks you to come back later. 10) Come back later (I think you have to do a Private Action somewhere first--I don't think it matters where) and Rayfus will have decoded the files. You will then get access to all the Secret Information. SECRET INFORMATION: FIRST DEFENSE SAGE PROJECT PROPOSAL DRAFT: A) File 1 On 24 planets in a remote region, a rebellion against Planet NedŽ has broken out. Considering that some of Planet NedŽ's technology hasĘbeen acquired byĘthe army of an undeveloped planet, it is possible that the rebel army has NedŽian allies.ĘWe urgently wish to develop a weapon to subjugate the rebel army. B) File 2 Through the research of Professor Rantis,Ęwe have discovered a way to create a living weapon with vastly greater Monsho power than normal by applying Monsho Science Technology to improve human DNA. C) File 3 Through a meeting of the top officials in the army, we have decided to enact the plan of creating a living weapon to defend and control the remote planets. The name of the project has been decided as "The First Ten Sage Defense Plan." Under direction of Professor Ratis, we have started to create ten living weapons. Depending on the result of the plan, we plan to create second, third, or even more sets of weapons. RESEARCH REPORT: A) File 1 We have completed three weapons: Close-combat Weapon "Zaphikel," Long-range firing Weapon "Jophiel," and Special Base Defense Weapon "Metatron." We are now developing a Tactical Weapon "Michael" to control these three weapons. B) File 2 We have completed two more weapons: "Zadkiel" and "Kamael," Data CollectionĘand Usage units. With the data analysis unit we previously developed, "Raphael," these three will be controlled under Populace Unification Unit "Haniel." Also, at the same time, we will develop Ten Sage Surveillance Unit "Lucifer." B) File 3 The Professor's only relative, his daughter Philia, was claimed as a victim of terrorists of the rebel army opposing the Ten Sage Defense Plan. However, the army is regulating the flow of information, and until the Final Destruction Weapon "Gabriel" is completed, we have decided to keep this information from the Professor. CONCLUSION: A) File 1 All of a sudden, Professor Ratis activated all the defense mechanisms in the lab and completely sealed off the inner area of the lab. Apparently he found out about the terrorist attack while testing out Data Collection Units "Sadikel" and "Kamael." It would appear that he has sealed himself in the lab and is making improvements to the Ten Sage Units. If approved by the army, we will probably break into the lab and restrain him. B) File 2 After coming out of the inner area of the lab, the Ten Sages have been indiscriminately attacking all the facilities in the area. Apparently Professor Rantis has rewritten their mission from "Managing the Remote Planets" to "Destruction of the Universe." A unit of riot troops sent into the lab was completely wiped out. In order to destroy the out-of-control Ten Sages, we request the mobilization of Planet NedŽ's garrison forces. C) File 3 After a massive battle, we were able to drive the Ten Sages back into the center of the lab. When we chased in after them, the lab was completely empty. Apparently the Professor enlcosed them into an Eternity Space and fired it off into space. We weren't able to completely destroy the Ten Sages, but since the only way to release the Eternity Spave is to use a lockout password from the outside, there shouldn't be any problem. The Ten Sages will most likely be trapped in space for all eternity. POST-FACTO REPORT A) File 1 It has been confirmed that the person who committed suicide in the lab was undoubtedly Professor Rantis. Now this event will finally come to a close. The only thing that requires attention is that the thought routines of Professor Rantis and his daughter were left behind within the computer. It could be that Rantis programmed his consciousness into the as-of-yet unfinished Gabriel. B) File 2 Through the events surrounding the Ten Sage Project, 80% of NedŽ's military has been wiped out. As if in synchrony, all the remote planets simultaneously started insurrections. In this state, surpressing the Rebel army will be extremely difficult. After looking at the situation, a conference of the top leaders of Planet NedŽ was held and through this meeting it was decided that the entire population of the planet would be transferred to an artificial planet. C) File 3 We have named the artificial planet "Energy NedŽ," and surrounded it with a Class Nine Super-Energy Field. This field should stop the advance of the rebel army. But through this development, we NedŽians will never be able to interfere with the outer world again. Along with our transferral to Energy NedŽ, we also have decided to regulate the flow of information concerning this incident. The truth about the Ten Sage Defense Project will not be recorded in history. APPENDIX B: ONE-TIME PRIVATE ACTIONS ############################################################################### This is a list of the special Private Actions in the game. These special Private Actions occur will only occur once in the game, and while most have multiple outcomes, you can see only one of them each game. The format in which I listed these Private Actions are: [Name]: Name of the character or townsperson the Private Action occurs with Location: Where inside the town the Private Action takes place. Requirements: Requirements within the game that you must fulfill for these Private Actions to take place. Content: The Content of the private actions. Selections you can make in the PA are indicated by series of letters (A,B,C) or numbers, (1,2,3) with the results of each choice under each. Character-->Character (Change): Indicates how that charater's KJD level changes. A "-->" indicates a one-way change, and a "<-->" indicates a mutual change. Note that these are by no means the only Private Actions in the game. Some are very hard to find or require specific combinations of characters, so I'm sure there are a few that I haven't found yet. --------------------------------------ARLIA------------------------------------- RENA: 1) Location: In Rena's room Requirements: Must be done before staying the night at Cross, or after the Mars event. Rena is surprised at your entering and asks how long you've been there. You say "Just got here" and ask what she's doing. Rena says she was remembering something that happened a long time ago. You get a choice: A) What happened? B) What were you like as a child? C) You should think about the future instead of the past A) Rena talks about the shock she got when hearing about how her mother wasn't her real mother. She ran to the Shingo forest crying, and a friend of her came up to give her a candy, and said "Don't cry. It's a waste of tears. Laugh with me." She says it made her happy, and Crawd asks where he is now. Rena says she doesn't know, since he left after an incedent a few years later. She goes on about how she should have been there to help him, and then catches herself and apologizes for going on. Crawd apologizes himself for interrupting and asks if he ruined the mood. Rena says it wasn't a problem. Rena<-->Crawd AJD+1 NOTE: If you have done the Mars event, Crawd will ask if the friend of hers is Dias, and Rena will say "yes." Crawd will then leave, and the change will be Crawd-->Rena AJD-1 B) Rena says she was a good, polite, obedient child. Crawd says nothing, and Rena asks if he doubts her. Crawd doesn't give a straight answer and Rena gets really angry asking if "that's what he though she was like." Crawd says he didn't mean it that way. Rena-->Crawd AJD-1 C) "The future?" Rena asks. Crawd says that "looking back is important, but if you don't look ahead as well, you'll lose sight of what's really important inside." Rena just stands there and thinks about what Crawd says. CELINE: Location: In front of the item shop Requirements: None (?) Celine asks Crawd if he's done looking around the town. Crawd says yes, and that he'd been there before. Celine notes that it's a really small town and would be a good place to go if you wanted to get away from it all. Crawd agrees. Celine says there's something she wanted to give Crawd. He asks what it is, and Celine said it was a charm that Crawd might need since he's always in the front lines. Crawd asks if it's OK, because it seems expensive. Celine says she found it during her earlier treasure hunts, so it's all right. She says she feels a magic power from it, and a fighter was using it before, so it would be better on Crawd. Crawd asks what the person who had it before was like, and Celine says she doesn't know because he was a skeleton when she found him. You get two choices: A) I appreciate the thought, but I can't take it. B) Thanks, Celine-san! A) Celine says that Crawd is very sincere. Crawd asks what she means, and Celine laughs and says "If you're always that straightforward, some day you'll be able to tell her." Crawd is confused, and Celine tells him to be careful because "she is the jealous type." Celine-->Crawd AJD +2 B) Celine tells Crawd he's embarrasing her. Celine says "I wonder if this is what it's like to have a little brother?" You get ?JEWELRY, which is a Talisman once you identify it. Crawd<-->Celine AJD +4 ASHTON: 1) Location: In the Item Shop Requirements: You have to have more than 2000V (when starting the PA) Content: Gyoro and Ururun are fighting. Ashton asks Crawd to help him. Crawd asks what the matter is. Ashton says the dragons want him to buy a ragged helmet for them. They make some noise, and Crawd asks what they said. Ashton says they said that "It's not just a useful item for us, but for you too." Crawd asks how much the helmet is. Ashton tells you how much it is. (The price will vary; it will always be 75% of the total amount of money you have) Crawd hesitantly says he has enough for it, and you get two choices: A) OK, I'll buy it! B) No way, it's a bit too expensive. A) Ashton is very surprised and asks if it's really OK. Crawd says that if it wasn't for the others, he wouldn't be stuck with the dragons and then this problem so he really should buy it. Also he says that "we're always buying stuff for ourselves--we should buy some stuff for Gyoro and Ururun occasionally too." Gyoro says "All right! I'm moved!" Crawd tells him it's OK. You get a "Salamand-met" and lose 75% of your money. Ashton-->Crawd YJD+1 B) "I told you so!" Ashton tells Gyoro and Ururun. They say something, and Rena asks Ashton to translate. He says they said "You're really stingy! You're always buying stuff for yourself, why can't you buy something for us occasionally?" Crawd notes that normal shops don't sell stuff that Gyoro and Ururun could use. OPERA 1) Location: On the balcony of the Elder's house Requirements: None (This is not a 1-time PA) Content: Opera says that from the balcony, you can see the south forest where she made an emergency landing. Once you see this PA, end the PA and go as a group back to the Shingo Forest. Off in a corner you will see something. Opera will walk up to it; it is a crashed ship. Opera says that she ran out of fuel and crash-landed. The ship got damaged in the crash so that she can't go anywhere. Crawd says "So you're in a similar position to me." Opera asks if Crawd was stranded too, and gets disappointed because she thought Crawd had a way to get off the planet. Crawd apologizes, and Opera says he doesn't need to. At this point Rena asks what you're talking about. Crawd just stalls. NOTE: YOU MUST SEE THIS EVENT TO GET ERNEST TO JOIN YOUR PARTY BOWMAN: 1) Location: Inside the newlywed's house Requirements: Content: Bowman asks Crawd what he's doing in a place like this. Elmia gets angry and tells Lew to get mad at Bowman. Lew laughs and says Bowman didn't mean it in a bad way, and "even a place like this is heaven with you here." Bowman notes that they've completely lost sense of their surroundings. You can say: A) By the way, what exactly are you doing here anyway? B) Is it like this with your wife too? A) Bowman says he was just doing a medical examination, and tells Crawd not to worry because he has medical credentials. Crawd looks at the two and says that neither of them looks sick. Bowman says that sometimes a doctor is needed even when the patient's not sick. Elmia gets embarrased, and Lew lets on (extremely cornily) that she is pregnant. Crawd congratulates the two. Bowman says "Come on, let's get out of here..." Outside Crawd says the two seemed happy, and Bowman says that seeing his patients happy is why he got into his line of work. Crawd-->Bowman YJD+1 B) "Don't be ridiculous, I'm the master of the house. Don't group me with this type." Crawd starts to sweat and says they'll hear him. Crawd goes on to say he can't imagine that Bowman is master of the house, and Bowman says that NinŽ "always walks three steps behind him." As Bowman leaves, Crawd says "Then next time I go to Ringa I'll ask NinŽ." Bowman starts to sweat. Outside, Bowman is still sweating and extols the virtues of NinŽ. "I'm still asking her" Crawd says. Bowman-->Crawd YJD-1 RENA AND PRECIS: Location: In front of Rena's house Requirements: None Content: Precis arguing with Rena; Precis tells Rena to stop being mean and "tell her." Rena says "I gave you an answer!" Precis asks Rena why she's so angry. "I'm not!" Rena says. "See, there you got angry again" Precis says. Rena insists that she's not angry. Precis says there's no reason for Rena to get upset at her just for asking whether or not Crawd had a girlfriend. "I told you I don't know!" Rena says. You can say: A) I don't have a girlfriend. B) Actually I'm going out with Rena C) If only Precis would be my girlfriend... A) The two are surprised to see Crawd there. Rena asks how long he's been there. Crawd says "since 'stop being mean, tell me.'" Crawd walks away and says "Unfortunately for you, I'm free now. Too bad you can't make fun of me now." Precis says it's not unfortunate at all and that it's really lucky for her. Crawd asks what she means, and Precis says it's a secret. Precis "declares war" and wishes Rena luck. Rena tells Precis not to misunderstand her; Precis says she's not and that the more rivals she has the better. Crawd asks what they're talking about and asks who Precis is declaring war with. Precis doesn't answer and leaves. Crawd asks Rena what that was all about and Rena says "Don't ask me!" Precis-->Crawd AJD+1 B) Rena is surprised and asks Crawd how long he's been watching. Crawd says "since 'stop being mean, tell me.'" Precis asks if Crawd's really going out with Rena. "It's true, right Rena?" Crawd says. "Uh, yeah..." Rena says. "Sorry, Precis," Crawd says. Precis says it's OK and that she'll find a boyfriend 1000 times cooler than Crawd. She walks away, muttering Ę "Damn, taken already..." Crawd apologizes to Rena for saying they were going out, and explains that he was trying to make an easy way out for her. "That's it?" Rena says. Crawd is confused, and Rena asks again. Crawd says nothing, and Rena tells him not to worry about it and thanks him. Crawd<-->Rena AJD+1, Precis-->Crawd AJD-1 C) The two are surprised to see Crawd there. Rena asks how long he's been there. Crawd says "since 'stop being mean, tell me.'" Crawd walks away and says "Sorry, but I'm free. But I'd be glad if Precis became my girlfriend." Precis is really surprised and asks Crawd if he's serious. Crawd says "Yeah, I like cute girls like you." Precis tells Crawd "Then let's go out." Crawd balks, and Precis asks him what's wrong. Rena berates Crawd, telling him not to say such things so jokingly and that girls Precis' age are liable to take them seriously. Precis asks Crawd if he wasn't serious. Crawd just says "...uh, well..." Rena tells Crawd to take responsibility for what he said and goes inside. Precis asks Crawd if he really doesn't like her. "Of course not," Crawd says. Precis says "Then let's go out" again, and Crawd says "Why don't we leave this until some other time?" Precis says no and asks why Crawd is so opposed to going out with her. Crawd says that the two don't know each other that well yet. "Then let's go out to get to know each other" Precis says. Crawd says nothing and Precis tells him to never mind. Crawd is surprised, and Precis says that it's not worth it to force it, and tells Crawd he can wait to go out with her until he starts to really like her, but in return he can't start liking someone else first. Crawd-->Precis AJD+1, Rena-->Crawd AJD-1 --------------------------------------SALBA------------------------------------- RENA: 1) Location: In front of the boarded up house by the weapon store Requirements: None Rena is remembering her father. Crawd tells her how she must be tough to make it through her father's death. Rena asks Crawd what his father is like, and Crawd says he's a great man that everyone admires. Rena says she's envious that he has someone to brag about. Crawd sarcastically says "Yeah, it's great" and has a flashback to the time right before reaching Mirokinia. The hands scan the surface and file it into the database in standard procedure, and the Operator finds the place the scanners couldn't reach. There's no data on the energy field preventing the scan so Ronixis gives the order to land on the planet to check it out. He tells Crawd to come down as well and Crawd mentions that his assigned duty is to assist him, not investigate planets. Ronixis says that he himself is going to investigate it so it's OK. Crawd suggests that Ronixis should not go himself, but Ronixis insists on going. Ronixis leaves. You now control Crawd, so talk to the people if you want, then leave. As you exit, you overhear an officer grumbling about why Crawd has to be taken as well, and Cartsman (Calnus' first officer) suggests Ronixis wants to "leave his legacy" to his son, and the officer sarcastically makes a comment about the admiral's son getting special treatment. The flashback ends and Rena asks if Crawd's OK. 2) Location: In the weapon/jewelry store Requirements: Meeting the King of Cross Rena is looking at the various accessories in the jewelry store. Crawd asks if she found anything good, and Rena points out an emerald pendant and asks what he thinks about it. You get three choices: A) Hey, that's pretty. B) I don't really know that much about gems C) Want me to buy it for you? (200V) *Note: If you have fewer than 200V, option C will not come up. A) Rena giggles and says that you have an interest in gems. "I guess so" Crawd says. Rena says that's unusal, and Crawd asks if a guy who likes accessories is that strange. Rena says she didn't mean it like that. Crawd<-->Rena YJD-1 B) Rena says that's to be expected because Crawd's a guy. Crawd says "Is that why?" and Rena says yes, and that all girls like these kind of things. Crawd looks back at the things and says that maybe he'll get one for Rena some time. Rena is surprised, and Crawd asks what would be best. Rena says "Are you serious!?" and Crawd says yes. Rena giggles and thanks him, but says she won't be expecting anything spectacular. Crawd<-->Rena AJD+2, YJD +2 C) Rena is surprised, but before she can say anything, Crawd buys the pendant. Crawd gives it to her, and Rena says she didn't mean like she was asking him to buy it for her. Crawd says "isn't the Emerald your birthstone anyway?" Rena is surprised, and Crawd says "Oh, was I wrong?" Rena says that he's right, and is impressed he remembered when her birthday was. She thanks him for the pendant, and you get the item "Leaf Pendant" (and lose the 200V it cost, of course) Crawd-->Rena AJD +3 Rena-->Crawd AJD+3, YJD +1. CELINE: Location: Jam Shop Requirements: None (?) Celine is annoyed, and Crawd comes up and asks her what's wrong. Celine says she came to buy jam, but the store tender is not there. You get two choices: A) I'll go look for her B) Why not come back later? A) Celine thanks you. Now you have to go look for the shoptender, Yuki. Once you find her, she will be singing alone. After prodding her a couple of times and asking her if she's the tender of the Jam Shop, Yuki notices Crawd. She says she is, and Crawd asks what she was doing. She says she was practicing her singing. She says that ever since she was a little girl, she wanted to be a singer, so she sings in the bathroom and when on walks for practice. She says that she's thinking of givingĘup the dream though because she has freckles and famous singers don't. You get two choices: 1) Don't give up on your dreams so easily 2) Dreams are dreams, you're living in reality. 1) Crawd says that "if you try to live your dreams they will surely come true." Yuki says that Crawd's right, and thanks him, and says she will continue singing. Then she realizes that she should be at the shop and runs off. If you return to the shop she thanks you again. Celine-->Crawd YJD+2, All other party members-->Crawd YJD+1 2) Crawd says that if you chase dreams too much, sometimes you lose a grip of reality. Yuki says "I guess it's impossible then" and leaves. Celine-->Crawd YJD+1 B) Celine says that's probably a good idea, but she wants to buy jam so she will wait a little longer. Celine-->Crawd YJD-1 ASHTON: Location: By the entrance to the mine Requirements: Ashton's quest to remove dragons finished Content: Ashton is reminiscing about how Salba Mine was the start of his journey with you. Crawd says that if it wasn't for the dragon making trouble, they never would have met. "Or my getting fused with them." Ashton says. Crawd says that when he met Ashton he didn't know what to do, and thought of running away when Ashton told him to take responsibility for the dragons. Ashton asks if he really thought of doing so. Crawd says it was only one option he thought of. Ashton says not to worry about it, since you helped him out all the way through his quest to get the dragons removed. Crawd notes that in the end you weren't able to get them off. Ashton talks about how he ended up meeting the party in the dragons all in the same place, each with their own objectives, and how they ended up travelling together. Crawd says "yeah, it's certainly not something you could plan on." Ashton says that he didn't think of it until now, but it might have been fate. Crawd<-->Ashton AJD+1, YJD+2 OPERA: 1) Location: In front of the Weapon Store Requirements: Content: Crawd asks what Opera's doing. Opera says she's just wandering around. She asks Crawd if she wants to bet on something. She says that it's on nothing big; just bet on whether the next person out of the shop will be a man or a woman. Opera says if you win, you can ask her to do anything. You can say: A) Sounds fun B) Nah, I'd rather not. A) Opera tells you that you get to choose which gender will come out. You can either say: 1) It'll probably be a man 2) It'll surely be a woman. 1) Opera says "You sure?" Crawd says it's OK. Opera calls "Hey, Rena!" Rena comes outside and asks "What is it?" Opera turns to Crawd and says that she wins. "That's cheating!" Crawd says. Opera says there was no rule about anyone not talking. Opera tells Crawd that the best gamblers only bet on things that they know are going to work out. Crawd complains, and Opera says "I win. Give up." Crawd says "That's dirty..." Crawd-->Opera YJD-1 2) Opera says "You sure?" Crawd says it's OK. You sit and wait, and a man comes outside. Opera tells Crawd that she saw earlier that only men had been inside. Crawd says that then she knew in advance. Opera says "That's why I let you pick." "Good point" Crawd says. Opera tells him that even if he picked "woman" she would have fixed it so she would win. Crawd<-->Opera YJD+1, AJD+2 NOTE: It's completely random, but there's a small chance that when you pick a choice, a dog will come outside instead of a person. In this case, Crawd will say "Which one is that?" Opera will say "I guess it's a draw." (Also note you can steal a Kenja no Ishi from the dog) B) "That's too bad" Opera says. Crawd says he doesn't like betting. Crawd<-->Opera YJD-1 BOWMAN: Location: Outside of Allen's house Requirements: Content: Bowman is talking to a woman. He says "Oh Crawd, good timing." Crawd asks Bowman what he's talking about. "Depending on the content of your conversation, I'll tell NinŽ." Bowman tells Crawd not to jump to conclusions. Bowman says it's "a sad story to hear or tell." The girl tells you that there was a big disturbance in Salba and asks if you knew about it. You can say: A) It's famous, so I know B) No, I don't know. What happened? A) Bowman says it must be pretty famous. The girl says it's not surprising, considering that it's not every day the son of the mayor would get left at the altar the day of his wedding. Crawd gets confused, and the girl says it's really sad to think of him. Bowman says that the girl is probably still in town so it's even sadder and asks Crawd what he thinks. Crawd says "Uh, yeah..." He wonders where that rumor came out of Allen's fiasco at the beginning of the game. Crawd<-->Bowman YJD+1 B) The girl says that the son of the mayor was supposed to get married to a girl from the next town, but in the middle of the ceremony a "villain" came in and abducted the girl because he wanted her too. "Oh..." Crawd says. "Doesn't it make you sad?" Bowman says. The girl says that people tried to find out what happened to them since but nobody knows. "And?" Crawd says. The girl says that the abducting villain was blond and had unusual clothes. "Like you..." Crawd starts sweating and says it wasn't him. "Crawd abducting a bride? That's funny." Bowman says. Crawd wonders where that came from and says that rumors are scary. Crawd<-->Bowman YJD+1 PRECIS: Location: In the Jam Shop Requirements: None Content: Precis asks Crawd if he came to buy jam. Crawd says yes and asks if she was too. Precis says that she thought she'd get something for her father. Crawd Crawd asks what kind of jam she got. She tells Crawd if he guesses right, she'll give him one. You can guess: A) Strawberry Jam B) Blueberry Jam C) Peanut Jam No matter what you answer, the result will always be the same; Precis tells Crawd he's wrong and says she really bought him cayenne pepper jam. "What!?" Crawd says. Precis tells him she bought cayenne pepper jam again. Crawd asks if that's even edible. Precis says "I dunno, but I'm not going to be the one eating it anyway." Crawd says nothing, and Precis says that since it's being sold it must be edible. LITTLE GIRL: Location: In front of the boarded-up house Requirements: Meeting the King of Cross. The little girl asks if Crawd is the Hero of Light. Crawd is surprised, and the girl says, "You are, aren't you?" You get 3 choices: A) Yeah, I'm the Hero of Light. B) Sorry, but I'm not a hero. C) I don't know whether or not I'm a hero yet A) The girl is very excited. The girl says she has a wish for you. Crawd asks what it is. The girl goes on to say something about her parents and bad monsters. (either they got killed or were captured, probably the former but it's unclear from the context) Crawd realizes what she's saying and says "Don't worry, leave it to me." All Party Members-->Crawd YJD+1 B) The girl asks if Crawd really isn't the Hero. Crawd apologizes and the girl is disappointed. Crawd apologizes again. All Party Members-->Crawd YJD-1 C) The girl asks if Crawd really isn't the Hero. Crawd says "I don't know. Maybe some day I'll be called a Hero, then again, maybe not." The girl is confused, and Crawd tells her that nobody is called a Hero from square one, and that you have to do something spectacular for everyone first. The girl asks if Crawd won't become a hero then. Crawd says he doesn't know, but there's always a possibility. The girl goes up to Crawd and gives him a Harmonica, and tells him to become a Hero soon. Crawd if it's OK to take it, and the girl says it's to help him become a hero. --------------------------------------CROSS------------------------------------- SPECIAL: Location: On the way to the castle Requirements: Haven't gone to Racool continent yet On your way to the castle, a man with three eyes runs by and apologizes for getting in your way. Crawd apologizes back and the man continues off the screen. Crawd is surprised to see someone has 3 eyes. YOU MUST SEE THIS PA TO GET OPERA OR ERNEST TO JOIN YOU RENA: 1) Location: In the church Requirements: Either Crawd or Rena's Aijodo for the other is below 9 Crawd asks what Rena is doing in the church. Rena asks Crawd not to laugh, and says that she would like to get married in a church like the one they're in sometime. You get three choices: A) Eh, you really are a girl. B) Eh, didn't you already have your wedding? C) I'd like to get married in a place like this too. A) Rena asks "really!?" annoyed. Crawd says that he didn't mean she wasn't really feminine or anything, and Rena gets really mad. Crawd insists that he didn't mean it that way but Rena doesn't believe him. He goes on to try and compliment her for being full of energy and Rena says "Energetic and violent I'm sure you mean!" She storms out angrily. Crawd-->Rena AJD-1, YJD-1, Rena-->Crawd AJD-2, YJD-1 B) Rena is confused, and Crawd says "Didn't you have your wedding with Allen back in Salba mine?" Rena gets angry, and Crawd says "It was just a joke." Rena says "That WASN'T a wedding!" and Crawd apologizes, saying she doesn't have to get that angry. Rena leaves angrily and Crawd says "Geez, I didn't think she'd get that mad." Crawd-->Rena AJD-1, YJD-2, Rena-->Crawd AJD-2, YJD-3 C) "You think so too?" Rena asks. "Yeah, but first I gotta find a partner" Crawd replies. "Good point." Rena says. Crawd tells her that she'll find someone with no trouble at all. Rena basically says the same thing back. Crawd<-->Rena AJD-1, YJD+2 BOWMAN: Location: In front of the church Requirements: Content: Crawd asks Bowman what he's doing. "What do you think?" Bowman says. Crawd says he doesn't know. Bowman says he's checking out and rating girls that walk by. He says that Cross is a big town and the levels are really high. "Oh, really..." Crawd says. Bowman tells Crawd to look too. He says "For example, what about the two of them there." Crawd says "Well, yeah.." Bowman asks which one he thinks is cuter. You can say: A) The longhaired one that looks like she's waiting for someone B) The short haired one by the clock. A) "So that's the type you like" Bowman says. He says she looks like she's the type of "perfect woman" that would come up in fairy tales. Crawd says he only picked because Bowman told him to. At this point a man walks up to the girl and apologizing for being late. The girl gets mad and starts swearing at him in yakuza-speak, calling him just about every Japanese four-letter word there is. The boy eventually starts fighting back similarlily; he calls her out and they walk off screen to have a fistfight somewhere. "Wow, so that's the type you like?" Bowman asks Crawd. "That's a bit much for me" Crawd says. B) "She's not bad, so you like the boyish type?" Bowman asks. Crawd says he only picked because Bowman told him to. At this point her boyfriend comes up and apologizes, asking her if she waited a while. The girl says "No, don't worry about it." They walk off. "Youth is great" Bowman says. Crawd says that apparently she was waiting there. Bowman says that waiting by the clock is romantic. "Seems like lightning's going to strike here" Crawd says. "You have no dreams" Bowman tells him. RENA + CELINE 1) Location: in the alley on the east side of the town. Requirements: Haven't completed the quest at Mars yet. Crawd sees Rena and Celine in a conversation. You get 3 choices: A) Approach them and join in the conversation. B) Sorry for the two of them, but eavesdrop. C) This doesn't involve me. A) You go over and ask what they're talking about. Celine says "Nothing, right Rena?" and Rena says "right." You get two more choices: 1) Hmm...Well, OK then 2) Really? It didn't seem like that... 1) Celine asks if Crawd had anything to say to them. Crawd says "No, I was just wondering what you were talking about." Celine then says she's going to go explore the town. Rena, Celine-->Crawd YJD-1 2) Celine still insists that it was nothing, and looks to Rena to back her up. Rena agrees with her, and Crawd asks her if that's really true. Rena says it is, and ask why Crawd is so suspicious. Crawd says he wasn't particularly suspicious, and Celine says "then there's no problem" and leaves. Crawd<-->Rena, Celine YJD-1 B) Crawd hides behind a lamppost and listens in on the conversation. Celine is badmouthing Crawd, saying that he's undependable. Rena says that he may seem like a greenhorn to Celine since she's an experienced adventurer, but she doesn't think he's as bad as Celine says. Celine says she was just uneasy having him being in the front lines during fights. Rena asks what to do about it, and Celine says that Crawd should assist the two of them more. Rena gets mad and says that Crawd is doing the best he can. Crawd is disappointed to hear that Celine thinks so little of him and leaves. Crawd-->Celine YJD -1 C) Crawd leaves. The only interesting thing here is that if you return and talk to Celine she lies to Crawd and tells him that she thinks his swordsmanship is top-class. No KJD changes here though. PRECIS: Location: In the south corner of the west end of town. Requirements: None Content: Precis is talking to a woman, who is trying to sell her things. The vendor asks if she uses perfume, and Precis says she's never tried it because it smells weird. The woman is surprised and asks her if she likes anybody. Precis says yes, and the woman tells Precis that she has developed a perfume that will make men like her, and will sell her it for 1200V. Precis is not pleased by the price, but the woman asks if she wants to buy it. You can choose: A) I've got to hurry and stop Precis B) Looks interesting, let's watch. A) Crawd walks up and tells the vendor that he's with Precis. The woman asks Crawd if he's Precis' boyfriend. Crawd says he doesn't know what she's talking about and tells her to stop trying to forcibly sell things to Precis. She apologizes, then says she'll sell them something good for 2000V. Crawd says "Hold on, now you're trying this on me!?" The woman says she'd only sell it to special couples, and Precis asks if it looks like the two of them really look like they're together. The woman says yes. You can say: 1) Fine, I'll take it. 2) No thank you! 1) The woman runs away, after giving you two Omotai Yubiwas (Huge ring) Precis asks what you should do with the rings. "Wear them, I guess?" Crawd says. Note: if you have less than 2000V, the woman gives you a Bannohocho (Kitchen Knife of 10,000 uses) free instead. Crawd<-->Precis AJD+2 2) The woman says "That's too bad" and tries to sell Crawd a set of sterilized chopping blocks instead. Crawd gets angry and tells her no. She leaves. Crawd tells Precis to be careful when walking around alone because someone might try to rip her off like that. Precis says "But with you around I'm OK." Crawd says "What, are you going to have to depend on me every time?" Precis asks if that's bad. Crawd says "Well, all right." Crawd<-->Precis AJD+2 B) Precis decides not to buy it. The woman insists, and Precis says that she doesn't want to have to rely on something like that. The woman suggests she just try it and gives her a free sample. Precis says "All right, I'll just try it then." The woman leaves, and you getĘa Biyaku. (aphrodisiac) ASHTON AND PRECIS: Location: By the item shop Requirements: Have at least 100V Content: Precis and Ashton are looking at a music box at the item shop. The shopowner tells Ashton that usually he'd sell it for 2000V, but it's on sale for only 100V today. Precis gets excited and the shopowner whispers to Ashton to buy it for her. Ashton buys it, and the shopowner says that he'll discount it even more and only charge 98V for it. Ashton pays the shopowner and he says "Here's your music box and 20,000V change." Precis says "20,000!? You only gave him 2V change!" Ashton tells Precis he was using a figure of speech. Precis says "But he said he'd give you 20,000V!" She accuses the shopowner of lying and asks Ashton to back her up. You can say: A) Go, Ashton! B) Wait, wait, wait, Precis! A) Ashton explains to Precis that since he paid 100V, having 2V change is just right. "But he said 20,000V. That's lying!" Precis says.ĘThe shopowner tries to explain again about the figure of speech and Precis continues calling him a liar. Finally the shopowner gives up and gives her 19,998V to make it 20,000. Ashton protests, and the shopowner says it's all right since it was his mistake. "Boy, Precis can be scary" Crawd says. You get the music box and 19,900V. Ashton<-->Precis AJD+1, Ashton-->Precis YJD-1, Precis-->Ashton YJD+2 B) Crawd apologizes to the vendor and pulls Precis away. Ashton thanks Crawd. Crawd tells Precis not to be so ridiculous. Precis asks what she did, and Crawd just shrugs and makes a sarcastic comment. Ashton says "But Crawd, how long were you there? I didn't notice you." Precis also asks Crawd too and Crawd just sort of stammers. Crawd<-->Ashton YJD-1, Precis<-->Ashton YJD+2, Ashton-->Crawd AJD-1 --------------------------------------CLIK-------------------------------------- PHILIA: Location: North of the Fountain Requirements: None Content: Standing by the fountain is a girl, Philia, who is pleading with the townspeople to leave the town. Crawd asks what's going on, and Rena says that the girl is telling the townspeople to evacuate the town because it will be destroyed in the near future. Everyone leaves, calling her insane. NOTE: You can steal the very useful item "Mischief" from Philia with the Pickpocket Skill. --------------------------------------MARS-------------------------------------- RENA: 1) Location: Outside of the food shop Requirements: Before the Bugu Taikai Content: Rena is looking at a store that has lots of good accessories. She says it's too bad it's an open air store. You can say A) Yeah B) I dunno... A) Crawd says there are a lot of nice accessories. The shop owner Abima says he's the best craftsman there is. He says "You won't find stuff like this anywhere. You know why? Because I'm a crafting genius!" Rena-->Crawd AJD+1, Crawd-->Rena YJD +1 B) The shop owner, Abima, says "Don't you know my genius! I'm the best craftsman in the world! You won't find stuff like this anywhere. You know why? Because I'm a crafting genius!" NOTE: Before you do this PA, save up some money. Despite vastly overcharging, like Abima says, some of the stuff he sells you won't find anywhere. Some of the accessories he has, like the Regenerate Ring and the Prism Ring, you won't be able to get for a long time and are really useful at this stage of the game. However, once this PA ends, Abima will disappear and never come back. So this is your one chance to buy what he's got. 2) Location: Coming out of the Elder's house Requirements: After going to Racool, before Bugu Taikai ends Content: Crawd bumps into Rena coming out of the Elder's house. Both are surprised. Rena looks down, and Crawd asks what the matter is. Rena says she was talking to the elder, who said that there is no such thing as healing Monshojutsu. She says that she's kind of a "monster" since she can use magic without Monsho being etched into her. You can say: A) That power saved me many times, you know. B) Well, it's certainly not an ordinary power... C) Monster? You're not Ashton here. A) Crawd says it's not a bad power so there is nothing to worry about. Rena thanks Crawd but wishes she could find someone else with healing power. Crawd says that while they're traveling they'll eventually find someone who does. Rena thanks Crawd for comforting her. He says he's not comforting her because that's only something you do when you look down at someone. (There is a subtle untranslatable difference for the verb "to comfort" that's being used here) Rena says that it's not like that and that Crawd made her feel better. Ę Crawd<-->Rena AJD +1, Crawd-->Rena YJD+1 B) Rena says Crawd is being awfully blunt. Crawd apologizes and says he didn't mean it like that. He says that while the ordinary power he has using a sword can only destroy things, but Rena's power can bring life to things. He then starts sweating, saying that he's not claiming that destructive power should be used. Rena laughs and says she understands, that Crawd is saying that it's not something that should be seen as different than most people, but better than most people. Crawd turns around and says "Yeah, exactly!" Rena thanks Crawd and tells him she feels better. Crawd<-->Rena AJD+1, Rena-->Crawd YJD+1 C) Rena tells Crawd that he's being really mean, since it's partially your fault for the way he is. Crawd starts sweating and says he didn't really mean it, and that he was only saying it to try and make her feel better. Rena says even if it was a joke he shouldn't say things like that. Crawd says he'll be more careful in the future. As he walks away, he wonders how he ended up getting scolded. Rena giggles. Crawd<-->Ashton YJD-1, Rena-->Ashton AJD+2, YJD+1 NOTE: C IS ONLY A CHOICE IF ASHTON IS IN YOUR PARTY PRECIS: 1) Location: In the weapons/items store. Requirements: Racool Castle not yet visited Content: Precis is bored and wants to leave. Crawd says that Mars is a nice quiet village. Precis says there's nothing there and it's boring. Precis suggests you play hide-and-go-seek with her. Crawd says "No way." Precis bothers him ands asks to play it just once. You get two choices: A) Some other time then, I promise. B) I can't do something childish like that. A) Precis says "Really? Remember, you promised!" Crawd says he will. Precis says "Yay! Hide-and-go-seek, Hide-and-go seek!" Crawd says to himself "Well, she'll have forgotten by tomorrow." Precis-->Crawd YJD +1 B) Precis gets angry and calls Crawd stingy. Precis-->Crawd YJD-1 2) In front of the weapons store Requirements: Racool Bugu Taikai over Content: Precis is arguing with a young boy, Colin. He claims that Monshojutsu is the most amazing thing in the world. Precis argues that the age of Monshojutsu is over and that the age of machines has begun. Colin yells at Precis "It's Monshojutsu!" and runs away. Precis turns to Crawd and says "I guess I shouldn't 'demonstrate' the power of my Super Punch to him...fighting with a kid is a pain." You can say: A) Ha ha ha, that's true. B) You're a kid too. C) I also think that eventually people will stick with machines. A) "Isnt' it?" Precis says. B) Precis makes angry noises. Crawd-->Precis YJD-1, Precis-->Crawd YJD-2 C) Crawd says that he thinks that eventually people will choose machines over Monshojutsu, but first people have to create machines that anyone can use safely. "Well said" Precis says. ASHTON: 1) Location: By the food shop outside Requirements: None (?) Content: Gyoro and Ururun are fighting, and Ashton asks Crawd for help. Crawd asks what they're fighting over, and Ashton says that they're arguing over which one is stronger. Ashton asks you to say something. A) Gyoro is stronger. B) No, Ururun is stronger. C) Both of you are strong. D) Gyoro and Ururun are the same person, aren't they!? A) Crawd says that Gyoro's eyes are a lot fiercer. Gyoro is happy and Ururun gets angry. Crawd goes on to say that Ururun is pretty strong too. The dragons start fighting again, and Ashton says "don't compliment them, stop them!" Crawd says that the more they fight, the closer they are. Ashton says "What!?" and Crawd tells him to take care. Ashton-->Crawd YJD-1 B) Crawd says that when you look at Gyoro's face you wouldn't be able to attack him out of fear. Ururun is happy, and Gyoro gets mad. Crawd says that by trying to prove one's superiority, it can give one a good sense of competition, but more often the result proves ill. The dragons start to fight again and Ashton tells him to stop them instead of philosophizing. Ururun says something, and Crawd asks what he said. Ashton says that he said "From now on, don't say Gyoro and Ururun, but Ururun and Gyoro." Crawd says that maybe the more they fight the better friends they are. Ashton-->Crawd YJD+1 C) Both dragons get angry. Ashton says they say they're not satisfied by that kind of "answer to pacify children." They say they can't take it being treated like children by someone not even 20. Crawd retorts by telling them not to fight like children then, because it troubles Ashton too. Both dragons shut up. Ashton thanks Crawd, and Crawd tells the three of them to work together better. Crawd<-->Ashton YJD+1 D) "Don't group me together with him!" they both say, Ashton translating. Crawd asks them if they always fought like this when they were a dragon. They say they didn't fight at all when they were a dragon. Crawd asks them when they first started fighting. Ashton says that they say that it started when Rena gave them names. Crawd wonders if Rena's giving them names gave each a sense of individuality. The dragons start fighting again and Ashton tells them to stop, to no avail. "Rena screwed up" Crawd says. Crawd<-->Ashton YJD+1, Crawd-->Rena YJD-1, Ashton-->Rena YJD-1 PRECIS: Location: In the weapons/items store. Requirements: Racool Castle not yet visited Content: Precis is bored and wants to leave. Crawd says that Mars is a nice town. Precis says there's nothing there and it's boring. Precis suggests you play hide-and-go-seek with her. Crawd says "No way." Precis bothers him ands asks to play it just once. You get two choices: A) Some other time then, I promise. B) I can't do something childish like that. A) Precis says "Really? Remember, you promised!" Crawd says he will. Precis says "Yay! Hide-and-go-seek, Hide-and-go seek!" Crawd says to himself "Well, she'll have forgotten by tomorrow." Precis-->Rena YJD +1 B) Precis gets angry and calls Crawd stingy. Precis-->Rena YJD-1 CELINE: Location: In Celine's House Requirements: Celine not a party member, Bowman in the party Content: Celine is having an argument with her father; she is mad because he's showing her photos of someone for an Omiai. (meeting with a partner for an arranged marriage) She insists she has no intention of getting married yet. She stops when she sees the photos though, saying that the man is cute. Crawd calls to Celine; she is surprised to see him. Crawd greets her and asks how her treasure hunting is going. "All right" Celine says. Crawd asks what's going on, and Celine says "My parents are showing me Omiai photos as usual..." Celine tells Crawd that the guy in the photo is cute and shows it to Crawd. Crawd is surprised, and thinks "This is Bowman!" Then he thinks about Bowman already being married and starts sweating. Celine asks what's wrong. "Uh, nothing..." Crawd says. Celine tells her father she wouldn't mind meeting the man in her photo. Egras gets excited, saying "you've finally made up your mind." Crawd butts in and tells her that Bowman is married. "He's a doctor in Ringa..." Celine says, reading the description. Crawd tries to get her attention; she merely goes on thinking about how being the wife of a doctor is not so bad. At this point, Bowman comes in to tell Crawd to come check out a cute girl he saw outside. Then he says "Oh, you're in the middle of a discussion; sorry." He leaves. "This one's a dud too..." Egras says. Celine is surprised that Crawd knew Bowman. Celine tells her father to talk about Omiais some other time. She leaves. Crawd wonders how a photo of a married man like Bowman managed to make it into talks of Omiai. Note that if you go to talk to Celine now, she will give you a Holy Ring. --------------------------------------HARLEY------------------------------------ BOWMAN: 1) Location: Outside of the house by the steps Requirements: Content: Crawd sees Bowman and a woman talking outside a house, then they both enter. Go inside and go upstairs. Crawd will listen in on their conversation. The woman asks Bowman if he can cure her daughter. Bowman tells her she may be in a lull state, but she is not getting better, and is in fact getting worse. The woman asks him if there's any way to heal her, and she will pay the money no matter how long it takes to pay it back. Bowman says that there's nothing he can do himself. Crawd goes downstairs. Bowman follows him and Crawd asked what happened. Bowman says that he was on his way to the bar when he met the woman and heard about her sick child, so he came to look at her. Bowman says he can't figure out what the problem is. Outside, he says he might be able to find something at Ringa. 2) Location: In Elanore's house Requirements: Metox Plant gotten Content: Bowman and Crawd come inside just as Elanore lapses into a coma. Her mother asks Bowman for help. Bowan tells her that if the Metox is mixed into a medicine it should save her. He says "But..." and Crawd asks him "But what?" Bowman says that if Elanore doesn't have enough stamina left she may die even if the medicine doesn't work. He says there's a 50-50 chance she won't make it. Bowman says that with her illness, she could survive for a year without taking the medicine, but in her weakened state, she might not be able to handle the medicine and it will kill her. Crawd asks Elanore's mother to make the decision whether or not to risk it. She says she can't decide. Bowman tells Crawd to decide. Bowman says that the mother can't make the decision since her daughter's life is on the line and the responsibility must go to a third party. You get two choices A) Gambling on the possibility to save her is in her best interest. B) She should live to the fullest in her last year. A) Crawd says that Elanore's life has just begun so you shouldn't waste it. Bowman say he feels the same way. He asks the mother if she is all right with the decision and she says she is. Bowman says the rest is up to him. Crawd is confused, and Bowman tells him that life may be more important than Crawd thinks, and that Crawd shouldn't take the responsibility entirely on himself. Later, Bowman comes downstairs and says that he's done all he can, and that the rest is up to Elanore. Crawd asks what he's going to do next. Bowman says he's going to stay with Elanore for a bit longer. B) Crawd says it's not worth the risk. Bowman says he may be right, and asks Elanore's mother if she agrees. She says it is. Elanore wakes up, and her mother starts crying. Elanore asks what's wrong. Crawd remarks to Bowman "how powerless we are." Bowman says that sometimes in this line of work you have to face situations like this. Crawd<-->Bowman YJD +2 3) Location: In Elanore's house Requirements: Harley Bowman #2 Choice A picked Crawd catches Bowman going upstairs. Bowman asks what he's doing there. Crawd asks the same. Bowman says that he wants to check out Elanore's mother. Crawd asks if the problem is that he's worried about Elanore. "That too" Bowman says. Upon going upstairs, you find that Elnaore has healed and is better, walking around on her own. Crawd tells Bowman that Elanore's mother is really happy. Bowman says that's why he does this job. Elanore asks if Bowman is the doctor who she talked about, and her mother tells her that you are and tells her to thank you. She thanks Crawd and Bowman. Crawd says it's all right; Bowman is more worried about her form of address (implies that he's a middle-aged man) Elanore asks her mother if she can go outside, and she tells her that she has to stay inside while you're visiting. Crawd tells Elanore it's OK and that she can go play outside. She leaves, and her mother calls her back as she leaves. Later, Crawd asks Bowman what's the matter. Bowman tells Crawd to answer honestly, and asks him if he looks that old. Crawd<-->Bowman YJD+3 LITTLE GIRL: Location: In the warehouse Requirements: Racool Little Girl PA A) picked Content: Crawd sees the girl in the warehouse and recognizes her as the girl that he met in Racool. The girl starts sweating and goes on about after all the effort she took to hide herself that she would be found by "the evil vanguard." Crawd says "You haven't gotten any better..." The girl goes on about how this is the end of her life and "it's all over." You can choose: A) I'd better leave this girl be... B) I can't just leave her alone... A)ĘThe girl starts going on about how "god is so cruel" and that her "destiny is enveloped in darkness." Crawd says "Whatever. I'm leaving." B) Crawd asks the girl what she's doing in the warehouse. The girl says "I'm not hiding here by choice!" She says that some strange men captured her and she was running away. Crawd asks "Strange men?" At this point, three of Sand's henchman enter. One of them says "There she is!" Then they notice Crawd and say "Who are you!?" Crawd asks them who THEY are, and says that "it's not right to drag off a little girl against her will." The three men attack. You have to fight a group of 3 Lesser Assassins. (6000 HP each) Win and you will get two pairs of Neo Greaves. The three Assassins will be shocked at how tough Crawd is and Crawd warns them "never to do something like that again." The three henchman run away. Crawd asks the girl what she did to make them want to attack her. The girl says that's none of his business, and she says she won't be fooled by him defeating the henchman to make her put her guard down. Crawd says nothing, and the girl says "They're with you, right? That timing was a little bit too perfect." Crawd tells her that she had better go home, since she's seen enough of the outside world already. The girl says that she already realizes that and would have done so long before. She leaves, saying that she's going to return to Ringa. --------------------------------------HILTON------------------------------------ CELINE: 1) Location: In the hall of the inn Requirements: Content: You overhear Celine talking to herself, wondering "whether or not everyone has noticed it yet." At this point, you can leave or you can approach. If you approach, Crawd trips and falls over. You hear Celine saying that if she gets any fatter she won't fit into her clothes. At this point she overhears Crawd falling and comes outside. Celine finds Crawd asks if he heard what she was saying. You can say: A) Wh, what are you talking about? B) You shouldn't worry about your weight A) Celine says "Then never mind." She starts to leave, then turns around and says to Crawd "But if by chance you DID hear what I said to myself, then telling anyone else what I said would be hazardous to your health." Crawd nods and Celine returns inside. Crawd<-->Celine YJD-1 B) "You did hear..." Celine says. Crawd walks up to Celine to see if she's all right. "I see...you were listening" she says again. Crawd starts sweating and tells Celine she's already thin and doesn't need to worry about anything. Celine starts laughing and Crawd is confused. Celine turns around and pushes Crawd over, saying "Forget you heard it!" She goes back into her room. Crawd<-->Celine YJD-2, AJD-2 LONELY CHILD: 1) Location: By the boat across from the bar Requirements: Before end of Bugu Taikai When you talk to the child, he will tell you that his father died. In order to "start" this event, you have to steal from him using the Pickpocket skill. You will steal the Locket Pendant. Crawd runs away. He opens the pendant and sees there's a photo of the boy's parents in it. "Uh oh...maybe I better return this?" You get two choices: A) Go find the child B) It'd be a pain, so let's not. A) When you talk to the child Crawd will ask him if "this is what you're looking for." The child says "My pendant! What happened to it?" Crawd says "Uh...I picked it up." The boy thanks Crawd for searching for him to return it. Crawd laughs uneasily. The boy says that it was his only picture of his dead father. Crawd asks if the boy liked his father. The boy says he still does. He then says he has to go and thanks Crawd again. "I wonder if anyone will like me after I die..." Crawd says. B) Crawd throws the pendant into the water. CHRIS: Location: Standing by the boat outside the bar Requirements: Celine not a party memeber, before Ringa Quest done Content: The man standing nearby is shocked to see Crawd, saying that "it looks like I'm looking in a mirror." Crawd agrees, and the man says the only difference between the two of you are your clothes. Crawd starts to talk about how they say that "there are always more than three people that look like you" then stops, saying "that's a saying from my homeland." The man asks where that is, and Crawd says "Arlia." The man says "Was there a saying like that there?" Crawd says it's pretty old so most people don't know about it. Crawd asks the man's name, and he says "Chris." Crawd introduces himself, and Chris asks if he'd like to go get something to drink. "Drink what?" Crawd says. "Sake, of course," Chris says. A) Unfortunately, I can't right now... B) I can't, I'm underage.... C) Sure, why not. A) Crawd apologizes, and Chris says "No problem, it was nice meeting you." He then says he hopes you can meet again. Crawd agrees, and Chris leaves. "He sure was strange..." Crawd says. B) "Underage? What does that mean?" Chris says. Crawd starts sweating and tells Chris that where he's from you have to be at least 20 before you can drink alcohol. (20=legal drinking age in Japan) "You come from a strange place" Chris says. Then he apologizes for badmouthing where Crawd comes from. Crawd says it's OK, and Chris says "there's always some rule in the world somewhere you won't agree with." He then leaves, and tells Crawd he hopes to meet him again. Crawd agrees. C) In the bar, Chris says "These places are as disorderly and loud as I had heard." Crawd asks Chris if he'd never been to a bar before. Chris says "Although it's embarrassing to admit, no." The two toast to their meeting and Chris' first visit to a bar. After drinking, Chris talks about how he was surprised how much fun it was, and how it is "so different from the palace." Crawd asks "Sorry, did you just say something?" Chris says "Never mind." Chris talks about how he "managed to run away this far" and Crawd asks where he ran from. Chris says he can't say and apologizes. Crawd asks if he committed some sort of crime; Chris says that he was the victim and ran away to seek his freedom. Crawd says he won't ask anything more about it, as Chris apparently has a reason for covering it up. Chris thanks him. He leaves, and Crawd says that he hopes that you can meet again. Chris picks up the tab, and gives Crawd a General Ring in thanks. -------------------------------------RACOOL------------------------------------- OLD WOMAN: Location: By the large crate one screen west of the entry to the town Requirements: Before Ringa Quest done Content: An old woman says that when she reaches her age, she can't walk well and can't buy what she needs. She asks you if you will pick up something for her. You can say: A) Sure, I don't mind B) I'm kind of in a hurry now A) The woman thanks you, and asks you to go to the shop called "Peren Knoll" saying she sent you, and they'll know what to do. Peren Knoll is by the bookstore on the east end of town. At first he won't know what you are talking about but will eventually realize that it was "Mole" that sent you. He gives you a piece of Gold. Bring it back to the woman and she will say "I wish I had a grandson like you." She gives you a Star Ruby and Rainbow Diamond in thanks. Crawd doesn't want to accept it, but the woman tells you she doesn't need it and that "money isn't something someone should hoard." She thanks you again and leaves. Crawd is surprised to see she can walk well after all. B) The woman says it's OK. LITTLE GIRL: Location: By the open-air food market on the east of town. Requirements: None (?) Content: Crawd asks the girl what's the matter. She screams. "Don't be so surprised" Crawd says. The girl demands to know what Crawd wants to do with her. She says that you must have some sort of evil intention in talking to "a little girl from the sticks" like her, and asks if you want to sell her to some underground organization. Then she says "I know! You want to sacrifice my soul to an evil god!" Crawd tells her to calm down, and that he's not some sinister person. The girl says that you MUST be a sinister persion, because sinister people always claim that they're not. "True..." Crawd says. The girl screams "Oh, save me God!" Crawd tells her to hang on a second, since all he did was talk to her, and asks her why she would think that. The girl says that only people from evil organizations would talk to someone they don't know. She says that "the big city is really dangerous, I wish I hadn't run away." Crawd asks "You're a runaway!?" The girl is surprised that Crawd "figured out her secret." She asks Crawd if he's going to kill her. Crawd asks her where she got that idea. She says that her father told her that the city is a much more scary place than Ringa. Crawd asks her if maybe she might have misinterpreted him. "I wonder?" the girl says. "You are." Crawd tells her. the girl mentions that she thought it was a little strange. Crawd tells her she should have figured that out earlier. You get two choices: A) I'm tired, let's leave this kid alone. B) I can't just leave her here... A) Crawd tells the girl his friends are waiting for him so he has to go. He wishes the girl luck before leaving, and she thanks him. B) Crawd asks her what she's going to do. He says that if she wants to go home he will take her there. The girl starts laughing and says "You almost had me fooled there. Once you had me calmed down, WHERE did you intend to take me?" She says that the big city really is a scary place. Crawd gets very frustrated. The girl tells you to stay back, saying that if you get any closer she'll scream. She runs off, leaving Crawd wondering what her problem was. --------------------------------------RINGA------------------------------------- PRECIS: Location: Outside of "Jean Medicine Home" Requirements: Bowman not in party Content: Crawd walks up to the girl that he saw when first entering Ringa. She recognizes him and asks him if she can help him. Crawd says he wanted to ask her something. "Are you going to hit on me? If so I'd welcome it!" the girl says. Crawd says "No no, not that at all." The girl says he doesn't have to deny it so vehemently because it's rude to her. Crawd apologizes. Then he tells her he's interested in the robot she has. Crawd says "This is a radio controlled car [toy], isn't it?" The girl says his name isn't that dumb, it's "Mujin-kun." Then she wonders if "Mujin-kun" is a dumb name. Crawd says it's not. She asks him if he thinks it's interesting. Crawd is confused, so she asks him if he thinks Mujin-kun is interesting. Crawd says yes. The girl asks Crawd over for tea; she says she'll show him even more interesting things. Crawd asks if it's OK. She says it is, and introduces herself as Precis F. Newman. Crawd introduces himself. On the way over to her house, Precis asks Crawd how old he is. He says he's 19, and Precis says "then there's a 3 year diffence...that's perfectly OK then." Crawd asks what's OK. Precis says "What do you think?" Outside of her house, Precis asks Crawd if "that blue-haired girl" (ie Rena) is his girlfriend. "N, No!!" Crawd says. When you enter the house, Rena will be there. Crawd is surprised to see Rena and vice versa. Precis tells her father, Graft, to tell her in advance if he's going to have a date over. Graft gets angry and tells her if she's going to bring guys home to do it in a way so that he won't find out. Later, Precis asks Rena if she was interested in Mujin-kun. She says she was. Graft says "you see, people will eventually understand a true genius." "Usually not until long after they're dead though" Precis says. Graft gets angry. Crawd calms him down and asks him why he makes these kinds of things. Graft just says he just does it because it comes naturally. Crawd is slightly disappointed. Graft notes that Crawd's clothes are different from others'. Crawd nervously laughs and says "they're just normal clothes you can buy in some places." At this point, Rena nudges Crawd, and he tells Graft that the others are waiting so they have to go. They thank Graft for the tea and leave. As you leave, Precis runs outside, and tells Crawd that Graft was lying when he said making things came naturally. Crawd is confused, and Precis says that a long time ago her father found a strange glowing lump of metal that fell from the sky. Rena asks if it was like the Sorcery Globe. Precis says "probably." She steps closer to Crawd and starts to continue, but Rena butts in front of her. Precis asks Rena if she's being jealous. She says "I'm OK with having a rival." Rena starts sweating and says that Precis has the wrong idea. "So nothing should be the matter." Precis says. "Or do you have something going with Crawd?" Rena says "Of course not." Rena says, and Precis says "Then there's no problem." "There's a huge problem!" Rena says. Precis asks why. Rena stalls and Precis keeps bugging her. After a bit more stalling, she makes an exucse, telling Precis that since you're going to investigate the Sorcery Globe, you don't have time to be bothering with her. Precis asks if you're going to see the Globe, and Crawd says yes. Precis asks to come too. Rena says you can't take her, and Precis says "Why not, I'm one of your group, right?" Crawd says "Since when did you join us?" Precis says that's what she intended from the start, and asks if she's not good enough. Crawd says that's not the problem, and Precis asks again, saying that she might be able to make even better things after seeing the Globe. She goes on to say that you were the only people to treat her like a normal person too. You can say: A) OK. Let's go together. B) No, we're not going to play here. A) Precis asks if it's really OK. Rena nods. Precis gets excited and says she's going to get her things together and that she'll catch up with you when you leave town. Once you leave, Precis catches up with you, and she introduces herself to the rest of the party. All male characters<-->all female characters AJD+1 All same-sex characters<-->all same-sex characters YJD+1 B) Precis says she understands that. Crawd says that since you're on a trip where your lives are in danger, you can't bring someone who would take it like a tour. Rena says that if Precis left, her father would worry. Precis says "Forget it!" and runs inside. 2) Location: Inside her house Requirements: Precis Jam PA in Salba seen Content: Graft and Precis are working together on some machine, debating how to fix it. Graft notices Crawd. He asks if he's interrupting anything, and her father says they were about to have tea anyway and asks Crawd if he'd like to join them. You can say: A) OK then, I will. B) No, it's all right. A) Graft tells Crawd he prepared some Jam Tea. Precis dislikes the sound of it and just suggests regular green tea instead. Graft gets mad and says he prepared it especially for Crawd and Precis as something that's "in." Precis says that nobody ever says "in" anymore. (these are Japanese equivalents here) Crawd interrupts them and the two apologize. You can: 1) Drink the tea 2) Talk some more first 1) Crawd drinks the tea, then coughs and hacks, saying that it's incredibly spicy. Precis berates her father for giving Crawd something like that. Graft says it's nothing but black tea with lots of jam. Precis asks him if he used the Jam that she bought for him in Salba. "Yes, why?" Graft asks. He goes over to the bottle and is shocked to see that it's cayenne pepper jam. Crawd says "give me some water..." and falls over. Later Precis apologizes and Graft apologizes for his daughter's stupidity. Precis gets angry and says it's his fault. Graft blames her, and Crawd tells them to stop fighting. Crawd-->Precis YJD-1 2) Precis asks Graft since when he started buying jam. Graft says "What are you talking about, you bought it for me." Precis asks if he means the Salba jam and Graft says he does. Graft tells Crawd to drink the tea before it gets cold, and Crawd starts to drink it. Precis calls out and tells him to stop, and Graft asks what the matter is. "It's nothing" Precis says. Graft takes a sip of the tea and demands to know what the jam is. Precis tells him it's Salba's famous cayenne pepper jam. Crawd decides not to drink any tea. B) Crawd declines and Graft says "Oh, that's too bad." Precis asks Crawd if he's going to leave already and says "didn't you come to meet my father?" Crawd says "Hey now!" (Note: In Japan, guys are traditionally not supposed to meet the parents of their girlfriends unless they are there to ask to marry them, hence the reference here) Graft tells Precis that she had better wait a while before thinking about that. "Let's do it now!" Precis says. "Give me a break, Precis" Crawd says. Crawd<-->Precis AJD+2 RENA: Location: Coming out of the library Requirements Content: As Crawd leaves the library, he bumps into Rena. She asks Crawd if he came to look for a book. Crawd says he was and asks Rena if she was too. Rena says she's looking for a specific book. She talks to the librarian and finds it. If you go over to her and ask what she's reading. She is reading the book "Daigaku Shingaku Koza" (Going to college) She says that she has been interested in college. Crawd asks Rena if she wants to go to college. Rena says she just wants to know what kind of a place it is. She says she couldn't commute from Arlia to Ringa anyway. Crawd gets an idea and suggests that he help her study. Rena is confused, so Crawd says "You're interested in college because you want to study, right?" He says that if there's something she wants to know, she doesn't need to go to college and he might help be able to teach her. Rena says nothing and Crawd gets frustrated, asking her if she doesn't trust him, going on to say his grades in school were good. She says that's not it, and asks him to help. The game skips ahead however long they study, and Rena thanks Crawd for helping her. Crawd<-->Rena YJD+4 BOWMAN: 1) Location: Inside his store (talk to NinŽ) Requirements: Bowman PA #1 in Arlia B) picked Contents: NinŽ asks Crawd what kind of medicine he'd like to buy. Crawd says he didn't come to buy anything. NinŽ asks if you have any business with Bowman. Crawd says he actually has something he wants to ask her. He asks her if it's really true that there's a "master of the house" situation. "With whom and whom?" NinŽ asks. Crawd says between Bowman and her. "Who told you that?" NinŽ asks. Crawd tells her about Bowman telling him that she was "three steps behind" him. "Oh, is that so..." NinŽ says. At this point Bowman runs in sweating, and starts making excuses. "What are you saying?" NinŽ asks. Bowman just stammers a couple of words. NinŽ says "Spit it out. You're master of the house, so if you can't hang in there we're in trouble." Bowman says "Oh, yeah, yeah that's right." 2) Location: In the library Requirements: Harley Bowman PA #1 seen Content: As Crawd walks up to Bowman, Bowman says "It's here! I found it!" Crawd asks Bowman what he found to make him call out like that. Bowman says he found something that talks about the illness that the girl in Harley has. Bowman gives Crawd a book, and Crawd reads in the book that her illness is incurable and eventually fatal, but it is recored that the legendary herb Metox can heal it. Bowman has no idea what the Metox is or even if it exists, but suggests that you should look for the Metox. He tells Crawd that the legend says that the Metox only grows "on the mountain where the Immortal Bird breathes." Bowman says that it must be on top of a mountain and starts to leave. Crawd asks where he's going, and Bowman says he's going to find the Metox. Crawd says that you don't know what mountain it is, and Bowman says that as a doctor it's his duty to find it to heal Elanore. Crawd says that you'll go with him, and Bowman tells Crawd he doesn't need to. Crawd says that it everyone searches it will be faster. Once this PA is seen, you can go to Lasgus Mountain on Cross and find the Metox plant. Crawd<-->Bowman YJD+2 LITTLE GIRL: Location: In the item shop Requirements: Racool Little girl PA, A) Selected Content: Crawd enters the store and sees that the usual clerk is not there. The girl there says that she is taking care of the store while her father is out. She turns around and recognizes him; she is the runaway girl he met in Racool. Crawd says "Oh, you came back." The girl says that she didn't like the air in the city and thinks the town she is used to is best. SUSPICIOUS VENDOR Location: Outside the college Requirements: None Content: A street vendor is selling a book he claims will make you smarter. All the students around are suspicious that he's just selling junk. One student asks a friend to buy it, and he declines. You can choose: A) I'll buy it B) I'm not interested. A) The book will cost you 1980V. The vendor tells you you've made a good purchase. The book you buy will be one to increase a Skill Level. What book it is will differ from game to game. B) Crawd walks off screen. If you come back, the vendor and the crowd will have disappeared. ----------------------------------CENTRAL CITY---------------------------------- RENA: Location: The second floor of the hotel Requirements: Before clearing all four Fields Content: Rena asks if you can spare a minute. You can say: A) Sorry, I'm kind of busy right now. B) What is it, Rena? A) Rena says it's nothing important so you shouldn't worry about it. Crawd walks away and wonders if he was a bit too mean. Rena-->Crawd AJD-1 B) Rena talks about how she really was born on NedŽ. She says that she is the same as the Ten Sages and if it wasn't for her being on Expel the Sages never would have succeeded. Crawd says that it's not Rena's fault. Rena asks Crawd who she is. You can say: 1) Well, you're a NedŽian, that's for sure. 2) You're our friend, right? 3) Well...I don't really know myself 1) Crawd says that the Ten Sages called her a NedŽian, and that being one would explain why she can use healing magic. Rena runs away. Run upstairs and follow her and Rena will tell Crawd that she was afraid to find out who she was when she left Arlia, thinking that she might regret it once she found out, but doesn't regret it now since she wanted to know the truth anyway. She then asks Crawd to leave her alone. Crawd<-->Rena AJD+2 Note that if you try to get closer to her again you will get another choice to leave her alone or go anyway. If you go in Rena will tell Crawd that she's OK and to get out, and there will be a change of Rena-->Crawd AJD-2, YJD-2 2) Rena is surprised Crawd called her a friend since she is from a different planet than everyone else. Crawd points out that he is too and that if "we aliens get along there's no problem." Rena thanks Crawd and says she feels better. She goes upstairs. Crawd wonders if he lay it on too thick. Crawd<-->Rena YJD+2, Rena-->Crawd AJD+2 3) "Of course you wouldn't" Rena says and apologizes for taking up his time. Crawd<-->Rena YJD-1 OPERA: Location: In the bar Requirements: Ernest is not in the party Opera asks Crawd if there's something he wants to tell her. You can say: A) It's all right, Ernest is fine B) Um, isn't it bad for you if you drink too much? C) No, nothing. A) Opera sits down and says she wants to believe that too. She goes on to say that if the Ten Sages really did crash Expel into Energy NedŽ, then nobody on Expel would have survived. Crawd says nothing, and Opera apologizes for taking things out on him. She says that when she thinks that he might be dead it feels as if "half of her is dead." Opera asks Crawd to just leave her alone for a day and she'll pull herself together. Crawd-->Opera YJD=2, AJD+2, Opera-->Crawd YJD-1, AJD-1 B) Opera says it's all right, since wine is "just as substitute for water" Crawd tells her that if she drinks that much she might regret it. Opera tells him to leave her alone, saying that she feels like drinking. You can say: 1) Are you worried about Ernest? 2) Let me drink with you then! 3) No, you should really stop drinking! 1) Opera says that Ernest undoubtedly went to Expel. You can say: A) He probably went back to his planet B) Well, I never met him, so I can't comment. C) You can't bring back the dead. A) Crawd says that given the amount you looked for him, there's no way that he could have still been on the planet and you not to have found him. Opera says she wants to think that too, since life is meaningless for her without him. Crawd says nothing, and Opera apolgizes for subjecting him to such morbid talk. She changes the topic, saying you need to find a way to get off the planet, and says "You want to go back to Earth, don't you?" She leaves, and Crawd wonders if he really DOES want to go back to Earth. Opera-->Crawd YJD+2 B) Opera apologizes, saying he couldn't understand, since he never met Ernest. Crawd tells her it's all right. Opera asks Crawd if he could leave her alone. Crawd pauses, and Opera yells at him, telling him to go away. Opera-->Crawd YJD-1 C) Crawd tells Opera he understands how she must be feeling, but that if she tries to drink to escape it, it will only hurt her. Opera gets angry, and asks Crawd how he could possibly understand, and asks if he's ever lost a loved one. Opera then returns to the bar and apologizes, saying she didn't mean to say that, saying that taking things out on him won't solve anything. Crawd says nothing, and Opera apologizes again. Crawd tells her it's all right. Crawd<-->Opera YJD-1, AJD-1 2) Opera apologizes, and says that she wants to be by herself. She asks Crawd to leave, and he does. Crawd<-->Opera YJD-1 3) Crawd insists, and Opera tells him that she's not as strong as everybody thinks she is, and that she goes to pieces when she thinks that Ernest might have been on Expel when it was destroyed. She tells Crawd he can laugh at her if he likes, but that Ernest was everything to her. You can say: A) Don't worry. I'm sure he's fine. B) I'm sure he went back to his planet. C) You can't bring back the dead. A) Opera says she wants to believe that too. She goes on to say that if the Ten Sages really did crash Expel into Energy NedŽ, then nobody on Expel would have survived. Crawd says nothing, and Opera apologizes for taking things out on him. She says that when she thinks that he might be dead it feels as if "half of her is dead." Crawd says that he can't be positive that Ernest is all right or not, but at least there's a chance that he's OK. He tells Opera to believe in him that he knew to get off the planet. Opera tells Crawd he's right, and that if "she doesn't believe in him, who will?" She goes on to say she never expected that Crawd would point that out. She thanks him heartily. B) Crawd says that given the amount you looked for him, there's no way that he could have still been on the planet and you not to have found him. Opera says she wants to think that too, since life is meaningless for her without him. Crawd says nothing, and Opera apolgizes for subjecting him to such morbid talk. She changes the topic, saying you need to find a way to get off the planet, and says "You want to go back to Earth, don't you?" She leaves, and Crawd wonders if he really DOES want to go back to Earth. Opera-->Crawd YJD+2 C) Crawd tells Opera he understands how she must be feeling, but that if she tries to drink to escape it, it will only hurt her. Opera gets angry, and asks Crawd how he could possibly understand, and asks if he's ever lost a loved one. Opera then returns to the bar and apologizes, saying she didn't mean to say that, saying that taking things out on him won't solve anything. Crawd says nothing, and Opera apologizes again. Crawd tells her it's all right. Crawd<-->Opera YJD-1, AJD-1 C) Crawd says nothing, and leaves. CHISATO: 1) Location: In the newspaper office Requirements: Rayfus has mentioned that he is hacking into North City Library Chisato asks Crawd if he came to watch her work. Crawd says no, and tells her he came to make a request of her. Crawd will mention Reifus to her, and Chisato says she has access to a lot of information and says she'll investigate to see if she can find anything of interest. Crawd thanks her, and Chisato tells him it may take some time. 2) Location: In the newspaper office Requirements: Above PA (Chisato #1) already seen Chisato tells Crawd she found a way to get into the files; it's a way to enter the password. Crawd asks what the problem is, and Chisato says that the piece of paper is between two red plastic boards, something the NedŽ army used a long time ago. In other words, it was a top-class military secret, so the information must be pretty important. Crawd asks Chisato if she's going to publish the information, and Chisato says it depends upon what it says. She suggests you go to North City to try and crack the password. PHILIA: Location: On the first floor of City Hall Requirements: Philia PA in Clik done, saved at Save Point in front of Gabriel Content: Crawd sees a woman and walks over to her. A child nearby asks her what the matter is. The woman says "Nothing, you're OK on your own now. Go upstairs and find your mom." The child thanks her for helping her out, then runs upstairs. She turns to Crawd and says "You're Crawd, aren't you." Crawd says he is, and asks who she is. The woman says her name is Philia, and she came to this town seeking you out to ask a request. Crawd asks her what her request is. "Kill me." Philia says. Crawd is confused, and Philia tells him that she wants Crawd to kill her "before her father can completely absorb my consciousness." Crawd asks what she means. Philia asks Crawd if he's forgotten meeting her at Clik. Crawd recalls the event, and Philia tells him that her father's name is Rantis, and that he was a leader in the field of Monsho Science Technology, and the creator of the Ten Sages. There is a large flash of light. Crawd asks what's going on, and Philia says her father has awoken, and that she has been programmed so that she cannot kill herself. She asks Crawd again to kill her while there's still time. Crawd stalls, and she disappears, leaving behind the Israphil Tear. NOTE: After you see this Private Action, Gabriel's Limiter is turned off. -----------------------------------NORTH CITY----------------------------------- RENA: Location: In the library Requirements: None Content: Rena is playing with the database computer. She presses a few buttons and a screen opens with an option to format the hard drive. Rena wonders what it means to 'initialize all data.' "Oh well, why not, I'll say 'YES'" Rena says and formats the hard drive, wiping out all the data in the database. The computer ceases to work. After pressing a few more buttons, the computer won't return to normal. Crawd runs and hides and Rena runs away before she gets caught. The computer operator comes inside and asks Crawd what the matter is. "It's nothing!" Crawd says and runs away. The game posts a message on the screen saying "Good boys and girls do not fake ignorance!" CELINE: Location: In the inn Requirements: Before clearing all four Fields Content: Celine is getting her fortune read. She says the fortune teller is really good and asks Crawd to get his fortune told. You can say: A) No thanks, I'll pass. B) All right A) "That's too bad" Celine says. "I was hoping to see an interesting show." Celine tells the fortune teller that she has nothing left to ask, and the teller leaves. Celine explains that the fortune teller was on a journey and was in a hurry but Celine pressed her into telling her fortune. Crawd-->Celine YJD-1 B) The fortune teller asks what you would like told. You can ask: 1) About my luck 2) About the result of my training 3) About my compatibility with Celine 1) The fortune teller tells Crawd that he often conflicts with his parents. She goes on to say that while he cannot find his own path in life that he has been following the one his father set out for him. She goes on to say that because of that, his luck has ceased to affect his life; that his father is controlling his luck. Celine asks Crawd if that's really true, and Crawd responds thatĘshe has a point. The fortune teller tells Crawd that he must become independant if he wants to escape, and that if he continues on the path that he is on he will "destroy his father's luck." She says in his current state Crawd's future is "engulfed in fog." She leaves. Crawd tells Celine he's never met a fortune teller that was that accurate. Celine-->Crawd AJD-1 2) The fortune teller tells Crawd his swordsmanship has gotten much better than before. She says that he is not bad, but still has some weaknesses, and that if he works hard he will succeed. She leaves. Crawd asks Celine "So if I work hard I'll succeed?" Celine says that that's the way it looks. "Kind of a no-brainer, isn't it?" Crawd says. Celine says that's basically what most fortune tellers say. 3) "What!?" Celine says. Crawd says "Why not, it's just a joke." The fortune teller says the two are quite compatible. Both Crawd and Celine are surprised. The fortune teller says that at first glance the two seem out of balance but in reality would fit together well, and that they will build a large family. "Sounds awfully long-term" Celine says. The fortune teller leaves. "That was certainly a surprise" Crawd says. Celine asks what Crawd expected her to say. Crawd doesn't say anything coherent, and Celine giggles and says that she was a bit surprised too. Crawd<-->Celine AJD+4, YJD+2 OPERA: Location: In front of "Home." Requirements: Ernest is not in the party Content: Opera is looking up at the sky, and notes how it's merely a man-made sky. Crawd says that's kind of lonely when you think of it that way. Opera goes on to note that at night the NedŽian sky is pitch black without stars. You can say: A) You don't realize how important things are until you lose them B) Do you know a lot about the stars? C) I feel sorry for the Energy NedŽians. A) Opera agrees, and says that once you lose something and regret it, you still can't get it back. She goes on to say that she wishes "stopped to smell the roses" in her life. Crawd tells her she's all right and that "you can always get back what you lost before." Opera tells Crawd he's strong, and Crawd is confused. Opera says she hadn't even thought of the possibility, since she was afraid of losing "it" again. Crawd tells Opera that "another day when shecan look up at a starry sky will come, and that instead of him, Ernest will be next to her." Opera thanks Crawd, and tells him that if that happens, it may be him instead of Ernest that's next to her. Crawd is very surprised, and Opera leaves. Crawd<-->Opera YJD+2, AJD+4 B) Opera says when she was little she used to look at the stars all the time, but eventually lost the time in which to do so. She says she was so busy she never had time to look, and now that she has the chance, she's lost what she should have been looking at. Crawd tells her when she returns to Tetragenes she can look at them all she wants. Opera tells Crawd he's strong, and Crawd is confused. Opera tells Crawd she really respects him for his strong willpower. She says maybe she was just afraid to stop, then leaves. Crawd-->Opera YJD=4, AJD +2, Opera-->Crawd YJD+4, AJD+4 C) Opera says "You think so?" Crawd says that it must be hard to be confined in such a small space without even being able to see the outside world. Opera says that's the way of life the Energy NedŽians chose, so it's not really your place to say that. Crawd says that way of life was chosen long, long ago, and that some Energy NedŽians today might not have agreed with it. Opera says if that was the case, they could have changed their own government to change it, and the fact that it's stayed the way it is now is evidence that they don't want to change the way things are. Crawd tells Opera she's being a bit harsh, and Opera says she's just stating the obvious. Crawd<-->Opera YJD-1, AJD-1 PRECIS: Location: In center Square Requirements: Feenal already visited Content: Crawd remarks that Precis sure is energetic despite the situation. "I'm always energetic" Precis says. She says that she is still worried about her father, but she believes what Narl said and can't let anything get her down. "You're tough" Crawd says. Precis says that she's the "mood maker" of the party and has to be energetic or else the whole group is trouble. You can say: A) I guess getting depressed won't help anything. B) Don't you mean "troublemaker?" C) Don't overwork yourself, Precis. A) Precis says that if even she got all downcast everyone would be in trouble so has to stay positive. "Eh!?" Crawd says. Precis says that if everyone got downcast you wouldn't be able to do anything, so as long as she continues to do stupid things everyone will forget their troubles at least temporarily. Precis stops herself and says "This isn't like me at all." Crawd says "So you were thinking this all along." Precis says that she's not doing it all the time, that she only thinks occasionally. Crawd remarks that all this time the entire party had been under Precis' power. Precis tells Crawd not to compliment her like that and runs off with Mujin-kun. Crawd-->Precis AJD+6, Precis-->Crawd AJD+3 B) "Did you say something?" Precis says. Crawd denies it and suggests that Precis is hearing things. Precis says she heard and says that was a little rude. Precis says "Where's your 'I'm sorry?'" You can say: 1) I'm sorry, I said too much. 2) But I didn't say anything! 1) Precis says "OK, I'll forgive you, I've got a big heart." Crawd says "Don't you mean a wide heart?" Precis gets angry and asks Crawd if he said something. Crawd denies it. Precis says she heard it and that her ears are broad. Crawd says that you'd normally say that your ears are good. Precis gets mad and Crawd apologizes. She leaves with Mujin-kun. Precis<-->Crawd YJD+2, AJD-1 2) Precis gets angry and tells Crawd he should just apologize and that she doesn't like obstinate people or liars. She starts to walk away and Crawd calls to her to wait. She ignores him and leaves with Mujin-kun. Crawd-->Precis YJD-1, AJD-1, Precis-->Crawd YJD-2, AJD-1 C) Precis says that she's all right and that she's not worried at all. Crawd says nothing and Precis insists she's fine, saying her father's not one to die so easily and that even if he was alive, he'd just make things to bother other people and it might be better for him not to be around. You can: 1) Say "He was a bit bothersome I guess" 2) Say "Don't you think you've said a bit too much?" 3) Say nothing and hug her 1) Precis says nothing, and Crawd remarks that by doing nothing but make machines Precis' father was seen by everyone as a weird person. Precis says "Ooh..." and Crawd goes on to say that the machines he made were probably nothing but remains of crashed spaceships. Precis gets REALLY angry and Crawd and tells him to stop saying things like that. She says that Crawd is awful for saying such things and she hates him. Crawd says "But you said it!" Precis tells him to shut up and that her mother may have dumped her father for that but that he had his good points too; she says that he was kind, strong, active, intelligent, inquisitive, rarely took baths, and ate his food like he should. Crawd tells her to calm down and that she is mixing negative aspects with the good. Precis screams at Crawd and Mujin-kun comes over. Precis kicks him away, calls Crawd a stupid asshole, and walks away. Crawd-->Precis YJD-1, AJD-1, Precis-->Crawd YJD-3, AJD-3 2) Precis says it's not, and tells Crawd he should know since he knows her father. Crawd says that even if he was a little strange he was a good father. "I wonder..." Precis says. Crawd says that fathers tend to be so close you start to not be able to see their good points. Precis is confused, and Crawd tells her not to worry about it. He changes the subject and says "Let's go defeat the Ten Sages and save everyone on Expel." Precis agrees. Crawd<-->Precis YJD+2 3) Precis is really surprised and asks Crawd what he's doing. Crawd tells Precis she can cry when she feels like it, and that he'll always lend her a shoulder if she needs one to cry on. Precis steps away and says she's really embarrased and that she's turned all red. Then she says "You're all red too!" Crawd tells Precis to be quiet and that he was just worrying about her. Precis grabs on to Crawd and asks to borrow his shoulder for a bit and starts crying. After she's done, she thanks Crawd and says she feels a lot better. Crawd tells Precis she looks best smiling and that if she is sad she ends up making him sad too. Precis says "Are you confessing your love to me!?" Crawd says "Don't be stupid, of course not." Precis says "oh well" then starts to leave, then stops and tells Crawd he's got a good shoulder and Crawd tells her to stop teasing him. She leaves with Mujin-kun. Crawd<-->Precis YJD+4, AJD+8 CHISATO: Location: Upstairs in her house Requirements: Chisato-->Crawd AJDł10 Content: Chisato and her mother are talking when you enter, and Chisato tells Crawd to say something before coming right in. Crawd apologizes, and Chisato asks if he heard. Crawd asks "Heard what?" Chisato tells Crawd to never mind. Chisato's mother starts giggling and starts to tell Crawd something about her, but Chisato stops her.ĘChisato's mother says that "it's all right, it's not like it's something bad." Chisato tells her that's not the problem and to keep quiet about it. You can say: A) What were you talking about? B) You don't need to tell me C) Sorry for butting in on your conversation A) Chisato's mother says the two of them were talking about Crawd. "Me?" Crawd asks. Chisato orders her mother not to say anything more. Chisato's mother says that Crawd ought to know since they were talking about him. Chisato says that's the reason she can't talk about it. Chisato's mother says that it must be bothering Crawd. Crawd admits that he'd be lying if he said it wasn't. Chisato again insists that nothing more be said and tells Crawd to leave, pushing him out. Crawd-->Chisato YJD-1, AJD-1, Chisato-->Crawd YJD-1, AJD+2 B) Chisato's mother says "Crawd's embarrased too" and Chisato says "What do you mean 'too'!? I'm not embarrased!" Chisato's mother says "then who was it that was talking so happily about him?" Chisato turns red, and her mother excuses herself. Chisato and Crawd are both at a loss for words. Crawd<-->Chisato AJD+2 C) Chisato's mother tells Crawd he's not butting in and looks to Chisato to back her up. Chisato says nothing. Crawd says he just stopped by to see her and apologizes for intruding. He leaves, and Chisato's mother says "He's a nice guy." Chisato says "Isn't he?" Crawd-->Chisato YJD+2, Chisato-->Crawd YJD+2, AJD-1 ------------------------------------GIVEAWAY------------------------------------ ERNEST: Location: Inside a classroom in the college Requirements: None Content: Ernest asks Crawd what he's doing, and Crawd says he didn't have any particular business there. Ernest says that it's a good thing he came because there's all sorts of things for them to learn there. Crawd notes that everyone is quiet and Ernest says it's because it's exam time there. You can say: A) You really need to cheat to get by exams. B) It's best to be serious about this kind of stuff. C) Wonder if I should take it too.. A) Crawd says that his friends used to copy the notes of the people in the class who took it seriously and plagiarize papers, write formulas on the desks, bribe professors and do other things to get ahead. He says that it must be the same at every school. "Uh, Crawd..." Ernest says. Crawd asks what it is and Ernest says "Never mind." Ernest-->Crawd YJD-1 B) Ernest says that's the best way to think about it, but it's no fun. Crawd asks what he means, and Ernest says that an exam is a contest between the students and the examiner; the students try to cheat the best they can and the examiner tries to catch them. "Oh..." Crawd says. Ernest goes on to say that recently the examiners ignore cheaters so it's no fun any more. Crawd<-->Ernest YJD+3 C) Ernest says taking a test to learn more about NedŽ would be a good idea. Crawd says that the basics of NedŽian education are probably different so he would have to start all the way from lower school to succeed. He goes on to say that taking back too much knowledge from NedŽ could be a danger to the entire federation. Ernest saysĘthat he's got a point, but that he has no intention of using the information gained for ill and that it's only a matter of not telling anybody. "I don't know..." Crawd says. Crawd<-->Ernest YJD+2 PRECIS: Location: Various Places Requirements: Precis' Mars PA A) Picked If you promised to play Hide-and-go-seek with Precis in Mars, here you keep that promise and play with her. She hides in various different places, and you have to find her. Once you find her enough times, you will get a Nuclear Bomb. NOEL Location: In his house Requirements: None Content: Content: Rena enters Noel's house, and a woman there asks who he is. Crawd asks if this is Noel's house. The woman says it is and asks who he is. Crawd identifies herself and says he came to see Noel. The woman introduces herself as Kelme, a student of Noel's. She goes and calls Noel, then comes out and asks Crawd to come inside. When Crawd comes up Noel greets him and tells her to make him at home, saying that he will get tea for him. Kelme offers to make the tea and she leaves to get it. Crawd then asks Noel who Kelme was. Noel says that Kelme is an old student of his and that she stops by every once in a while now that Noel is traveling around the world. He goes on to say that she has helped him a lot, but thinks that she ought to settle down. Noel says that when he mentioned it to her she laughed and changed the subject. Crawd asks Noel if he really asked her that, and Noel says "Yes, why?" Crawd says "Never mind..." If you talk to Noel again, he will ask Crawd he would go out with her. "Are you serious?" Crawd says. Noel says he is and asks why. "Never mind..." Crawd says. At this point there is a Crawd-->Noel YJD-1 change CHISATO Location: In the college library Requirements: Before clearing all four Fields Content: Crawd asks Chisato what she's doing. Chisato says she is studying Energy NedŽ's history. Chisato says she doesn't distrust what Narl says, but hearing the history of NedŽ from only one person's point of view isn't enough to get a full picture. She goes on to say that everything in the library is written from the NedŽian perspective so it's difficult to find anything. Crawd asks Chisato if she found anything. Chisato says that everything she's found indicated that long ago the galaxy was united under NedŽĘwillingly. Chisato goes on to say that until you find out the opinion of somebody who under NedŽ's power there's no telling for sure. Chisato remarks that it seems similar to the Earth Federation. Chisato goes on to say that she found out something problematic though. Crawd asks what it is, and Chisato recants the story of how the Ten Sages rose up against the NedŽians 3.7 billion years ago and how they got thrown into a prison where time does not advance. "Just like Narl said" Crawd says. Chisato says that what's interesting is that other than that, nothing about the Ten Sages is written at all. Crawd asks what she means. Chisato says that all books have basically the same information: "The Evil Ten Sages tried to conquer the galaxy. But they were defeated and were thrown into a time prison." and nothing else. Crawd suggests that's a little unnatural. Chisato says she thinks it's very strange and that it sounds like a single person's interpretation, as if someone was trying to conceal or rewrite the truth. She says that there must be some other side to the story. Crawd asks if Narl was deceiving you. Chisato says that since it's such an old story that probably Narl was telling you everything he knew without any other knowledge of the incident. She goes on to say that without any resources though there's no way to investigate further. ------------------------------------ARMLOCK------------------------------------- RENA: Location: Auto-starting PA Requirements: Armlock Ashton PA C2 picked Content: Rena comes up to Crawd and says she heard about a place with some good cake and asks Crawd if he'd like to get some with her. You can say: A) Sure, I guess... B) I don't like sweet food A) Rena is surprised that Crawd accepts and he asks why. Rena says that usually guys don't like sweet foods. At the restaurant, the waitress asks for your orders, and Rena orders a cheesecake. She asks Crawd what he wants. You can order: 1) The same thing 2) A strawberry shortcake 3) A "Mune no Tokimeki" 1) Rena says that the cheesecake here is supposed to be good. The waitress brings them the cake. Rena thanks Crawd for accompanying her, and he thanks her for inviting him. After eating the cake, Rena thanks Crawd for coming and leaves. Crawd<-->Rena AJD+2 2) Rena says that the cheesecake here is supposed to be good. The waitress brings them the cake. Rena thanks Crawd for accompanying her, and he thanks her for inviting him. After eating the cake, Rena thanks Crawd for coming and leaves. Crawd<-->Rena AJD+1, YJD+1 3) "What's a 'Mune no Tokimeki?'" Rena asks. Crawd says he wasn't sure so he ordered one. The waitress brings them their order. After seeing the drink, Rena says "Oh well, let's drink it anyway." They drink it, and the woman that made a coment when Ashton came says that Crawd and Rena look good together. After finishing, Rena thanks Crawd for coming and leaves. Crawd<-->Rena YJD+2, AJD+3 B) Rena says "Oh, do you? Sorry." Rena turns away and says "You could have had coffee too" and leaves. NOTE: If you go to the restaurant at this point you will find that Rena has gone with Ashton instead; if you talk to them I believe there is a Rena<-->Ashton AJD+2 change, but I'm not sure. Rena-->Crawd YJD-1, AJD-1 ASHTON: Location: In front of the restaurant Content: Ashton asks Crawd if he wants to have tea. You can say: A) I'm kind of busy now B) With you? C) OK, sounds good. A) Crawd says he's busy and asks Ashton to ask him some other time. Ashton says "That's too bad, some other time then." Crawd<-->Ashton YJD-1 B) Crawd asks Ashton if he's joking and that he'd only want to do so with a girl. Ashton says that it might seem weird for two guys to have tea together, and apologizes for asking. Crawd-->Ashton YJD-1, Ashton-->Crawd YJD-1, AJD-1 C) Inside the restaurant, the waitress asks what you'll order. You can choose from: 1) "Nagisa no Okurimono" (Present from the Sea) 2) "Wasurerarenai Omoide" (Unforgettable Memory) 3) "Mune no Tokimeki" (Throbbing Heart) 1) Ashton orders a "Hajikeru Amai Yume." (Bursting Sweet Dream) Crawd notes that the menu is really strange. Ashton wonders what the drinks will be. While waiting the two of them can't think of anything to talk about. The waitress brings the two drinks over. Crawd notes that his drink looks just like normal water. Ashton says his is bubbling and doesn't look very good. The two try their drinks. Ashton is surprised how good his tastes. Crawd says "God, this is bitter! Can people actually drink this stuff?" The waitress tells him the drink contains nutrients from fresh fish and says it's very good for you and notes that "things that are good for you taste bad" Crawd says it tastes horrible and the waitress says that's just a matter of Crawd's personal tastes. Crawd<-->Ashton YJD+1 2) Ashton orders the same. Crawd notes that the menu is really strange. Ashton wonders what the drinks will be. While waiting the two of them can't think of anything to talk about. The waitress brings the two drinks over. Crawd notes that his drink looks just like normal water. Ashton says his is bubbling and doesn't look very good. They try their drinks, and both hate it, saying it's too bitter. Ashton says "Well, this taste is certainly unforgettable..." Crawd says "Maybe they should change the name to 'Unforgettable even if you want to memory.'" Crawd<-->Ashton YJD+1 3) The waitress goes to get the drink. Ashton notes that she didn't take his order. Crawd says "I have a bad feeling about this..." The waitress brings out a double-strawed shake. Ashton says "What the heck, let's drink it anyway." Crawd hesitantly agrees. A woman by the counter turns around and says "Are those two going out?" Crawd<-->Ashton AJD+1 PRECIS 1) Location: In the inn Requirements: None Content: Going up the stairs, somebody suddenly covers Crawd's eyes. "Guess who?" a voice says. You can say: A) Rena, right? B) Precis, right? C) Ashton? (if Ashton is in the party) or C) Ernest? (if Ernest is in the party) D) I don't know (If neither Ashton nor Ernest is in the party this is choice C) A) "No, wrong." the voice says. Crawd's eyes are uncovered and he sees that it was really Precis. "Oh, so it's Precis?" he says. Precis gets mad and asks how he could have mistaken her cute voice for Rena's. "So is Rena's voice not cute?" Crawd says. Precis says "I didn't mean it that way." She goes downstairs. Crawd-->Precis YJD+1, Precis-->Crawd AJD-1 B) "Oh, you can tell?" the voice says. Crawd says yes as Precis uncovers his eyes. Precis is frustrated that Crawd could tell so well. Crawd says he recognized her voice. Precis wonders if there's something about her voice that is easily identifiable, but says she's kind of glad anyway. Crawd-->Precis YJD+1, Precis-->Crawd YJD+2, AJD+1 C) "Hey, that's rude." the voice says. Crawd's eyes are uncovered and he sees that it was Precis. "Oh, so it was Precis?" he says. Precis gets angry and says "How could you mistake my voice for a man's voice!" Crawd apologizes and says she shouldn't get so mad since it was just a little mistake. "I hate you!" Precis says and leaves. Crawd-->Precis YJD-1, Precis-->Crawd YJD-1, AJD-2 D) "Oh, you can't tell?" the voice asks. Crawd's eyes are uncovered and he sees that it was Precis. "Oh, so it's Precis?" Crawd says. Precis gets mad and asks why he didn't recognize her voice. Crawd apologizes and said he didn't expect her to be the type to do something so childish so he didn't know. Precis says "That's not fair, now I can't get mad at you!" Crawd-->Precis 2) Location: In Mirage's workshop Requirements: After visiting the Monsho Weapon Research Facility, before going to Fun City for training Content: Precis is playing with a machine that shoots up bursts of water. She is totally engrossed in it and doesn't even notice Crawd's presence. She looks at a part of the machine, but isn't sure what it does. You can say: A) Find something interesting? B) Do you know what that's for? Let me tell you... C) Nothing A) Precis realizes Crawd's presence and asks how long he's been there. "For a while, I called you several times" Crawd says. Precis says she didn't realize it and apologizes. Crawd asks her what she was so engrossed in, and Precis says "All of it." Crawd says "You really do like machines." Precis says that you can learn a lot from them and says "My dad was right, machines really are amazing. I hope I can make something like this some day..." Crawd assures her she will be able to eventually. Crawd<-->Precis AJD+1 B) Crawd tells Precis the machine she's looking at is made to guard againstĘ energy countercurrents. Precis notices Crawd's presence, and Crawd goes on to tell her that "The thing next to it on the right isĘa high-energy centrifuge. After using it to purify raw materials, you can use the anti- gravity device over there to mix it with other materialsĘat a specific level of gravity." Precis is impressed with Crawd's knowledge. CrawdĘasks her if she thinks better of him now, and Precis says that she knew he was great before so there was no reason for her to be. Crawd laughs and thanks her. Crawd<-->Precis AJD+2 C) Crawd decides not to bother her while she is playing with the machine. LEON: Location: Inside Mirage's house Requirements: None Content: Crawd asks Leon what's wrong. Leon says he was just thinking about how far you've come. You can say: A) Have you gotten homesick? B) True. I can't believe it myself. C) Yeah, a lot has happened. A) Leon says "Of course not." Crawd says there's no reason to get mad because he sometimes feels that way too. "Really?" Leon asks. Crawd says that everyone does and it's nothing to be embarrased about. Leon says he felt bad because he thought that only children get homesick. Crawd says that adults feel the same way, only don't express it. Leon says he feels better. Crawd-->Leon YJD+3, AJD+1, Leon-->Crawd YJD+3 B) Leon says that he always believed there was high technology somewhere, and all of a sudden he's seeing it. He wonders if he'd be able to return to Expel. Crawd tells him that if he believed in high technology, he ought to also believe that it would be possible to get back. Crawd<-->Leon YJD+3 C) "Eh?" Leon says. Crawd suggests that maybe Leon feels he's come a long way because of all that's happened. "Maybe..." Leon says. Leon-->Crawd YJD-1 ------------------------------------FUN CITY------------------------------------ RENA: Location: At the fortune-teller Requirements: Rena-->Crawd AJDł10 Content: Crawd sees Rena at the fortune teller and goes over to see what she's doing. The fortune teller is telling evaluating Crawd's compatibility with Rena, saying it is good. Rena is relieved. As she turns around to leave she notices Crawd. She starts sweating asks Crawd how long he's been there. You can say: A) I just got here now. B) I was here the whole time... A) Rena calls Crawd a liar, and Crawd insists that he's telling the truth. Rena says "You're lying! I hate liars!" She runs out. "How did she know?" Crawd says. Rena-->Crawd AJD-2 B) Rena turns red and says "Oh no!" You can say: 1) I'm glad you think of me like that. 2) Don't worry, it doesn't bother me 3) You shouldn'tĘrely on fortune telling. 1) Crawd says he should have realized how Rena felt earlier. Rena starts laughing. Crawd is confused and Rena tells Crawd he sounds so corny and thanks him for the joke. She leaves, and Crawd says "But I wasn't joking..." Crawd-->Rena YJD-1, Rena-->Crawd YJD+2, AJD-1 2) Crawd says "Fortune telling is rarely right anyway, I'm sure what she predicted was wrong...eh? What am I saying?" Rena says "Bye" and leaves. Crawd gets worried he said something bad. Crawd-->Rena AJD-1, Rena-->Crawd YJD-2, AJD-1 3) Rena is surprised, and Crawd says that he didn't mean it in a bad way; he says that he understands why Rena would want to have her fortune told but that fortune telling really is there to point someone in a general direction rather than predict an outcome. Rena says nothing, and Crawd asks her what the matter is. RenaĘsays she was just impressed that Crawd knew that. She then points out that's irrelevant to the fact that Crawd was eavesdropping, but says "Don't worry about it" and leaves. Rena-->Crawd YJD+4, AJD+2 LEON: Location: At the bar Requirements: Leon-->Crawd YJDł8, have participated in Cooking Master Content: Crawd asks Leon what the problem is, saying he doesn't look well. Leon says he wants to ask Crawd for some advice. You can say: A) What advice? B) I'm kind of busy now... A) Leon says "I like someone..." Crawd asks who, and Leon asks Crawd to promise not to tell anybody. Leon says the names of all the female members of your party. "That's everybody" Crawd thinks. Crawd says he'll help Leon out by finding someone and arranging it so they can be alone with Leon. Crawd insists that he's only going to bring one person though. Leon asks who Crawd is going to bring. Crawd says "You'll see." Crawd tells Leon to go to the Cooking Master stage since it's not a popular place when there's no tournament there, and Leon does. (At this point there is a Leon-->Crawd YJD+2 change) Now you will bring the first female character you talk to to the Cooking Master stage. There you will get the choice to: 1) Tell whomever you brought the situation 2) Call Leon to tell her himself. Look below for the content of each character you can call. B) "Oh..." Leon says. Leon-->Crawd YJD-2 Rena: 1) Rena is surprised, and wonders "So Leon's at that age, huh?" At this point Leon comes out and Rena tells him that she likes Leon too, but as a younger brother. She says that is probably also how Leon feels, and that when he gets older he'll figure out the difference between the two types of "like." Leon gets depressed and Rena tells him to cheer up because he will find someone he likes more when he gets older. Leon nods and leaves. Crawd says that Leon is a little early for this kind of thing. Rena says that she feels bad for him, not knowing whether or not his parents are alive, and getting caught up in such a battle at his age. Rena<-->Leon AJD+3 2) Rena is very surprised, and Leon can't say anything articulate. Rena is also at a loss for words and eventually just says "I like somebody else!" Leon runs out of the room crying. "I guessĘhe'll gain experience like this" Crawd says. Rena says she can't leave him alone and goes to chase after him. Rena-->Leon AJD+3, Leon-->Rena AJD-2 Celine: 1) "Wait a minute! Leon's still a child!!" Celine says. Crawd says that Leon's "about that age." Celine says that either way Leon's 10 years too young.ĘShe goes on angrily how she understands if Leon would be attracted by her good looks but wishes he would think about age first. Crawd tells Celine to be more quiet. Celine starts laughing. At this point, Leon, who has been listening the whole time, runs out of the room bawling. Celine is shocked to learn that Leon was in the room and says that she was only joking. She goes to chase after him. Celine-->Leon AJD+3, Leon-->Celine AJD-2 2) Celine is somewhat confused, and Leon can't say anything coherent. Celine tells Leon to listen carefully. Leon says OK, and Celine says that she understands how he feels, but she can't like someone that needs to enlist help to tell her how he feels. Leon says that he arranged everything himself but Celine says it's the same thing. Leon apologizes, and Celine says it's OK and tells him to try again 5 years later if he feels like it, and that she'll be waiting. Leon agrees and leaves.ĘCrawd thinks to himself that although Celine seems stuck-up she has a nice side too. Celine laughs and says "With a face as beautiful as mine I can make even children my prisoner!" Crawd thinks "She is stuck up after all..." Celine<-->Leon AJD+3 Opera: 1) Opera says "Hmm, that's a problem..." Crawd says that Leon's just at that age. Opera says that she likes Ernest, so there's not much she can do, and says she'll just have to persuade Leon to think otherwise. At this point Leon comes out and says "Am I not good enough after all then?" Opera says she didn't say that, and that she may still be single when Leon gets older and that nobody can tell what will happen. She goes on to tell him that if Leon wants to come after her that he'd have to leave Expel. She says that Tetragenis is far away from Expel and Leon might never be able to return. She asks if that's still OK. Leon says nothing and Opera tells him to think it over a bit more. Leon says "OK" and leaves. "Not much you can do I guess" Crawd says. Opera giggles and says "the ultimate long-distance relationship might not be so bad." Crawd turns around surprised, and Opera says she's only joking. Opera<-->Leon AJD+3 2) Opera is really surprised. Leon can't say anything coherent. Opera asks Leon if he's prepared. Leon is confused, and Opera tells him that she has no interest in younger men and that she would never be able to like Leon. She tells him to give up, and Leon runs out of the room crying. Crawd tells Opera that she was a little hard on him. Opera asks Crawd how she should have responded then, saying that telling him straight was the best way. She says "I'm not that skillful" and tells Crawd to apologize to Leon for her. Opera-->Leon AJD+3, Leon-->Opera AJD-2 Precis: 1) Precis is surprised and starts to think; Crawd asks her what she is going to do. Precis says that she'd have a condition first. Crawd asks what she means, and Precis says that if someone wants to go out with her they have to be smart first to be able to assist with her machine-making. Precis says "But then, I doubt Leon would cut it..." At this point Leon angrily comes out; Precis is surprised to see he was in the room. Leon gets mad at Precis and says heĘhas detailed knowledge of machinery, saying "You saw the Racool Hope Cannon, right?" Precis says "What are you talking about; your parents made that!" Leon says he designed the main system. Precis says that Leon's machinery is nowhere near as good as her Mujin-kun. LeonĘcalls Precis a runt and Precis calls him a brat and points out that he is shorter. Leon calls her a flat-chested bitch, and Precis calls Leon a perverted little shit. Crawd thinks "Mentally they're the same age..." Precis<-->Leon AJD-2 2) Precis is confused and Leon is at a loss for words, but Precis says OK. Leon says "Really!?" Precis tells him "On one condition though." Leon asks what she means, and Precis says that he's got to be smart, athletic, good- looking, and tall first. "Uh, but..." Leon says. Precis says that she doesn't mean that he has to be that way now, and tells him that once you return to Expel that he should wait 5 years and then come to her house, and she'll think about it. "5 years..." Leon says. Precis says it'll go by fast and tells him to be patient. Leon says "OK" and leaves. Precis says "Whew, I'm not used to that." Precis<-->Leon AJD+3 Chisato: 1) Chisato says "Hmm, what should I do..." Leon comes out and says "Am I not good enough after all then?" Chisato says that's not necessarily the case and tells Leon to give it a shot again when he gets older, but that first you have to defeat the Ten Sages. "OK" Leon says. Chisato tells Leon that when he gets older she'll be an "old lady" and asks if he's OK with that. "Yeah!!" Leon says. Chisato says she'll also be busy with her job and may not be around as much as he would like. "That's still fine!!" Leon says. Chisato says "Oh well, OK then, but first we have to defeat the Ten Sages." Leon says "OK!" and leaves. "If he was a celebrity this would have been such a big scoop..." Chisato says. Crawd thinks "She's always thinking about a scoop..." Leon<-->Chisato AJD+3 2) "Eh!?" Chisato says. Leon can't say anything coherent, and then Chisato gets an idea and says "Sorry, Leon, but I like Crawd!!!" Crawd says "Hey, wait a minute here!" Leon runs out of the room bawling. Chisato says "Isn't this 'Bikkuri!?'" ("Surprise," a show like Candid Camera) and asks where the person with the hidden camera is. Crawd tells her it was for real, and Chisato runs out of the room saying "Wait, Leon!" Leon-->Chisato AJD-2, Chisato-->Leon AJD+2 ASHTON AND PRECIS: Location: In the Battle Stadium Requirements: Ashton<-->Precis YJDł8, Ashton has "Sword Dance" Hissatsuwaza Content: Precis is telling Ashton that she doesn't get it and to "do it again." Ashton shows Precis his Sword Dance. Precis tells him to do it again. "What!? Again! I'm getting tired!" Ashton says. Precis tells him this is the last time and Ashton does the Sword dance again. "I've got it" Precis says. Ashton asks what she's talking about. Crawd asks what's going on and Precis says she's learning his move. Crawd asks if she's serious, and Precis tells the two to hold on. She goes into another room and worksĘon something, then comes out to demonstrate, and transforms Mujin-kun into an Ashton replica. Precis learns the hissatsuwaza "Holoholograph." MARIANNA Location: In front of Battle Stadium Requirements: Already traveled to Feenal Contenet: Crawd sees Marianna and is surprised to see her alive. Marianna tells Crawd to draw his sword, saying that as the last of the NedŽ defense force she must test him. Crawd insists on taking Marianna to a hospital because of her wounds. Marianna refuses and tells Crawd to attack her. Crawd refuses, and Marianna demands to know why. Crawd says he can't hurt her, and she tells him that if he doesn't abandon his feelings he can't win. She falls over. Crawd brings her to a bed in the inn. Talk to her again and she will give you a Silver Cross; talk to her once more and she will give you a Slayer Ring. ################################################################################ DISCLAIMER ################################################################################ This FAQ is ©1999 Ian Kelley. Please do not use this walkthrough on your website without asking me for permission first. (I guarantee I'll grant it, but please do so anyway) I do not want this walkthrough altered in ANY way, and it must remain in its original form on any websites. This walkthrough MAY NOT BE USED FOR ANY COMMERCIAL PURPOSE. This includes importers selling/giving this walkthrough away to people that buy the game, printing it in a magazine, putting it on a commercial web site, publishing it or incorporating it in a publication, or anything else. YOU KNOW WHAT THIS MEANS. I apologize if this sounds strict, but recently there have been unfortunate occurances of certain unscrupulous individuals using FAQs written by other people to sell games for their own profit, and even publishing such FAQs as "unofficial" guides, making money off of somebody else's work. This walkthrough is meant to be free and I want it to stay that way. ################################################################################ CREDITS AND THANKS ################################################################################ Thanks to: Takahiko Naito, for tons of little details, easter eggs, and info here and there, basically all the details on Opera and Ernest, and for giving me the URLs of lots of SO2nd BBS sites. TAKESHI (http://www.infoeddy.ne.jp/~takeshi/), for information on some of the skills and pointing out that you don't need Chisato in your party to find the Secret Information. MAKISHI (http://www4.osk.3web.ne.jp/~makishi/), for information on specific KJD changes in the Private Actions. Tri-Ace (http://www.tri-ace.com/) and Enix (http://www.enix.co.jp/) for releasing what could very well be the best console RPG ever! Other useful Star Ocean: The Second Story pages, BBSes, and resources for additional game info (a lot of the info in this walkthrough came from individual posts on these BBSes): Star Ocean: The Second Story Database: http://tariki.nu/sc2/index.html Master Star Ocean Second Story!: http://www.fsinet.or.jp/~renzoku/Stocean.html Star Ocean: The Distant Sea: http://www.jade.dti.ne.jp/~higo/SO2/ Star Ocean Info Warehouse: http://www4.osk.3web.ne.jp/~makishi/so2/so2.html